476

Re: [CLIENT] Teeworlds Gamer

Hey,

is the new gamer for 0.6 oder 0.5??

i download it an doesnt work o.O

It says that i need freetype.dll but i cant find it D:

... im German xD

477

Re: [CLIENT] Teeworlds Gamer

PaladiN wrote:

Hey,

is the new gamer for 0.6 oder 0.5??

i download it an doesnt work o.O

It says that i need freetype.dll but i cant find it D:

Apmox wrote:

click me hard!

Here you go.

478

Re: [CLIENT] Teeworlds Gamer

PaladiN wrote:

It says that i need freetype.dll but i cant find it D:

The file you need is properly the freetype.dll one. You can find it on the default teeworlds 0.6 folder. ^^

» Albert Einsteein: I have no special talent. I am only passionately curious.

479

Re: [CLIENT] Teeworlds Gamer

Hip-Hop_BLOND wrote:
PaladiN wrote:

Hey,

is the new gamer for 0.6 oder 0.5??

i download it an doesnt work o.O

It says that i need freetype.dll but i cant find it D:

Apmox wrote:

click me hard!

Here you go.


I do that but there wasnt a Freetype.dll

and i Want to have it for 0.5 ^^

... im German xD

480

Re: [CLIENT] Teeworlds Gamer

PaladiN wrote:

I do that but there wasnt a Freetype.dll

and i Want to have it for 0.5 ^^

Look at the main (first) post of the topic.

P.S.: Come oon we're moving up to 0.6.0!

481 (edited by Dune 2011-04-15 17:49:12)

Re: [CLIENT] Teeworlds Gamer

I'm obviously not developping anything for 0.5 anymore. 0.6 is out, all the new releases from me will be 0.6 compatible.

Not Luck, Just Magic.

482

Re: [CLIENT] Teeworlds Gamer

i hate Trunk there i cant use my Color black x.x

... im German xD

483

Re: [CLIENT] Teeworlds Gamer

Black color is stupid anyway...

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

484 (edited by JAOzera |BR| 2011-04-15 21:16:15)

Re: [CLIENT] Teeworlds Gamer

suggestion: "Search Country" or "Country search" or "filter country"

Shows only players in the country selected.
animation:  http://i55.tinypic.com/jacawz.jpg

my Art :]
I'm from Brazil -  help of Google-Translator

485 (edited by Dune 2011-04-19 20:29:34)

Re: [CLIENT] Teeworlds Gamer

JAOzera |BR| wrote:

suggestion: "Search Country" or "Country search" or "filter country"

Shows only players in the country selected.
animation:  http://i55.tinypic.com/jacawz.jpg

Nice suggestion!
I'm not sure whether the country information is sent by the servers when the client requests informations about players. I actually don't think so, it would be kind of a loss of bandwidth, as the information is unused in the default client.
So, if I'm right, this is impossible to implement :/

Edit: thanks heinrich, my fault

Not Luck, Just Magic.

486

Re: [CLIENT] Teeworlds Gamer

Dune wrote:
JAOzera |BR| wrote:

suggestion: "Search Country" or "Country search" or "filter country"

Shows only players in the country selected.
animation:  http://i55.tinypic.com/jacawz.jpg

Nice suggestion!
I'm not sure whether the country information is sent by the servers when the client requests informations about players. I actually don't think so, it would be kind of a loss of bandwidth, as the information is unused in the default client.
So, if I'm right, this is impossible to implement hmm

You aren't right. You can see the player's countries in the detailed server view. smile

487 (edited by Dune 2011-04-16 09:04:46)

Re: [CLIENT] Teeworlds Gamer

heinrich5991 wrote:

You aren't right. You can see the player's countries in the detailed server view. :)

Oh great! I'm going to implement this, then :)

Edit: oh my god, I just saw it in the detailed server view, I've never seen there were flags there before...

Not Luck, Just Magic.

488

Re: [CLIENT] Teeworlds Gamer

Good to know it will work big_smile !

my Art :]
I'm from Brazil -  help of Google-Translator

489

Re: [CLIENT] Teeworlds Gamer

where do i download new gamer_zip for 0.6

490 (edited by DARK HUNTER 2011-04-17 22:08:29)

Re: [CLIENT] Teeworlds Gamer

Nowhere

It's still being ported to 0.6 code. But there is an alpha version.

Once in a century...

491

Re: [CLIENT] Teeworlds Gamer

Agomez2161 wrote:

where do i download new gamer_zip for 0.6

Latest release
Apmox' edit

492 (edited by Dune 2011-04-19 19:38:48)

Re: [CLIENT] Teeworlds Gamer

Released v4.0
(I'm so freaking glad)


There are not much new features in this version, it's mostly about having a 0.6 compatible gamer version.
For obvious reasons, the basketball related features haven't been ported.


What has been done
> Ported all the HUD modifications
Including the health bar.

> Ported the arrows
Nothing changed about this, but I'm planning to add some icons for flag capturing.

Ported the sounds
First Blood, Killing spree, Rampage, Dominating, Unstoppable, Godlike, WickedSick, PrepareToFight/Kill, Humiliation, they are all there!

> Ported the game tiles shower

> Patched the Race mod
Definitely a very useful and well-coded mod, which I decided to patch without waiting any more. Credits to Sushi, Redix and Rajh for their awesome work.

> Patched the Teecomp mod from spl0k
Big thanks to Sushi for porting it to 0.6.0. You'll notice some additional features like Current Spree or Best Spree in the advanced scoreboard.

> Ability to see who's using the gamer in the scoreboard and the server list
The feature isn't reliable yet, and you can disable it via cl_sendclientinfo 0. It shows a little orange G uppon the players who should be using the Gamer.
Thanks to Apmox for the icon.

> As the single big new feature: gamer colors
In abbreviated, gcolor. Inspired from the LordSkelethom ZOMB2.0's mod, it turns your tee's body into different colors (red, orange, green, sky blue) in function of your {health+ammo}. This is an alternative way to have a quick idea of your health ingame, without having to look at the top left corner.

I still need to port the overall statistics, this will very probably be done in the next release.


Everything of this can be found in the Settings menu, of course! smile


Downloads
Windows binaries (.zip)
Windows binaries (.rar)
(Needs to ask Kottizen and MertenNor about Linux and Mac)

Sources
Sources (.zip)


Enjoy!
Dunedune.

Not Luck, Just Magic.

493

Re: [CLIENT] Teeworlds Gamer

GREAT! Cant wait to use it.  ^^ Gj

      I'm gonna kill you!
My avatar was made by R.I.P TeBob.

494 (edited by DARK HUNTER 2011-04-20 19:49:03)

Re: [CLIENT] Teeworlds Gamer

The Holy Grail is here! tongue
Awesome! smile

Once in a century...

495 (edited by JAOzera |BR| 2011-04-22 18:48:40)

Re: [CLIENT] Teeworlds Gamer

nice, good job
but I miss ferramanta "Mini map" and because it can not "Copy-cut-paste" ..
little problem. resolution 1024x764 and 1280x960 : http://i53.tinypic.com/wilmxx.png

suggestion -
1) Add Server  to Favorite :
  Besides "host", also record the name server. because record just  the host, server when closed, the favorite is canceled!

I think it, when closed server,  "host" exchanged.

2) shortcuts for the tools, eg
letters
A = filter
S = info.
D = friends

thus become more practical.


I hope you understand. Google translator   big_smile

my Art :]
I'm from Brazil -  help of Google-Translator

496

Re: [CLIENT] Teeworlds Gamer

I have 2 suggestions:

1. mace the gamer client to a fork (like the one from TeeKnight) so its better to use on a USB drive.

2. The colour indicator (which shows you health) should colour your feeds to (becouse it looks ugly).

I tried to mace this post short as possible because i know how bad my english is.

i hope you like my suggestions

497

Re: [CLIENT] Teeworlds Gamer

JAOzera |BR| wrote:

nice, good job
but I miss ferramanta "Mini map" and because it can not "Copy-cut-paste" ..

I'm planning to have the copy paste ported for the next version. The minimap is already present on 4.0 though, use +minimap in f1 (bind it).


JAOzera |BR| wrote:

1) Add Server  to Favorite :
  Besides "host", also record the name server. because record just  the host, server when closed, the favorite is canceled!

This wouldn't work, because when opening the Favorites tab, you send a request to all the server IPs you have in your favorite list. What you ask would require to load the complete server list from the masterserver, and to sort the servers by name. The Favorites tab allow you to access servers which are not listed in the masterserver, by example.

JAOzera |BR| wrote:

2) shortcuts for the tools, eg
letters
A = filter S = info. D = friends

And another shortcut for refreshing.
This is a nice suggestion, I'm gonna try to implement this, I'm not sure whether this is gonna be easy to be implemented via binds, else I'll hardcode it (Ctrl+xxx) :)


ysm wrote:

1. mace the gamer client to a fork (like the one from TeeKnight) so its better to use on a USB drive.

Huuuh... what? Could anyone explain me what does this mean? Porting the gamer to github maybe?

ysm wrote:

2. The colour indicator (which shows you health) should colour your feeds to (becouse it looks ugly).

You're right. I'm gonna fix that.

Not Luck, Just Magic.

498

Re: [CLIENT] Teeworlds Gamer

Dune wrote:

And another shortcut for refreshing.
This is a nice suggestion, I'm gonna try to implement this, I'm not sure whether this is gonna be easy to be implemented via binds, else I'll hardcode it (Ctrl+xxx) smile

If you can allow binds with hotkeys it would be a great setting revolution! It is hard to code though. :\

Huuuh... what? Could anyone explain me what does this mean? Porting the gamer to github maybe?

I think he means if you can bring teeworlds in your USB.. If yes, let me answer:
Teeworlds is a stand-alone software that put his configs, demos, downloaded maps and other stuff in the Application Data folder by default. To solve this "problem" just edit in the file storage.cfg the §USERDIR with §CURRENTDIR or §DATADIR or the folder you prefer.

ysm wrote:

2. The colour indicator (which shows you health) should colour your feeds to (becouse it looks ugly).

You're right. I'm gonna fix that.

And you should fix the hands too. wink

» Albert Einsteein: I have no special talent. I am only passionately curious.

499 (edited by xavierp94 2011-04-22 21:40:07)

Re: [CLIENT] Teeworlds Gamer

I tried compiling in Linux Mint 10 with g++, python, libsdl1.2-dev, and libfreetype6-dev installed and I get the following errors. I merged the original source code for gamer and the code for 0.6. I don't know if thats what led to the problem.

 _______________________________________
( Perilous to all of us are the devices )
( of an art deeper than we ourselves    )
( possess.                              )
(                                       )
( -- Gandalf the Grey [J.R.R. Tolkien,  )
( "Lord of the Rings"]                  )
 ---------------------------------------
  o
   o
       ___  
     {~._.~}
      ( Y )
     ()~*~()   
     (_)-(_)  
wilson@wilson-HP-Pavilion-dv6700-Notebook-PC ~/Downloads/teeworlds $ ./bam/bam client_release

auto configuration

configuration:
AUTO  compiler             gcc
AUTO  stackprotector       yes
AUTO  zlib                 (in system path)
AUTO  sdl                  using sdl-config
AUTO  freetype             using freetype-config

notes:
saved configuration to 'config.lua'

[  1/113] #1 c++ src/game/layers.cpp
[  2/113] #1 c++ src/game/localization.cpp
[  3/113] #1 c++ src/game/collision.cpp
[  4/113] #1 network_header > src/game/generated/protocol.h
[  5/113] #1 c++ src/game/gamecore.cpp
[  6/113] #1 cmd5 src/game/generated/nethash.c
[  7/113] #1 c src/game/generated/nethash.c
[  8/113] #1 network_source > src/game/generated/protocol.cpp
[  9/113] #1 c++ src/game/generated/protocol.cpp
[ 10/113] #1 c++ src/game/client/teecomp.cpp
[ 11/113] #1 client_content_header > src/game/generated/client_data.h
[ 12/113] #1 c++ src/game/client/components/menus_demo.cpp
[ 13/113] #1 c++ src/game/client/components/items.cpp
[ 14/113] #1 c++ src/game/client/components/motd.cpp
[ 15/113] #1 c++ src/game/client/components/maplayers.cpp
src/game/client/components/maplayers.cpp: In member function ‘virtual void CMapLayers::OnRender()’:
src/game/client/components/maplayers.cpp:174: warning: suggest parentheses around ‘&&’ within ‘||’
[ 16/113] #1 c++ src/game/client/components/menus_ingame.cpp
[ 17/113] #1 c++ src/game/client/components/voting.cpp
[ 18/113] #1 c++ src/game/client/components/menus.cpp
[ 19/113] #1 c++ src/game/client/components/menus_browser.cpp
[ 20/113] #1 c++ src/game/client/components/chat.cpp
[ 21/113] #1 c++ src/game/client/components/menus_gamer.cpp
src/game/client/components/menus_gamer.cpp: In member function ‘void CMenus::RenderSettingsGamer(CUIRect)’:
src/game/client/components/menus_gamer.cpp:23: warning: unused variable ‘buf’
[ 22/113] #1 c++ src/game/client/components/skins.cpp
[ 23/113] #1 c++ src/game/client/components/console.cpp
[ 24/113] #1 c++ src/game/client/components/binds.cpp
[ 25/113] #1 c++ src/game/client/components/controls.cpp
[ 26/113] #1 c++ src/game/client/components/flow.cpp
[ 27/113] #1 c++ src/game/client/components/timemessages.cpp
[ 28/113] #1 c++ src/game/client/components/countryflags.cpp
[ 29/113] #1 c++ src/game/client/components/scoreboard.cpp
src/game/client/components/scoreboard.cpp: In member function ‘void CScoreboard::RenderSpectators(float, float, float)’:
src/game/client/components/scoreboard.cpp:117: error: ‘itoa’ was not declared in this scope
bam: 'objs/game/client/components/scoreboard.o' error 256
[ 30/113] #1 c++ src/game/client/components/hud.cpp
[ 31/113] #1 c++ src/game/client/components/camera.cpp
[ 32/113] #1 c++ src/game/client/components/debughud.cpp
[ 33/113] #1 c++ src/game/client/components/killmessages.cpp
[ 34/113] #1 c++ src/game/client/components/sounds.cpp
[ 35/113] #1 c++ src/game/client/components/mapimages.cpp
[ 36/113] #1 c++ src/game/client/components/particles.cpp
[ 37/113] #1 c++ src/game/client/components/spectator.cpp
[ 38/113] #1 c++ src/game/client/components/ghost.cpp
[ 39/113] #1 c++ src/game/client/components/teecomp_stats.cpp
[ 40/113] #1 c++ src/game/client/components/damageind.cpp
[ 41/113] #1 c++ src/game/client/components/nameplates.cpp
[ 42/113] #1 c++ src/game/client/components/race_demo.cpp
[ 43/113] #1 c++ src/game/client/components/menus_teecomp.cpp
[ 44/113] #1 c++ src/game/client/components/emoticon.cpp
[ 45/113] #1 c++ src/game/client/components/players.cpp
[ 46/113] #1 c++ src/game/client/components/effects.cpp
[ 47/113] #1 c++ src/game/client/components/menus_settings.cpp
[ 48/113] #1 c++ src/game/client/components/broadcast.cpp
[ 49/113] #1 c++ src/game/client/render.cpp
[ 50/113] #1 c++ src/game/client/ui.cpp
[ 51/113] #1 c++ src/game/client/gameclient.cpp
[ 52/113] #1 c++ src/game/client/lineinput.cpp
[ 53/113] #1 c++ src/game/client/render_map.cpp
[ 54/113] #1 c++ src/game/client/animstate.cpp
[ 55/113] #1 client_content_source > src/game/generated/client_data.cpp
[ 56/113] #1 c++ src/game/generated/client_data.cpp
[ 57/113] #1 c++ src/engine/shared/packer.cpp
[ 58/113] #1 c++ src/engine/shared/ringbuffer.cpp
[ 59/113] #1 c++ src/engine/shared/storage.cpp
[ 60/113] #1 c++ src/engine/shared/network_client.cpp
[ 61/113] #1 c++ src/engine/shared/network.cpp
[ 62/113] #1 c++ src/engine/shared/kernel.cpp
[ 63/113] #1 c++ src/engine/shared/console.cpp
[ 64/113] #1 c++ src/engine/shared/masterserver.cpp
[ 65/113] #1 c++ src/engine/shared/demo.cpp
[ 66/113] #1 c++ src/engine/shared/datafile.cpp
[ 67/113] #1 c++ src/engine/shared/huffman.cpp
[ 68/113] #1 c++ src/engine/shared/network_conn.cpp
[ 69/113] #1 c++ src/engine/shared/memheap.cpp
[ 70/113] #1 c++ src/engine/shared/mapchecker.cpp
[ 71/113] #1 c++ src/engine/shared/config.cpp
[ 72/113] #1 c++ src/engine/shared/compression.cpp
[ 73/113] #1 c++ src/engine/shared/ghost.cpp
[ 74/113] #1 c++ src/engine/shared/network_server.cpp
[ 75/113] #1 c++ src/engine/shared/snapshot.cpp
src/engine/shared/snapshot.h: In member function ‘int CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void*, int)’:
src/engine/shared/snapshot.h:18: warning: dereferencing pointer ‘<anonymous>’ does break strict-aliasing rules
src/engine/shared/snapshot.cpp:497: note: initialized from here
[ 76/113] #1 c++ src/engine/shared/jobs.cpp
[ 77/113] #1 c++ src/engine/shared/engine.cpp
[ 78/113] #1 c++ src/engine/shared/map.cpp
[ 79/113] #1 c++ src/engine/shared/linereader.cpp
[ 80/113] #1 c src/base/system.c
[ 81/113] #1 c++ src/engine/client/friends.cpp
[ 82/113] #1 c++ src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.cpp: In member function ‘void CServerBrowser::Filter()’:
src/engine/client/serverbrowser.cpp:201: error: ‘strchr’ was not declared in this scope
src/engine/client/serverbrowser.cpp:202: error: ‘strrchr’ was not declared in this scope
bam: 'objs/engine/client/serverbrowser.o' error 256
[ 83/113] #1 c++ src/engine/client/sound.cpp
[ 84/113] #1 c++ src/engine/client/client.cpp
[ 85/113] #1 c++ src/engine/client/text.cpp
[ 86/113] #1 c++ src/engine/client/input.cpp
[ 87/113] #1 c++ src/engine/client/graphics.cpp
[ 88/113] #1 c++ src/game/editor/ed_popups.cpp
[ 89/113] #1 c++ src/game/editor/ed_layer_tiles.cpp
[ 90/113] #1 c++ src/game/editor/ed_layer_quads.cpp
[ 91/113] #1 c++ src/game/editor/ed_layer_game.cpp
[ 92/113] #1 c++ src/game/editor/ed_io.cpp
[ 93/113] #1 c++ src/game/editor/ed_editor.cpp
[ 94/113] #1 c src/engine/external/zlib/trees.c
[ 95/113] #1 c src/engine/external/zlib/crc32.c
[ 96/113] #1 c src/engine/external/zlib/infback.c
[ 97/113] #1 c src/engine/external/zlib/adler32.c
[ 98/113] #1 c src/engine/external/zlib/deflate.c
[ 99/113] #1 c src/engine/external/zlib/compress.c
[100/113] #1 c src/engine/external/zlib/inffast.c
[101/113] #1 c src/engine/external/zlib/inflate.c
[102/113] #1 c src/engine/external/zlib/gzio.c
[103/113] #1 c src/engine/external/zlib/zutil.c
[104/113] #1 c src/engine/external/zlib/uncompr.c
[105/113] #1 c src/engine/external/zlib/inftrees.c
[106/113] #1 c src/engine/external/pnglite/pnglite.c
[107/113] #1 c src/engine/external/wavpack/float.c
[108/113] #1 c src/engine/external/wavpack/metadata.c
[109/113] #1 c src/engine/external/wavpack/bits.c
[110/113] #1 c src/engine/external/wavpack/words.c
[111/113] #1 c src/engine/external/wavpack/wputils.c
[112/113] #1 c src/engine/external/wavpack/unpack.c
bam: error: a build step failed

EDIT: I tried compiling without merging the code and I still get the same errors.

 ___________________________
( You have no real enemies. )
 ---------------------------
   o
    o
        .--.
       |o_o |
       |:_/ |
      //   \ \
     (|     | )
    /'\_   _/`\
    \___)=(___/

wilson@wilson-HP-Pavilion-dv6700-Notebook-PC ~/Downloads/gamer4.0_src $ ./bam/bam client_release
[  1/113] #1 c++ src/game/layers.cpp
[  2/113] #1 c++ src/game/localization.cpp
[  3/113] #1 c++ src/game/collision.cpp
[  4/113] #1 network_header > src/game/generated/protocol.h
[  5/113] #1 c++ src/game/gamecore.cpp
[  6/113] #1 cmd5 src/game/generated/nethash.c
[  7/113] #1 c src/game/generated/nethash.c
[  8/113] #1 network_source > src/game/generated/protocol.cpp
[  9/113] #1 c++ src/game/generated/protocol.cpp
[ 10/113] #1 c++ src/game/client/teecomp.cpp
[ 11/113] #1 client_content_header > src/game/generated/client_data.h
[ 12/113] #1 c++ src/game/client/components/menus_demo.cpp
[ 13/113] #1 c++ src/game/client/components/items.cpp
[ 14/113] #1 c++ src/game/client/components/motd.cpp
[ 15/113] #1 c++ src/game/client/components/maplayers.cpp
src/game/client/components/maplayers.cpp: In member function ‘virtual void CMapLayers::OnRender()’:
src/game/client/components/maplayers.cpp:174: warning: suggest parentheses around ‘&&’ within ‘||’
[ 16/113] #1 c++ src/game/client/components/menus_ingame.cpp
[ 17/113] #1 c++ src/game/client/components/voting.cpp
[ 18/113] #1 c++ src/game/client/components/menus.cpp
[ 19/113] #1 c++ src/game/client/components/menus_browser.cpp
[ 20/113] #1 c++ src/game/client/components/chat.cpp
[ 21/113] #1 c++ src/game/client/components/menus_gamer.cpp
src/game/client/components/menus_gamer.cpp: In member function ‘void CMenus::RenderSettingsGamer(CUIRect)’:
src/game/client/components/menus_gamer.cpp:23: warning: unused variable ‘buf’
[ 22/113] #1 c++ src/game/client/components/skins.cpp
[ 23/113] #1 c++ src/game/client/components/console.cpp
[ 24/113] #1 c++ src/game/client/components/binds.cpp
[ 25/113] #1 c++ src/game/client/components/controls.cpp
[ 26/113] #1 c++ src/game/client/components/flow.cpp
[ 27/113] #1 c++ src/game/client/components/timemessages.cpp
[ 28/113] #1 c++ src/game/client/components/countryflags.cpp
[ 29/113] #1 c++ src/game/client/components/scoreboard.cpp
src/game/client/components/scoreboard.cpp: In member function ‘void CScoreboard::RenderSpectators(float, float, float)’:
src/game/client/components/scoreboard.cpp:117: error: ‘itoa’ was not declared in this scope
bam: 'objs/game/client/components/scoreboard.o' error 256
[ 30/113] #1 c++ src/game/client/components/hud.cpp
[ 31/113] #1 c++ src/game/client/components/camera.cpp
[ 32/113] #1 c++ src/game/client/components/debughud.cpp
[ 33/113] #1 c++ src/game/client/components/killmessages.cpp
[ 34/113] #1 c++ src/game/client/components/sounds.cpp
[ 35/113] #1 c++ src/game/client/components/mapimages.cpp
[ 36/113] #1 c++ src/game/client/components/particles.cpp
[ 37/113] #1 c++ src/game/client/components/spectator.cpp
[ 38/113] #1 c++ src/game/client/components/ghost.cpp
[ 39/113] #1 c++ src/game/client/components/teecomp_stats.cpp
[ 40/113] #1 c++ src/game/client/components/damageind.cpp
[ 41/113] #1 c++ src/game/client/components/nameplates.cpp
[ 42/113] #1 c++ src/game/client/components/race_demo.cpp
[ 43/113] #1 c++ src/game/client/components/menus_teecomp.cpp
[ 44/113] #1 c++ src/game/client/components/emoticon.cpp
[ 45/113] #1 c++ src/game/client/components/players.cpp
[ 46/113] #1 c++ src/game/client/components/effects.cpp
[ 47/113] #1 c++ src/game/client/components/menus_settings.cpp
[ 48/113] #1 c++ src/game/client/components/broadcast.cpp
[ 49/113] #1 c++ src/game/client/render.cpp
[ 50/113] #1 c++ src/game/client/ui.cpp
[ 51/113] #1 c++ src/game/client/gameclient.cpp
[ 52/113] #1 c++ src/game/client/lineinput.cpp
[ 53/113] #1 c++ src/game/client/render_map.cpp
[ 54/113] #1 c++ src/game/client/animstate.cpp
[ 55/113] #1 client_content_source > src/game/generated/client_data.cpp
[ 56/113] #1 c++ src/game/generated/client_data.cpp
[ 57/113] #1 c++ src/engine/shared/packer.cpp
[ 58/113] #1 c++ src/engine/shared/ringbuffer.cpp
[ 59/113] #1 c++ src/engine/shared/storage.cpp
[ 60/113] #1 c++ src/engine/shared/network_client.cpp
[ 61/113] #1 c++ src/engine/shared/network.cpp
[ 62/113] #1 c++ src/engine/shared/kernel.cpp
[ 63/113] #1 c++ src/engine/shared/console.cpp
[ 64/113] #1 c++ src/engine/shared/masterserver.cpp
[ 65/113] #1 c++ src/engine/shared/demo.cpp
[ 66/113] #1 c++ src/engine/shared/datafile.cpp
[ 67/113] #1 c++ src/engine/shared/huffman.cpp
[ 68/113] #1 c++ src/engine/shared/network_conn.cpp
[ 69/113] #1 c++ src/engine/shared/memheap.cpp
[ 70/113] #1 c++ src/engine/shared/mapchecker.cpp
[ 71/113] #1 c++ src/engine/shared/config.cpp
[ 72/113] #1 c++ src/engine/shared/compression.cpp
[ 73/113] #1 c++ src/engine/shared/ghost.cpp
[ 74/113] #1 c++ src/engine/shared/network_server.cpp
[ 75/113] #1 c++ src/engine/shared/snapshot.cpp
src/engine/shared/snapshot.h: In member function ‘int CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void*, int)’:
src/engine/shared/snapshot.h:18: warning: dereferencing pointer ‘<anonymous>’ does break strict-aliasing rules
src/engine/shared/snapshot.cpp:497: note: initialized from here
[ 76/113] #1 c++ src/engine/shared/jobs.cpp
[ 77/113] #1 c++ src/engine/shared/engine.cpp
[ 78/113] #1 c++ src/engine/shared/map.cpp
[ 79/113] #1 c++ src/engine/shared/linereader.cpp
[ 80/113] #1 c src/base/system.c
[ 81/113] #1 c++ src/engine/client/friends.cpp
[ 82/113] #1 c++ src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.cpp: In member function ‘void CServerBrowser::Filter()’:
src/engine/client/serverbrowser.cpp:201: error: ‘strchr’ was not declared in this scope
src/engine/client/serverbrowser.cpp:202: error: ‘strrchr’ was not declared in this scope
bam: 'objs/engine/client/serverbrowser.o' error 256
[ 83/113] #1 c++ src/engine/client/sound.cpp
[ 84/113] #1 c++ src/engine/client/client.cpp
[ 85/113] #1 c++ src/engine/client/text.cpp
[ 86/113] #1 c++ src/engine/client/input.cpp
[ 87/113] #1 c++ src/engine/client/graphics.cpp
[ 88/113] #1 c++ src/game/editor/ed_popups.cpp
[ 89/113] #1 c++ src/game/editor/ed_layer_tiles.cpp
[ 90/113] #1 c++ src/game/editor/ed_layer_quads.cpp
[ 91/113] #1 c++ src/game/editor/ed_layer_game.cpp
[ 92/113] #1 c++ src/game/editor/ed_io.cpp
[ 93/113] #1 c++ src/game/editor/ed_editor.cpp
[ 94/113] #1 c src/engine/external/zlib/trees.c
[ 95/113] #1 c src/engine/external/zlib/crc32.c
[ 96/113] #1 c src/engine/external/zlib/infback.c
[ 97/113] #1 c src/engine/external/zlib/adler32.c
[ 98/113] #1 c src/engine/external/zlib/deflate.c
[ 99/113] #1 c src/engine/external/zlib/compress.c
[100/113] #1 c src/engine/external/zlib/inffast.c
[101/113] #1 c src/engine/external/zlib/inflate.c
[102/113] #1 c src/engine/external/zlib/gzio.c
[103/113] #1 c src/engine/external/zlib/zutil.c
[104/113] #1 c src/engine/external/zlib/uncompr.c
[105/113] #1 c src/engine/external/zlib/inftrees.c
[106/113] #1 c src/engine/external/pnglite/pnglite.c
[107/113] #1 c src/engine/external/wavpack/float.c
[108/113] #1 c src/engine/external/wavpack/metadata.c
[109/113] #1 c src/engine/external/wavpack/bits.c
[110/113] #1 c src/engine/external/wavpack/words.c
[111/113] #1 c src/engine/external/wavpack/wputils.c
[112/113] #1 c src/engine/external/wavpack/unpack.c
bam: error: a build step failed

500

Re: [CLIENT] Teeworlds Gamer

ok I understand!

my Art :]
I'm from Brazil -  help of Google-Translator