76

Re: [MOD] fng

it is a really situation... there are little number of fng server opened, and in every server there are a lot of aimbot, bad game too much simple

77 (edited by Dune 2010-09-16 19:07:45)

Re: [MOD] fng

Adorable wrote:
CarmineZ wrote:

this mod is good only for aimbot!

I don't want to open a big can of worms, but I think you'll find very few good FNG players who agree.
Something that might be hard to readily see is that after you've played fng1 long enough, you develop an extremely refined sense of where people are going to be, when, and with what kind of speed. A player who has good aim anyway, plus more practice playing with the laser alone than vanilla players can readily get, will wind up making a lot of "telepathic" shots which can seem kind of unbelievable to others. This is especially true for players with maximum res and dyn.

They are right, there's a lot of aimbots there. I've went there from time to time and it's definitively their harven. Ah, and very often, tees using aimbots aren't good players but noobish kids wink

Not Luck, Just Magic.

78

Re: [MOD] fng

I Mistakenly deleted my ninja skin (the one you become when you are frozen) can you tell me his name so i can replace him with your frozen skin? smile
Thanks.

~Ex4y~

Love Is A Powerful Thing! big_smile

79

Re: [MOD] fng

Can anyone please upload or send me this skin? I only need it for my lan party. I don't want to use it in publicity.
Please ;-)

80

Re: [MOD] fng

This mod don't compiled on windows/freebsd...Why?

81

Re: [MOD] fng

ex4y: "x_ninja"

82 (edited by HipHopBlond 2011-03-08 17:29:38)

Re: [MOD] fng

Skins are already uploaded:

http://img216.imageshack.us/img216/5806/fozeene4.png

http://i39.tinypic.com/34h71gy.png

Right click on the skin you choose, save image as -> rename to x_ninja and put it in -> "Teeworlds/data/skins" /replace if needed

Knock yourself out smile

83

Re: [MOD] fng

Now on fng noobs (blockers and other fun stuff) go every day, hour and minutes. I dont know how normal gameing with they.

84

Re: [MOD] fng

0.6 version http://www.teeworlds.com/forum/viewtopic.php?pid=83483

85

Re: [MOD] fng

Hello, you are not preserved FNG server? Please throw off my server to 0.5 version, I want to put on a server. Will work 24hours