51

Re: [MOD] EXPlorer

Why doesn't the gun or shoot gun hurt the boss? Kind of lame... oh and great mod. smile

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

52

Re: [MOD] EXPlorer

It does, but first you must hurt him till he has no more shields floating around him. The shields represent a magical shield, so you must break it before you can deal damage to him.

53 (edited by Theolol 2011-01-08 10:39:26)

Re: [MOD] EXPlorer

@ choupom

you are welcome :)

Nice that u r looking in this thread again <3
I'm very excited for the next version :)
When do u going to work on it / release it ca.? :)
This mod is soo great <3
I'm sorry for my annoying questions ^_^
Glad that u liked my ideas :>
Greetingz
Theo

54

Re: [MOD] EXPlorer

choupom wrote:

I stopped working on EXPlorer

choupom wrote:

Your first idea (key+door) is planned for the next version smile

Huh? O_o

Not Luck, Just Magic.

55

Re: [MOD] EXPlorer

@Dune : I just made a "pause" in the development.

@Theolol : I can't precisely say you when i release the next version, but i'm gonna work on it soon. Maybe in about 2 weeks.

56

Re: [MOD] EXPlorer

Kay smile
Thanks for this statement smile
Maybe u can need help? smile
We've got contacts to good german coder / programmer who r glad to help u with this mod smile
somehow or other I'd like to have more contact to u big_smile
for e.g ur map wishes for this mod etc. etc.
Do u've got skype / icq / whatever? big_smile
Maybe you can send me your name in these programs per pn smile
Would be glad
Greetingz from Germany
Theo

57

Re: [MOD] EXPlorer

alias wrote:

It does, but first you must hurt him till he has no more shields floating around him. The shields represent a magical shield, so you must break it before you can deal damage to him.

Ooohh, okay. Now I get it. smile

@ choupom: I noticed a bug in the mod. There was a map I played on and there was a door I had to go through with, of coarse, a bot next to it. I killed the bot but when I went to the door it was still close. I looked up using dynamic camera (ftw) and saw another bot I killed some time earlier. He was the reason why it was still closed. I moved away from the door and it opened because the bot up above fallowed my movement. Quickly I got in before the bot could ruin my chances and continued on. It was kinda fun but seems like a flaw in the programming. wink

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

58

Re: [MOD] EXPlorer

@ Theolol : I sent you a PM.

@ Bee : Yes, it currently doesn't check if there is a wall between the bot and you. I'll fix it, thanks for reporting smile

59

Re: [MOD] EXPlorer

Hey choupom!
U went eating so I'm going to post it here big_smile
2 additions I'd like to have smile

1# Limited healtpots. (~ 20? so ppl wont farm any mobs for pots)
2# new enemy class which is simpy like the 1. class (Hammer & Gun) but it isnt able to drop any weapons / pots. (This points is quit important for me ;-) I'm going to tell you this idea in quake someday big_smile)

Greetings
Theo

60

Re: [MOD] EXPlorer

Theolol, i think it shouldn't be 20 i think you should be able to change it in cfg, cuz when i think about my map for this mod, there is one place where you will need more than 40 pots to come through.

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

61 (edited by Theolol 2011-01-15 01:12:48)

Re: [MOD] EXPlorer

okay nice idea to change it in config.
but these 2 points have to be created big_smile

Edit: Maybe its possible to add a new laser door (again, yes sorry ^_^)
         which cant be crossed by enemies.

so its possible to make a new kind of boss fight!
-->   1. You add a red flag.
        2. You add 2 shotgun enemies
        3. behind them you add a laser (they cant cross)
        4. behind the door you add the boss room
        5. so u've to fight in your group against the boss (hearts & shields in room)
        6. if u got killed u respawn at flag and have to wait that your members die too or they kill the boss and kill themself to help you at the shotgun guards -> Try it again smile
        (This works only if you got enough weapons to pwn the boss but in my case you have 100% all weapons before boss fight [and not by spawnpoints ^_^] )

Greetings & good night
Theolol
p.s. still workin' on official EXP map big_smile So my ideas seem a little bit crazy again but we'll see... smile

62

Re: [MOD] EXPlorer

Theolol, when you have ever played that game,
you should know, that the boss is the only
creature that can't be killed with weapons,
it just can be killed with the hammer.....

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

63

Re: [MOD] EXPlorer

I'll create map for that. Nice mod!

64

Re: [MOD] EXPlorer

I stopped creating map 'cuz choupom was inactive as well
so no new ideas / version -> boring to map for tongue ;-)

65

Re: [MOD] EXPlorer

I like this mod but i think that it has few resources... why u dont have new version?

Proximamente... TODAS TUS DUDAS SERÁN RESUELTAS.
Tutoriales, consejos, descargas, etc... todo sobre teeworlds y EN CASTELLANACO!!!
JODER YA ERA HORA!!!!

66

Re: [MOD] EXPlorer

Will there be a new version for 0.6?

Loving TW since 2010 smile

67

Re: [MOD] EXPlorer

Is my map still the official exp map?? tongue

68

Re: [MOD] EXPlorer

Think so because we just stopped makin' our offical exp map 'coz of 0.6 and the changed jungle tileset + Choupom wasn't interessted in porting it to 0.6 + implementing new ideas which were given to him. smile

69

Re: [MOD] EXPlorer

Could you update this to Teeworlds version 6.0?

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

70

Re: [MOD] EXPlorer

would be great smile

71

Re: [MOD] EXPlorer

push? :>
Want to see an update for 0.6 / 0.7 too
that mod was so awesome

72

Re: [MOD] EXPlorer

I agree, an update would be very nice! smile

Loved that mod!

Loving TW since 2010 smile