51

Re: [MOD] Instagib Plus (iFreeze) v3.3

Tom94 wrote:

Reagrding the linux binary:
Just remove the 'so' parts from the file names of the libs needed...
(or try to recompile it, so it works with the api you got)

I have try this, but read my latest post and you see that i have try this

Rule wrote:

and the problem is, i have all this packages or apt-get don't find them after apt-get update,
i have try to compile it, but the same error after few minutes i have starting the server.

if I remove the .so, apt-get didn't find some packages

52

Re: [MOD] Instagib Plus (iFreeze) v3.3

Rule wrote:
Tom94 wrote:

Reagrding the linux binary:
Just remove the 'so' parts from the file names of the libs needed...
(or try to recompile it, so it works with the api you got)

I have try this, but read my latest post and you see that i have try this

Rule wrote:

and the problem is, i have all this packages or apt-get don't find them after apt-get update,
i have try to compile it, but the same error after few minutes i have starting the server.

if I remove the .so, apt-get didn't find some packages

Hmm, really no idea what could be the problem :S

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53 (edited by Rule 2009-05-14 22:05:41)

Re: [MOD] Instagib Plus (iFreeze) v3.3

Hmm...

It's realy sucks, i have tested it now again, the server was for 1-2 hours stable, but than comes the same errors again...
but i found now this package libc6-i686 (in german): http://packages.debian.org/de/lenny/i38 … 6/filelist

ther are all the libs included what i need, i hope it works now hmm

//EDIT: Ok i have tested it now, but it don't work...
the same errors again...

i write my compile log here, after i use
../bam-0.2.0/src/bam -c all
../bam-0.2.0/src/bam server_debug
and than
../bam-0.2.0/src/bam server_release

[ 1/46] #1 c++ src/game/generated/gs_data.cpp
[ 2/46] #1 c++ src/game/server/player.cpp
[ 3/46] #1 c++ src/game/server/gamecontext.cpp
[ 4/46] #1 c++ src/game/server/eventhandler.cpp
[ 5/46] #1 c++ src/game/server/entity.cpp
[ 6/46] #1 c++ src/game/server/entities/pickup.cpp
[ 7/46] #1 c++ src/game/server/entities/laser.cpp
src/game/server/entities/laser.cpp: In member function 'bool LASER::hit_character(vec2, vec2)':
src/game/server/entities/laser.cpp:40: warning: suggest parentheses around && within ||
[ 8/46] #1 c++ src/game/server/entities/character.cpp
[ 9/46] #1 c++ src/game/server/entities/projectile.cpp
[10/46] #1 c++ src/game/server/gameworld.cpp
[11/46] #1 c++ src/game/server/gamemodes/freeze.cpp
src/game/server/gamemodes/freeze.cpp: In member function 'virtual int GAMECONTROLLER_FREEZE::on_character_death(PLAYER*, PLAYER*, int)':
src/game/server/gamemodes/freeze.cpp:113: warning: statement has no effect
[12/46] #1 c++ src/game/server/gamemodes/dm.cpp
[13/46] #1 c++ src/game/server/gamemodes/tdm.cpp
[14/46] #1 c++ src/game/server/gamemodes/mod.cpp
[15/46] #1 c++ src/game/server/gamemodes/ctf.cpp
[16/46] #1 c++ src/game/server/hooks.cpp
src/game/server/hooks.cpp: In function 'void mods_init()':
src/game/server/hooks.cpp:819: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:826: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:833: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:840: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:848: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp: At global scope:
src/game/server/hooks.cpp:621: warning: 'void con_all_kick(void*, void*)' defined but not used
src/game/server/hooks.cpp:638: warning: 'void con_kick_r(void*, void*)' defined but not used
[17/46] #1 c++ src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.cpp: In member function 'virtual int GAMECONTROLLER::on_character_death(PLAYER*, PLAYER*, int)':
src/game/server/gamecontroller.cpp:358: warning: statement has no effect
[18/46] #1 c++ src/game/generated/g_protocol.cpp
[19/46] #1 c src/game/generated/nethash.c
[20/46] #1 c++ src/game/collision.cpp
[21/46] #1 c++ src/game/layers.cpp
[22/46] #1 c++ src/game/gamecore.cpp
[23/46] #1 c src/engine/server/es_register.c
[24/46] #1 c src/engine/server/es_server.c
[25/46] #1 c src/base/system.c
[26/46] #1 c src/engine/e_console.c
src/engine/e_console.c: In function 'console_execute_line_stroked':
src/engine/e_console.c:266: warning: implicit declaration of function 'is_referee'
[27/46] #1 c src/engine/e_memheap.c
[28/46] #1 c src/engine/e_network_conn.c
[29/46] #1 c src/engine/e_keynames.c
[30/46] #1 c src/engine/e_network_client.c
[31/46] #1 c src/engine/e_jobs.c
[32/46] #1 c src/engine/e_compression.c
[33/46] #1 c src/engine/e_engine.c
[34/46] #1 c src/engine/e_ringbuffer.c
[35/46] #1 c src/engine/e_network.c
[36/46] #1 c src/engine/e_config.c
[37/46] #1 c src/engine/e_map.c
[38/46] #1 c src/engine/e_demorec.c
[39/46] #1 c src/engine/e_network_server.c
[40/46] #1 c src/engine/e_msg.c
[41/46] #1 c src/engine/e_huffman.c
[42/46] #1 c src/engine/e_packer.c
[43/46] #1 c src/engine/e_snapshot.c
[44/46] #1 c src/engine/e_datafile.c
[45/46] #1 c src/engine/e_linereader.c
[46/46] #1 link teeworlds_srv
bam: done

There are few warnings?

54

Re: [MOD] Instagib Plus (iFreeze) v3.3

Ok, sry for dblpost,
but i know now the problem,
after there are 2 or more players on the map and the map changed after a voting the server crashes...
I use to change the map " addvote "change_map mapname" "
with one player it works...

55

Re: [MOD] Instagib Plus (iFreeze) v3.3

Rule wrote:

Ok, sry for dblpost,
but i know now the problem,
after there are 2 or more players on the map and the map changed after a voting the server crashes...
I use to change the map " addvote "change_map mapname" "
with one player it works...

Hmm problems dont appear on my servers while changing the maps... Even not while having them voted to change...

Though, ill try to find the bug ^^

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56

Re: [MOD] Instagib Plus (iFreeze) v3.3

Urgh!
So many settings...
I like mods were are really less settings xD

57

Re: [MOD] Instagib Plus (iFreeze) v3.3

Errox wrote:

Urgh!
So many settings...
I like mods were are really less settings xD

Just dont set the settings then...
The defaults are set to have the standart gameplay wink

~{MonkeyStyle}~ - Instagib Teeworlds Clan
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58 (edited by TeeTee 2009-05-17 01:38:09)

Re: [MOD] Instagib Plus (iFreeze) v3.3

Hi, I have a big problem with my config :S
I have hosted servers already but I dunno why i cannot host this one with that mod :S:S
Im clicking on on the Mod binary, with that in the shortcut teeworlds_srv_freeze -f ifreeze.CFG, but a cmd window comes and close again :S:S
Here is my ifreeze.cfg:

sv_name Test
sv_allow_votes 1 
sv_all_vote 1
sv_register 1
sv_timelimit 10
sv_rcon_password deinemutter
sv_powerups 1
sv_port 8303
sv_map ifreeze1.map
sv_map_rotation ifreeze1.map
sv_rounds_per_map 9
sv_register 1
sv_scorelimit 500
sv_gametype iFreeze
sv_instagib 1
sv_motd Hi
sv_max_clients 5
sv_vote_map 1
sv_melt_respawn 1          
sv_melt_range 100                
sv_melt_time 1               
sv_melt_health 10           
sv_melt_tiles_noshoot 0           
sv_melt_tiles_degeneration 1        
sv_automelt_time 30           
sv_automelt_display 1           
sv_frozen_tags 1            
sv_all_respawn_after_score 0       
sv_join_as_frozen 0            
sv_void_frozen 0           
sv_nopublicchat 0            
sv_killingspree 1           
sv_killingspree_kills 5     
sv_killingspree_award 0           
sv_killingspree_award_lasers 3     
sv_killingspree_award_lasers_split 1  
sv_killingspree_award_reload 75           
sv_killingspree_tag 1           
sv_regeneration 1          
sv_inactivity_kick 120            
sv_join_as_spect 0           
sv_team_balance 1            
sv_reserved_slots 0          
sv_reserved_slots_pass            
sv_spawnprotect_time 1000          
sv_chatloop_interval 120           
sv_chatloop_message Hope you are enjoying my Instagib Plus server!          
sv_anticamper 1                
sv_anticamper_time 10          
sv_anticamper_range 100           
sv_laser_gothroughfrozens 0        
sv_laser_gothroughplayers 0         
sv_laser_reload 800          
sv_laserjumps 0                
sv_lasers 1               
sv_lasers_split 1           
sv_grenade_use 0              
sv_grenade_maxsplit 3          
sv_grenade_reload 500         
sv_grenade_selfdamage 0         
sv_referee_password refree            
sv_referee_sv_nopublicchat 1
sv_referee_mute 1          
sv_referee_kick 1
sv_referee_ban 1
sv_referee_lock_team 1
sv_referee_set_team 1
sv_referee_all_spect 1
sv_referee_playerlist 1
sv_referee_change_map 0
sv_grenade_use    0

59 (edited by DinoSmoothie 2009-05-17 11:26:57)

Re: [MOD] Instagib Plus (iFreeze) v3.3

You are on windows right?
Then you may have something wrong with your config OR
you might have to go to start>run then type cmd and press enter, now navigate to your teeworlds folder where you have to srv in. e.g

cd c:\users\me\teeworlds-0.5.1-win32\

Then press enter. Then type the name of the server: teeworlds_srv_freeze.exe and press enter. It will load up on the window and you'll be able to see whats wrong, or there will be nothing wrong at all big_smile
hope this helps
P.S It's probably cos the map doesn't exist or something.

Bye.

60 (edited by TeeTee 2009-05-17 12:01:06)

Re: [MOD] Instagib Plus (iFreeze) v3.3

thx Im gonna try it smile (btw yes im on windows)

Yes, the problem is in the config ( map ), but the map is in the folder :S:S?
It tries to load the map btw finds the map but it wont load it: failed to load map.
Im loading a official map... ty when u can help me btw could someone show his fullfunctional server.cfg??

61

Re: [MOD] Instagib Plus (iFreeze) v3.3

How do you make the laserjumps kill/hurt?

62

Re: [MOD] Instagib Plus (iFreeze) v3.3

dinosmoothie wrote:

You are on windows right?
Then you may have something wrong with your config OR
you might have to go to start>run then type cmd and press enter, now navigate to your teeworlds folder where you have to srv in. e.g

cd c:\users\me\teeworlds-0.5.1-win32\

Then press enter. Then type the name of the server: teeworlds_srv_freeze.exe and press enter. It will load up on the window and you'll be able to see whats wrong, or there will be nothing wrong at all big_smile
hope this helps
P.S It's probably cos the map doesn't exist or something.

Try not to use the ".map" ending behind the maps smile

sv_map ifreeze1

Though i dont have any other idea what could be the problem :S

~{MonkeyStyle}~ - Instagib Teeworlds Clan
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Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

63

Re: [MOD] Instagib Plus (iFreeze) v3.3

What is the licence of this mod ?

It isnt said in the first post

Thanks

64

Re: [MOD] Instagib Plus (iFreeze) v3.3

aka wrote:

What is the licence of this mod ?

It isnt said in the first post

Thanks

Its the same license as for teeworlds.
Feel free to modify stuff around, but dont remove the credits. Though its okay if you add some information, that you did the specific changes ^^

~{MonkeyStyle}~ - Instagib Teeworlds Clan
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Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

65

Re: [MOD] Instagib Plus (iFreeze) v3.3

hi tom,

i tested it now ever and ever again... but there is still the same problem,
i have tested it with an other linux dist, the same problem

there is the full error...
i hope u can solove the problem, i like to host a server in ver. 3 sad

[4a1fcf5b][game]: rotating map to Roma
[4a1fcf5b][game]: start round type='iFreeze+' teamplay='1'
[4a1fcf5b][datafile]: datafile loading. filename='maps/Roma.map'
[4a1fcf60][server]: maps/Roma.map crc is d97a6171
*** glibc detected *** ./test_srv: corrupted double-linked list: 0x095a0ab0 ***
======= Backtrace: =========
/lib/i686/cmov/libc.so.6[0xb7d77624]
/lib/i686/cmov/libc.so.6[0xb7d79573]
/lib/i686/cmov/libc.so.6(cfree+0x96)[0xb7d79826]
./test_srv[0x805f132]
./test_srv[0x804a5e1]
./test_srv[0x8050ffa]
./test_srv[0x80510e5]
./test_srv[0x8063f8d]
./test_srv[0x80642a6]
./test_srv[0x8064e24]
/lib/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb7d1f455]
./test_srv[0x80497c1]
======= Memory map: ========
08048000-08087000 r-xp 00000000 08:03 67895984                           /teeworlds/test_srv
08087000-0808b000 rw-p 0003f000 08:03 67895984                           /teeworlds/test_srv
0808b000-08360000 rw-p 0808b000 00:00 0
09590000-095d2000 rw-p 09590000 00:00 0                                  [heap]
b7100000-b7121000 rw-p b7100000 00:00 0
b7121000-b7200000 ---p b7121000 00:00 0
b7224000-b7234000 r-xp 00000000 08:03 67387484                           /lib/i686/cmov/libresolv-2.7.so
b7234000-b7236000 rw-p 0000f000 08:03 67387484                           /lib/i686/cmov/libresolv-2.7.so
b7236000-b7238000 rw-p b7236000 00:00 0
b7238000-b723c000 r-xp 00000000 08:03 67387477                           /lib/i686/cmov/libnss_dns-2.7.so
b723c000-b723e000 rw-p 00003000 08:03 67387477                           /lib/i686/cmov/libnss_dns-2.7.so
b723e000-b7248000 r-xp 00000000 08:03 67387478                           /lib/i686/cmov/libnss_files-2.7.so
b7248000-b724a000 rw-p 00009000 08:03 67387478                           /lib/i686/cmov/libnss_files-2.7.so
b728b000-b7306000 rw-p b728b000 00:00 0
b7306000-b7307000 ---p b7306000 00:00 0
b7307000-b7d09000 rw-p b7307000 00:00 0
b7d09000-b7e5e000 r-xp 00000000 08:03 67387469                           /lib/i686/cmov/libc-2.7.so
b7e5e000-b7e5f000 r--p 00155000 08:03 67387469                           /lib/i686/cmov/libc-2.7.so
b7e5f000-b7e61000 rw-p 00156000 08:03 67387469                           /lib/i686/cmov/libc-2.7.so
b7e61000-b7e64000 rw-p b7e61000 00:00 0
b7e64000-b7e70000 r-xp 00000000 08:03 67326754                           /lib/libgcc_s.so.1
b7e70000-b7e71000 rw-p 0000b000 08:03 67326754                           /lib/libgcc_s.so.1
b7e71000-b7e95000 r-xp 00000000 08:03 67387473                           /lib/i686/cmov/libm-2.7.so
b7e95000-b7e97000 rw-p 00023000 08:03 67387473                           /lib/i686/cmov/libm-2.7.so
b7e97000-b7f7a000 r-xp 00000000 08:03 67325069                           /usr/lib/libstdc++.so.6.0.10
b7f7a000-b7f7d000 r--p 000e2000 08:03 67325069                           /usr/lib/libstdc++.so.6.0.10
b7f7d000-b7f7f000 rw-p 000e5000 08:03 67325069                           /usr/lib/libstdc++.so.6.0.10
b7f7f000-b7f86000 rw-p b7f7f000 00:00 0
b7f86000-b7f9a000 r-xp 00000000 08:03 67324957                           /usr/lib/libz.so.1.2.3.3
b7f9a000-b7f9b000 rw-p 00013000 08:03 67324957                           /usr/lib/libz.so.1.2.3.3
b7f9b000-b7fb0000 r-xp 00000000 08:03 67387483                           /lib/i686/cmov/libpthread-2.7.so
b7fb0000-b7fb2000 rw-p 00014000 08:03 67387483                           /lib/i686/cmov/libpthread-2.7.so
b7fb2000-b7fb4000 rw-p b7fb2000 00:00 0
b7fb7000-b7fb8000 rw-p b7fb7000 00:00 0
b7fb9000-b7fbc000 rw-p b7fb9000 00:00 0
b7fbc000-b7fd6000 r-xp 00000000 08:03 67326587                           /lib/ld-2.7.so
b7fd6000-b7fd8000 rw-p 0001a000 08:03 67326587                           /lib/ld-2.7.so
bff86000-bffd8000 rw-p bff86000 00:00 0                                  [stack]
Aborted

66 (edited by Tom94 2009-05-30 10:19:49)

Re: [MOD] Instagib Plus (iFreeze) v3.3

Hmm i really have no idea.
Though i would like to know:
did you compile it by urself or did you use the compile of redix?

EDIT:
Ill upload a newer src from 3.1 and a new binary for windows here.
Lets see if it will work wink

EDIT 2:
Uploaded the new release, it contains lots of bugfixes, like grenade_elfdamage now only switches the selfdamage off etc.

Also kick_r and all_kick work now wink

Merten, pls post a compile for mac here once again big_smile
And to the linux users who can compile: i need a linux compile aswell wink

And for this time, please take a new fresh teeworlds src and then copy my src into it and replace the given datas wink

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67 (edited by Schokomuesli 2009-05-30 17:46:39)

Re: [MOD] Instagib Plus (iFreeze) v3.3

Tom94 wrote:

Hmm i really have no idea.
Though i would like to know:
did you compile it by urself or did you use the compile of redix?

EDIT:
Ill upload a newer src from 3.1 and a new binary for windows here.
Lets see if it will work wink

EDIT 2:
Uploaded the new release, it contains lots of bugfixes, like grenade_elfdamage now only switches the selfdamage off etc.

Also kick_r and all_kick work now wink

Merten, pls post a compile for mac here once again big_smile
And to the linux users who can compile: i need a linux compile aswell wink

And for this time, please take a new fresh teeworlds src and then copy my src into it and replace the given datas wink

I compiled 3.1 on linux now,...
This is what I get:

bam: building 'server_release'
[ 1/51] #1 server_content_header > src/game/generated/gs_data.hpp
[ 2/51] #1 server_content_source > src/game/generated/gs_data.cpp
[ 3/51] #1 c++ src/game/generated/gs_data.cpp
[ 4/51] #1 network_header > src/game/generated/g_protocol.hpp
[ 5/51] #1 c++ src/game/server/gamecontext.cpp
[ 6/51] #1 c++ src/game/server/gameworld.cpp
[ 7/51] #1 c++ src/game/server/entities/character.cpp
[ 8/51] #1 c++ src/game/server/entities/projectile.cpp
[ 9/51] #1 c++ src/game/server/entities/laser.cpp
src/game/server/entities/laser.cpp: In member function 'bool LASER::hit_character(vec2, vec2)':
src/game/server/entities/laser.cpp:40: warning: suggest parentheses around && within ||
[10/51] #1 c++ src/game/server/entities/pickup.cpp
[11/51] #1 c++ src/game/server/player.cpp
[12/51] #1 c++ src/game/server/eventhandler.cpp
[13/51] #1 c++ src/game/server/entity.cpp
[14/51] #1 c++ src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.cpp: In member function 'virtual int GAMECONTROLLER::on_character_death(PLAYER*, PLAYER*, int)':
src/game/server/gamecontroller.cpp:358: warning: statement has no effect
[15/51] #1 cmd5 src/game/generated/nethash.c
[16/51] #1 c++ src/game/server/hooks.cpp
src/game/server/hooks.cpp: In function 'void mods_init()':
src/game/server/hooks.cpp:819: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:826: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:833: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:840: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:848: warning: deprecated conversion from string constant to 'char*'
[17/51] #1 c++ src/game/server/gamemodes/ctf.cpp
[18/51] #1 c++ src/game/server/gamemodes/freeze.cpp
src/game/server/gamemodes/freeze.cpp: In member function 'virtual int GAMECONTROLLER_FREEZE::on_character_death(PLAYER*, PLAYER*, int)':
src/game/server/gamemodes/freeze.cpp:113: warning: statement has no effect
[19/51] #1 c++ src/game/server/gamemodes/mod.cpp
[20/51] #1 c++ src/game/server/gamemodes/dm.cpp
[21/51] #1 c++ src/game/server/gamemodes/tdm.cpp
[22/51] #1 network_source > src/game/generated/g_protocol.cpp
[23/51] #1 c++ src/game/generated/g_protocol.cpp
[24/51] #1 c src/game/generated/nethash.c
[25/51] #1 c++ src/game/gamecore.cpp
[26/51] #1 c++ src/game/layers.cpp
[27/51] #1 c++ src/game/collision.cpp
[28/51] #1 c src/engine/server/es_server.c
[29/51] #1 c src/engine/server/es_register.c
[30/51] #1 c src/base/system.c
[31/51] #1 c src/engine/e_memheap.c
[32/51] #1 c src/engine/e_network_client.c
[33/51] #1 c src/engine/e_engine.c
[34/51] #1 c src/engine/e_huffman.c
[35/51] #1 c src/engine/e_demorec.c
[36/51] #1 c src/engine/e_snapshot.c
[37/51] #1 c src/engine/e_compression.c
[38/51] #1 c src/engine/e_keynames.c
[39/51] #1 c src/engine/e_console.c
src/engine/e_console.c: In function 'console_execute_line_stroked':
src/engine/e_console.c:266: warning: implicit declaration of function 'is_referee'
[40/51] #1 c src/engine/e_msg.c
[41/51] #1 c src/engine/e_map.c
[42/51] #1 c src/engine/e_datafile.c
[43/51] #1 c src/engine/e_network.c
[44/51] #1 c src/engine/e_packer.c
[45/51] #1 c src/engine/e_jobs.c
[46/51] #1 c src/engine/e_linereader.c
[47/51] #1 c src/engine/e_config.c
[48/51] #1 c src/engine/e_network_server.c
[49/51] #1 c src/engine/e_ringbuffer.c
[50/51] #1 c src/engine/e_network_conn.c
[51/51] #1 link teeworlds_srv
bam: done

As you see there are some errors big_smile

And: Does this version work now on linux without crashing?

EDIT:

I tried to run this version, and it works (except of the kick_r function).
But when the round ends, and the server changes the map it crashes (and all clients hear a loud noise!?)

vadmin55:/opt/gameserver/ifreeze3.1# screen -r FREEZETEST
b73ea000-b73ec000 r-xp 00000000 03:01 5193748    /lib/libnss_mdns4.so.2
b73ec000-b73ed000 rw-p 00001000 03:01 5193748    /lib/libnss_mdns4.so.2
b73ed000-b73fc000 r-xp 00000000 03:01 5195361    /lib/libresolv-2.7.so
b73fc000-b73fe000 rw-p 0000e000 03:01 5195361    /lib/libresolv-2.7.so
b73fe000-b7400000 rw-p b73fe000 00:00 0
b7400000-b7404000 r-xp 00000000 03:01 5195354    /lib/libnss_dns-2.7.so
b7404000-b7406000 rw-p 00003000 03:01 5195354    /lib/libnss_dns-2.7.so
b7406000-b740f000 r-xp 00000000 03:01 5195355    /lib/libnss_files-2.7.so
b740f000-b7411000 rw-p 00008000 03:01 5195355    /lib/libnss_files-2.7.so
b7417000-b746a000 rw-p b7417000 00:00 0
b746a000-b746b000 ---p b746a000 00:00 0
b746b000-b7c6b000 rw-p b746b000 00:00 0
b7c6b000-b7da3000 r-xp 00000000 03:01 5195346    /lib/libc-2.7.so
b7da3000-b7da4000 r--p 00138000 03:01 5195346    /lib/libc-2.7.so
b7da4000-b7da6000 rw-p 00139000 03:01 5195346    /lib/libc-2.7.so
b7da6000-b7da9000 rw-p b7da6000 00:00 0
b7da9000-b7db5000 r-xp 00000000 03:01 5193843    /lib/libgcc_s.so.1
b7db5000-b7db6000 rw-p 0000b000 03:01 5193843    /lib/libgcc_s.so.1
b7db6000-b7dda000 r-xp 00000000 03:01 5195350    /lib/libm-2.7.so
b7dda000-b7ddc000 rw-p 00023000 03:01 5195350    /lib/libm-2.7.so
b7ddc000-b7ddd000 rw-p b7ddc000 00:00 0
b7ddd000-b7ec0000 r-xp 00000000 03:01 2736593    /usr/lib/libstdc++.so.6.0.10
b7ec0000-b7ec3000 r--p 000e2000 03:01 2736593    /usr/lib/libstdc++.so.6.0.10
b7ec3000-b7ec5000 rw-p 000e5000 03:01 2736593    /usr/lib/libstdc++.so.6.0.10
b7ec5000-b7ecb000 rw-p b7ec5000 00:00 0
b7ecb000-b7edf000 r-xp 00000000 03:01 2736171    /usr/lib/libz.so.1.2.3.3
b7edf000-b7ee0000 rw-p 00013000 03:01 2736171    /usr/lib/libz.so.1.2.3.3
b7ee0000-b7ef4000 r-xp 00000000 03:01 5195360    /lib/libpthread-2.7.so
b7ef4000-b7ef6000 rw-p 00013000 03:01 5195360    /lib/libpthread-2.7.so
b7ef6000-b7ef8000 rw-p b7ef6000 00:00 0
b7efa000-b7efc000 r-xp 00000000 03:01 5193749    /lib/libnss_mdns4_minimal.so.2
b7efc000-b7efd000 rw-p 00001000 03:01 5193749    /lib/libnss_mdns4_minimal.so.2
b7efd000-b7f02000 rw-p b7efd000 00:00 0
b7f02000-b7f03000 r-xp b7f02000 00:00 0          [vdso]
b7f03000-b7f1d000 r-xp 00000000 03:01 5193995    /lib/ld-2.7.so
b7f1d000-b7f1f000 rw-p 0001a000 03:01 5193995    /lib/ld-2.7.so
bff22000-bff76000 rw-p bff22000 00:00 0          [stack]
Aborted

68

Re: [MOD] Instagib Plus (iFreeze) v3.3

@Tom

I have use the compile from redix, and i have make my one one, on both the same problem.
The new version have the same problem...

When i compile that source i have the same Warnings / Errors, but i have posted them (Post 15)

69

Re: [MOD] Instagib Plus (iFreeze) v3.3

hi Tom.. smile

here is 3.1 for Mac.. smile

Link: http://eigan.no/tee/instagib-plusifreeze/

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

70

Re: [MOD] Instagib Plus (iFreeze) v3.3

Rule wrote:

@Tom

I have use the compile from redix, and i have make my one one, on both the same problem.
The new version have the same problem...

When i compile that source i have the same Warnings / Errors, but i have posted them (Post 15)

Those warnings you get while compiling shouldnt give any disadvantages, as those arent things which were new in 3.0...
Im currently working on the issue and trying to fix all possible reasons, though i cant test it, as i dont have linux on my pc... so please be patient wink

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

71

Re: [MOD] Instagib Plus (iFreeze) v3.3

Version 3.2 is out!

Here are loads of bugfixes and improvements in the code structure and the gameplay.
Many crash factors should be solved and the linux version should work now...
If it doesnt i didnt find the bug then :S


Check out 2 new commands which improve the management of the server by an admin.
- kill <id> (kills the player with id, if id is -1 it kills everybody, in freeze mode is freezes)
- melt <id> (same effect as kill, just melts the people)

I encourage everybody to update to this version, as it should run faster than before. Also many bugs of the gameplay like some issues with fragging etc are solved.

Have fun with this release!
-Tom big_smile

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

72

Re: [MOD] Instagib Plus (iFreeze) v3.3

can i also make melt -1 (melting all)?

Sry for my bad english I'm just 15^^

73 (edited by Tom94 2009-05-31 19:27:10)

Re: [MOD] Instagib Plus (iFreeze) v3.3

Thomas wrote:

can i also make melt -1 (melting all)?

to say it short: yea smile

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

74

Re: [MOD] Instagib Plus (iFreeze) v3.3

Tom94 wrote:

Version 3.2 is out!

Here are loads of bugfixes and improvements in the code structure and the gameplay.
Many crash factors should be solved and the linux version should work now...
If it doesnt i didnt find the bug then :S


Check out 2 new commands which improve the management of the server by an admin.
- kill <id> (kills the player with id, if id is -1 it kills everybody, in freeze mode is freezes)
- melt <id> (same effect as kill, just melts the people)

I encourage everybody to update to this version, as it should run faster than before. Also many bugs of the gameplay like some issues with fragging etc are solved.

Have fun with this release!
-Tom big_smile

The same problem, version 3.x don't work on linux...

75

Re: [MOD] Instagib Plus (iFreeze) v3.3

I've the same problem (at round ending). Here is a backtrace:

#0  0xb7f76424 in __kernel_vsyscall ()
#1  0xb7cd07a1 in raise () from /lib/libc.so.6
#2  0xb7cd1fd4 in abort () from /lib/libc.so.6
#3  0xb7d0c305 in __libc_message () from /lib/libc.so.6
#4  0xb7d12281 in malloc_printerr () from /lib/libc.so.6
#5  0xb7d139ba in _int_free () from /lib/libc.so.6
#6  0xb7d16abd in free () from /lib/libc.so.6
#7  0x0805ed66 in mem_free (p=0x944ad3c) at src/base/system.c:208
#8  0x08054a43 in snapstorage_purge_until (ss=0x81cabd4, tick=3454) at src/engine/e_snapshot.c:470
#9  0x08062914 in server_do_snap () at src/engine/server/es_server.c:474
#10 0x08064a3f in server_run () at src/engine/server/es_server.c:1195
#11 0x08065395 in main (argc=3, argv=0xbfd94474) at src/engine/server/es_server.c:1412

I haven't investigate further.