51

Re: [MOD] Catching 1.3.1

Sure it's easier... you can reach any block just by hooking.

Not Luck, Just Magic.

52

Re: [MOD] Catching 1.3.1

Nox, I really like your mods big_smile (and your Latin name xD)
But this one is one of the bests wink
It gives me the feeling and thrill of instagib big_smile
But I have a problem: I think I use an old version of aede's [N]race severs and entities sad
I can't find any download links by using google and searching this forum =O
Can ya please tell me where i can download it?
I know you don't own it anymore, but it's worth a shot big_smile

53

Re: [MOD] Catching 1.3.1

Dune wrote:

Sure it's easier... you can reach any block just by hooking.

but its harder for everyone (including yourself) to shoot everyone cuz everyone is moving so fast, lol, i really dont care anymore, i put the settings back just cuz i got bored.

54

Re: [MOD] Catching 1.3.1

Nox,

Great mod, I started hosting one and it has garnered a lot of attention.

A couple questions: I have had players (regulars) who wish to have an assigned color. Would it be possible as some point for an admin to assign colors via a command or server login?

Second, if a player falls on deathtiles, they become removed from the scoreboard. If they fall on them again, they are put back up on the scoreboard. Thought you might like to know!

Great Job,

Infamy

*shakes!

55

Re: [MOD] Catching 1.3.1

Hey, how do you become administrator on a server? Do you just log in to the remote terminal?

56

Re: [MOD] Catching 1.3.1

Yes, there is a rcon password that you must write in the remote console window to get the adminsitrator status.

Not Luck, Just Magic.

57

Re: [MOD] Catching 1.3.1

Dune wrote:

Yes, there is a rcon password that you must write in the remote console window to get the adminsitrator status.

Ok thanks, that's all i needed to know.

58

Re: [MOD] Catching 1.3.1

öhm there is a little mistake under downloads^^ teeworlds_src_catch.exe ?!?!? xD

59

Re: [MOD] Catching 1.3.1

Frick, i forgot the command for transporting players around the map! Does anyone know it? I just need the command, I know how it works and all

60

Re: [MOD] Catching 1.3.1

Read the first post and find it by yourself.

Not Luck, Just Magic.

61

Re: [MOD] Catching 1.3.1

Dune wrote:

Read the first post and find it by yourself.

sorry, didnt see it when i scanned through. thanks anyway

62

Re: [MOD] Catching 1.3.1

Hey, does anyone know exactly what the tornament mode does in the config file?? I know it says cheat protection, but what exactly does it do and how does it affect the game?

63

Re: [MOD] Catching 1.3.1

Full Face Tee wrote:

Hey, does anyone know exactly what the tornament mode does in the config file?? I know it says cheat protection, but what exactly does it do and how does it affect the game?

Players join game as spectators. That way you will get in-game only on the next round(You can't leave game and come back to be on your own team again)

64

Re: [MOD] Catching 1.3.1

exactly...
But im indecisive I could be make a "remake" with new great features...

*gV* rox big_smile
Creator of the Catching - Mod (clarus is a nuby faker)!

65

Re: [MOD] Catching 1.3.1

NoxNebula wrote:

exactly...
But im indecisive I could be make a "remake" with new great features...

Well your mod is awesome. Its the only server I run. I got into the fng mods, but the code isnt open source and they dont provide any binaries for the fng servers. It pisses me off. They think if they make the binaries open source and all, that there will fng servers everywhere. Lmao, they are so stupid.

You're mod is so awesome. I cant think of any changes besides new maps.

66

Re: [MOD] Catching 1.3.1

Nox, when will the next version of Catch be available?

67

Re: [MOD] Catching 1.3.1

You can download the source of the trunk version at github:
https://github.com/NoxNebula/teeworlds

68

Re: [MOD] Catching 1.3.1

GBKing wrote:

You can download the source of the trunk version at github:
https://github.com/NoxNebula/teeworlds

Well, that's "unofficial". And I don't compile on my windows side and I have trouble compiling on my linux side

69

Re: [MOD] Catching 1.3.1

Closed on request. Use the new topic for questions and information.