51

Re: [MOD] Catch16

Milipi wrote:

Just a thing i would like to tune my server a bit but as my sv_gametype is setted to dm i can't.
Anyone have a solution or thats just not allowed ?

unallowed

Not Luck, Just Magic.

52

Re: [MOD] Catch16

Hey guys,

can anyone tell me how I can set up a catch16 server with only laser gun?
Is it just a simple command in the autoexec.cfg or must I get the QC and do it in there?

53

Re: [MOD] Catch16

you have to set sv_gametype dm or sv_gametype idm
the "i" stands for instagib and so you have just laser

Ingame Name: //w®a* DøñE
Clanpage of //w®a*
Clanmovie of //w®a*

54

Re: [MOD] Catch16

THX ^^

55

Re: [MOD] Catch16

The MOD is now updated for TeeWorlds 0.6.0 with sources and binaries for Linux (32/64 bits) (see main post). I cannot compile Catch16 for Mac / Windows since I do not have these OS, but I would welcome anyone who can do it.
Enjoy !

56 (edited by Hip-Hop_Blond 2011-05-04 01:11:35)

Re: [MOD] Catch16

clarus wrote:

The MOD is now updated for TeeWorlds 0.6.0 with sources and binaries for Linux (32/64 bits) (see main post). I cannot compile Catch16 for Mac / Windows since I do not have these OS, but I would welcome anyone who can do it.
Enjoy !

I played it today, good job, I really enjoyed it. Still has a lot of bugs though...

Will make you a windows binary smile

/offtopic: Are you gonna port the save mod as well? :?

57

Re: [MOD] Catch16

hey clarus^^, thx for your mod, but when will be bin for win32/64?

58

Re: [MOD] Catch16

Hip-Hop_BLOND wrote:

Will make you a windows binary smile

Eeeh... missing bam.lua... /tried replacing (stupid idea) -> missing configure.lua... /tried replacing (even dumber idea) -> nothing. :?

59

Re: [MOD] Catch16

Eeeh... missing bam.lua... /tried replacing (stupid idea) -> missing configure.lua... /tried replacing (even dumber idea) -> nothing. :?

I've tried, too. Maybe the downloads provided in his repository are missing them. Could you please clarus fix this? We can help you in Windows compiling.

» Albert Einsteein: I have no special talent. I am only passionately curious.

60 (edited by clarus 2014-11-19 16:15:40)

Re: [MOD] Catch16

Actually the files in the sources have to be put in the src/ directory of the original sources of TeeWorlds 0.6.0 to be able to compile it.
I planed to port the Save Mod too (when I will have time smile).

61 (edited by Apmox 2011-05-04 20:04:35)

Re: [MOD] Catch16

clarus wrote:

Actually the files in the sources have to be put in the src/ directory of the original sources of TeeWorlds 0.6.0 to be able to compile it.
I planed to port the Save Mod too (when I will have time smile).

Ooops, i didn't read this

:: Mod Catch16 for TeeWorlds 0.6.0 ::
http://www.teeworlds.com/forum/viewtopic.php?id=4812

To compile :
- download the original sources of TeeWorlds 0.6.0 : http://www.teeworlds.com/files/teeworlds-0.6.0-src.zip
- replace files in src/ directory with the files provided here
- compile as usual : http://www.teeworlds.com/?page=docs& … Everything

Compiled: Windows Server (I called it teeworlds_srv_catch.exe)

» Albert Einsteein: I have no special talent. I am only passionately curious.

62

Re: [MOD] Catch16

Thanks ! I just added it to the download list.

63

Re: [MOD] Catch16

excuse me all, but how i can set my mod catch from vanilla to instagib? help pls neutral

64 (edited by Khan 2011-05-17 22:29:34)

Re: [MOD] Catch16

hmm try that:

first post wrote:

sv_name Catch16 sample config (instagib)
sv_gametype idm
sv_motd Say /info to know more about this mod.

set "sv_gametype idm"

//edit: In other modifikation you have to set:
"sv_instagib 1"
I dunno if you have to write it here as well, but you can try it if u want wink

65 (edited by Alex97 2011-05-17 22:04:05)

Re: [MOD] Catch16

omg .. nothing , i have write sv_name Catch16 server by Alex (instagib) and i set the gametype with sv_gametype idm ... but nothing sad

66

Re: [MOD] Catch16

This windows server doesn't work properly for me. Any help, I love this mod?

67 (edited by ChrisyFieldz 2012-02-26 20:02:26)

Re: [MOD] Catch16

Maybe your Autoexec Needs to be Fixed?

Teeworlds pro from teewars era

68

Re: [MOD] Catch16

I don't think so, the laser jump and hide names says "no such variable." Does the windows server work for you?

69

Re: [MOD] Catch16

The Server Does... But apparently... The Mod Does too...
...

Teeworlds pro from teewars era

70 (edited by Broken 2012-02-26 22:34:43)

Re: [MOD] Catch16

Can you run a server so I can log in and see it?

Also, I'd be grateful if you email me your config file!

71 (edited by ChrisyFieldz 2012-02-27 01:09:39)

Re: [MOD] Catch16

Hmm, Maybe... What's your Email? yikes O: (PM me Your Email if You Don't Want Every Living Person in Existence What your Email is)

Teeworlds pro from teewars era

72

Re: [MOD] Catch16

Like https://addons.opera.com/media/extensions/83/1883/1.1-20-rev1/icons/icon_64x64.png

73

Re: [MOD] Catch16

Full Face Tee was kind enough to compile a working Windows version for me, download here : http://www.mediafire.com/?0wris2zdu2xb24e

74 (edited by DARK HUNTER 2012-05-23 12:31:29)

Re: [MOD] Catch16

Broken wrote:

Full Face Tee was kind enough to compile a working Windows version for me, download here : http://www.mediafire.com/?0wris2zdu2xb24e

Apmox already did it [EDIT:] it seems that its no longer available.

Power corrupts,and absolute power corrupts absolutely

75

Re: [MOD] Catch16

I removed it beacuse the owner uploaded my compiled version on his account. It's in the first post.

» Albert Einsteein: I have no special talent. I am only passionately curious.