1 (edited by Ubuntu 2010-06-29 13:04:30)

Topic: [COMPETITION] TEEATHLON #1 | Starting: July 1st 2010 19.00 UTC+1

http://posterous.com/getfile/files.posterous.com/landil/vXSrpzYV51QgV6ilEBgxf7aKmWMWjcDCRHcga2eEO9OrD0JfwpT1iEyfo3O6/teeathlon_small_glossy_banner.png
TEEATHLON #1

When:
Starting: July 1st 2010 (Thursday) 19.00 UTC+1
Ending: July 4th 2010 (Sunday) 21.00 UTC+1

Where:
http://teesites.net/hosted/teeathlon/ (in construction)
Teeworlds forum: http://www.teeworlds.com/forum/viewtopic.php?id=6338
IRC: #teerace @ QuakeNet (you can use webchat: http://webchat.quakenet.org/?nick=namel … ht=%22400)

How:
Three race maps have been made to be released during this competition. You'll have exactly 24 hours on each map. After that no more demos will be accepted!

Signup:
Just send in demos of all three maps in time and you'll be considered as a competitor!

Schedule:
Thursday 19.00 UTC+1 - 1st map released (TA01-1).
Friday 19.00 UTC+1 - 1st round is over. 2nd map released (TA01-2).
Friday 21.00 UTC+1 - 1st round times and placements announced.
Saturday 19.00 UTC+1 - 2nd round is over. 3rd map released (TA01-3).
Saturday 21.00 UTC+1 - 2nd round times and placements announced.
Sunday 19.00 UTC+1 - 3rd round is over.
Sunday 21.00 UTC+1 - Tournament over, final ranking.

Submitting demos:
Use the demo-upload page at http://teesites.net/hosted/teeathlon/submit/
Please use the race client with auto-record enabled (check the Autorecord box in Settings/Race). It's comfortable and secure for you and less work for us. Download the race client for your operating system here:

http://teesites.net/hosted/teeathlon/download/

Your demos will have to be named this way: map_time_player.demo
For example if your nickname is namelesstee and that your time on teerace1 is 00:54.12, your demo will be named like this: teerace1_00.54.12_namelesstee.demo. You have to use the same nickname in game and in the name of your demo. If possible, avoid using symbols in your nickname/filename.

Hosting the maps:
If you host the maps, you have to use the latest race server version. Items are now separated for each player and are now reset each time the player cross the start line. We won't accept demos made on oldest race versions. You have to use the standart race settings and the contest settings, like in this config:

sv_map teerace1
sv_max_clients 16
sv_port 8303
sv_rcon_password XXXXXXXX
password XXXXXXX
sv_show_others 0
sv_name " Private teeathlon server"

The option "sv_show_others" hides other players, so nobody knows how they players finished the map.

The race server is included in the teeathlon client zip.

Prizes:
The honour! The overall champion will be the one with the lowest total time.

Don't forget to visit the official teeathlon website for most recent rules, downloads and demo upload.

The Teeathlon team.

2

Re: [COMPETITION] TEEATHLON #1 | Starting: July 1st 2010 19.00 UTC+1

Post reserved for rankings.

3 (edited by Blue 2010-07-01 21:13:52)

Re: [COMPETITION] TEEATHLON #1 | Starting: July 1st 2010 19.00 UTC+1

I like the idea to release maps this way, although I wouldn't put my chances to win too high. But I'm really curious about the new maps.

Edit: Are the tilesets and backgrounds in the maps 'released' together with the maps? -> Might I use them for my maps?

void ..

4

Re: [COMPETITION] TEEATHLON #1 | Starting: July 1st 2010 19.00 UTC+1

Teeathlon #1 is now not only a single player contest, but also a clan competition!

More informations here: http://teesites.net/hosted/teeathlon/20 … n-contest/

5

Re: [COMPETITION] TEEATHLON #1 | Starting: July 1st 2010 19.00 UTC+1

Mac client added (by Stripe)
It is within the zip archiv which u can find in the first post smile

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

6

Re: [COMPETITION] TEEATHLON #1 | Starting: July 1st 2010 19.00 UTC+1

great idea. I hope this gonna be a success!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!