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Topic: Grenade "spraying" rules on zCatch grenade & gCTF

Discussion forked from the CTF gameplay guide (off-topic).

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

Magnet wrote:

These aren't rude, but on some servers thanks to the vote kick system people will make their own set of rules, which someone make little sense. There is a reload time between grenade shots so I never saw the problem with spamming grenades, but one's mileage may vary.

This one probably originates from gCTF, where people also consider it bad practice to randomly shoot grenades.

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

and pro zcatch with grenades. the rules is one grenade in the air at a time.

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

Broken wrote:

and pro zcatch with grenades. the rules is one grenade in the air at a time.

Why doesn't one enforce that via the mod?

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

heinrich5991 wrote:
Broken wrote:

and pro zcatch with grenades. the rules is one grenade in the air at a time.

Why doesn't one enforce that via the mod?

Guess it makes double rocketjumps easier?

Not Luck, Just Magic.

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

I'm aware of this, but he was talking about vanilla servers.
I agree those should be enforced by the mod if everyone agrees with them. If it's to make grenade jumps possible, it's easy to check if a grenade shot will be a grenade jump or not in the server code.

The original grenade instagib has been designed by Ubu (and implemented by Sushi Tee & Rajh iirc) to prevent "flooding". Players had only 4 grenades (+ reload similar to pistol reload) and making a kill would give an ammo bonus. I never understood why recent grenade instagib-based mods didn't follow the same design, but I think these mods seem to be more about votekicking than actually playing.

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

Magnet wrote:

I'm aware of this, but he was talking about vanilla servers.
I agree those should be enforced by the mod if everyone agrees with them. If it's to make grenade jumps possible, it's easy to check if a grenade shot will be a grenade jump or not in the server code.

The original grenade instagib has been designed by Ubu (and implemented by Sushi Tee & Rajh iirc) to prevent "flooding". Players had only 4 grenades (+ reload similar to pistol reload) and making a kill would give an ammo bonus. I never understood why recent grenade instagib-based mods didn't follow the same design, but I think these mods seem to be more about votekicking than actually playing.

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

Hello,

(Grenade-) zCatch has a feature implemented which allows player to have just a limited amount of bullets (with reload after some time). In one previous version this was the only option, which lead that many server-owners were using an older version and most players were on these servers, where they had unlimited ammo.

I interpeted this that nobody wants this improvement and so I reimplemented unlimited ammo again. Maybe I'll extend this feature (personally I like the idea of giving back the bullet on a kill), but I dont know if server owners will use it.
Also, at my point of view many players give don't give a damn about any "rules" and kick and vote for whatever, this is at least my experience.

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

One shot in the air is cool for pro servers, people would use it

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

One rocket in the air is not really a good idea. there are guys who can get some nice double rocket frags.

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Re: Grenade "spraying" rules on zCatch grenade & gCTF

ok well make it variable