76 (edited by Blockadnik 2010-08-08 02:20:25)

Re: [MOD] City|P Mod - Public City Mod V0.3.0

jxsl13 wrote:

shotgun_p2
cant buy it

I said this shotgun_p1 shotgun_p2 shotgun_p3 - they dont work

jxsl13 wrote:

can use inv_on / inv_off  even when i didnt buy it

maybe because you wrote admin password or you are in the alist

77 (edited by HIP HOP 2010-08-08 08:44:54)

Re: [MOD] City|P Mod - Public City Mod V0.3.0

@BLOCKADNIK wrote:
<< maybe because you wrote admin password or you are in the alist>>
Blockadnik no, JXSL13 right. I have checked it up.. i created new account (i not uncluded rcon password) and i wrote in chat "/inv_on" and invisible was activated >.<....
=============================================
bug:
when i write in f2 "upgrade_all" rcon write me "no such command"...
when i write in f2 "update_all", it work xD .. BUT IF i WRITE IN CONFIG "update_all", server wouldn't to be run >.<
===============================
MohamedKhiled, source of your mod under secret too? sad

78

Re: [MOD] City|P Mod - Public City Mod V0.3.0

xD xD xD

79 (edited by mohamedkhaled 2010-08-08 14:08:52)

Re: [MOD] City|P Mod - Public City Mod V0.3.0

K srry i am back srry again i didn't open since the last fix all improves in the prev. posts will be added/ bugs also will be fixed

80

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Conjured in photoshop I made you normal entities wink
http://img33.imageshack.us/img33/1687/4wq19wbswnll.png

Sorry my bad english big_smile
Translate through google yikes

81

Re: [MOD] City|P Mod - Public City Mod V0.3.0

@ Ecoz :
you didnt change much on the gamelayer
the gamelayer would look much better, when the numers of the teleports begin with to1 , from 1 ..
and a little tip for you
all mapres/tilesets and gamelayers fortee worlds are .png files
but your gamelayer is a .jpg file

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82

Re: [MOD] City|P Mod - Public City Mod V0.3.0

I'm fine with the format, but at the expense of teleports fix smile

Sorry my bad english big_smile
Translate through google yikes

83

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Ecoz wrote:

I'm fine with the format, but at the expense of teleports fix smile

The JPEG format does not support transparency. You need transparency to make entities.

Not Luck, Just Magic.

84

Re: [MOD] City|P Mod - Public City Mod V0.3.0

ECOZ, maybe you give credits for the entities your entities are based on? ._.

Visit tee-league.de and tv.tee-league.de!

85

Re: [MOD] City|P Mod - Public City Mod V0.3.0

@mohamedkhaled
you gave credits about the kpack, but where are the other credits. kpack based on a lot of other mods. you must also give credits form these mods.
you wrote: based on kpack
better: based on kpack by KaiTee

Bobynator

86

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Well, well when I have perezalit entities

Sorry my bad english big_smile
Translate through google yikes

87

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Ecoz wrote:

Well, well when I have perezalit entities

perezalit = reupload
Ecoz dont use GT=)

88 (edited by HIP HOP 2010-08-10 15:56:56)

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Ecoz - russ? big_smile
and btd too big_smile
@Bobynator, it except so importantly?

89

Re: [MOD] City|P Mod - Public City Mod V0.3.0

hip hop this isnt a topic for chat, there for exists pms.
i think giving credits is an important thing, because without credits you wont know who really build/coded this mod.
here i write some credits that you can use:
City|P by [24H|L]G@mer,Flo and Moh based on Kpack by KaiTee based on DDRace by 3da.
(beacause it's a older version of DDace that KaiTee used, i wrote 3da, because he coded the older versions. Now GreyFox codes and fixes everything)

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90 (edited by Kottizen 2010-08-10 19:26:29)

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Based on KPack by KaiTee, which is based on DDRace by 3da, which is based on Rajh and Redix race mod which uses Homing fun by ShootMe and Ranking by GregWar, and those are based on Teeworlds by Magnus Auvinen, void, serp, red_com and probably some more.

91

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Kottizen wrote:

Based on KPack by KaiTee, which is based on DDRace by 3da, which is based on Rajh and Redix race mod which uses Homing fun by ShootMe and Ranking by GregWar, and those are based on Teeworlds by Magnus Auvinen, void, serp, red_com and probably some more.

IMHO every mod on this server has tw code base. It is good to include all list of developers... but maybe prepare two lists first short (with main ideas developers) and second is full (if you want to include ALL)

92 (edited by Ecoze 2010-08-11 09:30:24)

Re: [MOD] City|P Mod - Public City Mod V0.3.0

HIP HOP wrote:

Ecoz - russ? big_smile

Yes

Sorry my bad english big_smile
Translate through google yikes

93

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Kottizen wrote:

Based on KPack by KaiTee, which is based on DDRace by 3da, which is based on Rajh and Redix race mod which uses Homing fun by ShootMe and Ranking by GregWar, and those are based on Teeworlds by Magnus Auvinen, void, serp, red_com and probably some more.

mhm O.o
thats all are not important if i said based on : KPack by KaiTee they can go to kaitee post and see what he based his mod on and soo

94 (edited by jxsl13 2010-08-16 06:27:46)

Re: [MOD] City|P Mod - Public City Mod V0.3.0

could u write the nev version that everyone knows that it's the new downloadlink
and a link to other topics like some german etc.
we love u moh, gamer and fishy smile

__________________________
You didn't upload the entities

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95

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Entities link is same as server link... Maybe an error no?

96

Re: [MOD] City|P Mod - Public City Mod V0.3.0

jxsl13 wrote:

could u write the nev version that everyone knows that it's the new downloadlink
and a link to other topics like some german etc.
we love u moh, gamer and fishy smile

__________________________
You didn't upload the entities

i was soo tired to work soo i posted the link and i didn't do soo much things hmm srry for that

i don't know germany topics only fishy and G@mer knows xD but they are not responding till now
and i didn't release from a long time because i was sick and G@mer and Fishy are not working any more in this mod since the 1st release wink


i did i uploaded entities but i think i have a problem with entities link in the post

97

Re: [MOD] City|P Mod - Public City Mod V0.3.0

Milipi wrote:

Entities link is same as server link... Maybe an error no?

its now in the post big_smile srry for that ;/

98

Re: [MOD] City|P Mod - Public City Mod V0.3.0

U can add: sv_arrest_time?

Do You want hosting BCity Maps?

Write email to TW@L3N.PL smile

99

Re: [MOD] City|P Mod - Public City Mod V0.3.0

could you please compile for linux 64 bit please?

100

Re: [MOD] City|P Mod - Public City Mod V0.3.0

I think that it is NEEDED to fix the laser doors. You cant be locked in them only for touching them. PLEASE FIX!
BTW: Whats name of command I gave you in my post in start of this thread?

Goodbye all. Account inactive since March 2011.