News
(posted by: teetow) |
2009-10-26
Purely a maintenance release, Teeworlds 0.5.2 addresses a server crash bug, clears up some GUI issues and many small improvements. The main Teeworlds branch is still being refactored by matricks, which is an ongoing process. Tom Adams contributed to this release.
Go download Teeworlds 0.5.2!
Go download Teeworlds 0.5.2!
(posted by: teetow) |
2009-01-25
As is our established tradition after a major release, 0.5.1 is a maintenance release with some graphical touch-ups and numerous bugfixes. The server browser has received a whole heap of improvements, as has the voting system. The OSX Server launcher has been fixed, network performance has been improved further, and we fondly greet our good friend VSync back in business. As a little bonus, the in-game console now has an autocomplete feature and provides helpful hints for all console commands and settings.
Download Teeworlds 0.5.1!
Download Teeworlds 0.5.1!
(posted by: teetow) |
2009-01-21
We are very happy to announce that as of today, Teeworlds has officially broken even. Your generous donations have helped pay for the server that feeds the web site, the trac database and svn repositories, without which Teeworlds simply wouldn't have been possible. So far, we haven't settled on what our next purchase will be, but candidates include dedicated servers, a redundant server and hosting solution, or licenses for OS:es currently not in possession by the dev team.
While we're at it, we can also mention that we've reached another milestone of sorts: During peak hours (around 20:00 CET) Teeworlds now regularly surpasses a thousand simultaneous players. Not bad!
While we're at it, we can also mention that we've reached another milestone of sorts: During peak hours (around 20:00 CET) Teeworlds now regularly surpasses a thousand simultaneous players. Not bad!
(posted by: teetow) |
2009-01-13
All good things come to those who wait! Four months of intense work, almost 200 issues cleared and heaven only knows how many keystrokes have brought you the largest release yet. New features for Teeworlds 0.5.0 include demo recording, a revamped server browser and in-game voting, as well as a a gazillion changes under the hood. There is also a new, shiny 16-player limit.
Mac OS X users might also be glad to know this marks the end of the separate Intel and PPC versions -- Teeworlds is now compiled as an Universal Binary. It's also shipped as an App Bundle, with a simple rudimentary server launcher.
Get Teeworlds 0.5.0 here!
Mac OS X users might also be glad to know this marks the end of the separate Intel and PPC versions -- Teeworlds is now compiled as an Universal Binary. It's also shipped as an App Bundle, with a simple rudimentary server launcher.
Get Teeworlds 0.5.0 here!
(posted by: teetow) |
2008-10-22
We've implemented a signal system for the forum, similar to Reddit and other social bookmarking sites. Every user has one up- or downvote available for each post. If a post gets enough negative votes, it will be hidden from public view to lessen the noise.
The forum rules have also been updated. Read them carefully, or risk incurring the wrath of the whatever from high atop the thing.
The forum rules have also been updated. Read them carefully, or risk incurring the wrath of the whatever from high atop the thing.
(posted by: teetow) |
2008-01-21
From this moment, we are accepting donations to fund the expenses that are starting to pile up. The money will first and foremost be going to regaining the cost of past purchases, but we also aim to purchase a dedicated server and co-location services, in order for the website and the master server to run more smoothly.
The game will of course remain free, and we'll keep you updated on how the money is used. Any surplus will be kept in the account, in the event we need to make additional purchases or payments. You can survey the progress on donations in the Donations article under the Docs section.
We'd like to take this opportunity to extend a huge thanks for the great support you guys give us. It literally means everything for the project, and for us personally.
<3
The game will of course remain free, and we'll keep you updated on how the money is used. Any surplus will be kept in the account, in the event we need to make additional purchases or payments. You can survey the progress on donations in the Donations article under the Docs section.
We'd like to take this opportunity to extend a huge thanks for the great support you guys give us. It literally means everything for the project, and for us personally.
<3


