76

(7 replies, posted in Development)

I think it would be better if there was only one ball for the two teams, like in real soccer. One ball for each team looks too much like ctf...

77

(7 replies, posted in Development)

Hello world
I though that a soccer mod in teeworlds would be fun. It looks like the ctf mod : there is a ball which spawn in the center of the map. The two teams fight to bring the ball to their spawn. To catch the ball Tees need to hook it.
I think it could develop an interesting way to play the game: for example, to learn to handle objects like the ball with the hook, and new strategies would appears...
I don't think it would take a lot of time to develop, and I don't think it would be too hard.
What do you think of my idea ?

Have fun...

78

(9 replies, posted in Development)

Fantastic. I wanted to do that but you have been quicker.
Great idea

79

(1 replies, posted in Maps)

I added the entiere map screenshot...

80

(1 replies, posted in Maps)

Glapop

Gametype: ctf (but dm and tdm too)
Version: 1.0
Screenshots:
http://ramoloss.azmeuk.fr/public/screen.PNG

http://img362.imageshack.us/img362/4921/58468348kp8.th.png http://img213.imageshack.us/img213/5654/sanstitreio2.th.png
http://img413.imageshack.us/img413/1521/68990825su9.th.png
Download link: http://ramoloss.azmeuk.fr/public/ctf_glapop.map

In this map, reds are on the bottom and blues are on the top. This is a 12 players map.
You can test this map on my server : ramoloss.azmeuk.fr:1234

Have fun

81

(77 replies, posted in News)

Type apt-cache search gl (or glu, x11 etc) to find te real name of the packages...

82

(2 replies, posted in Development)

I don't talk about just standing but jumping, and why not with velocity... (You know, a little meteor can kill you big_smile).

83

(2 replies, posted in Development)

Hello world
Why jumping onto the head of another tee wouldn't make him loose one heart ? I think it can be funny.
What do you think about that ?
Bye

84

(3 replies, posted in Development)

Hello world
I saw a small bug on the new version. As you can see ...
http://img186.imageshack.us/img186/7876/screenshot0004ek3.th.png
... we can shout through small walls. I suppose it's a bug.

Bye

85

(20 replies, posted in Support)

It doesn't work for me:

...........................
/net/etd2/erivard/Desktop/teewars-0.3.4-src/teewars/src/engine/external/portaudio/pa_linux_alsa.c: In function 'GetStreamWriteAvailable':
/net/etd2/erivard/Desktop/teewars-0.3.4-src/teewars/src/engine/external/portaudio/pa_linux_alsa.c:3281: erreur: 'snd_pcm_sframes_t' undeclared (first use in this function)
/net/etd2/erivard/Desktop/teewars-0.3.4-src/teewars/src/engine/external/portaudio/pa_linux_alsa.c:3281: erreur: expected ';' before 'savail'
/net/etd2/erivard/Desktop/teewars-0.3.4-src/teewars/src/engine/external/portaudio/pa_linux_alsa.c:3284: erreur: 'savail' undeclared (first use in this function)
/net/etd2/erivard/Desktop/teewars-0.3.4-src/teewars/src/engine/external/portaudio/pa_linux_alsa.c:3284: erreur: 'PaAlsaStreamComponent' has no member named 'pcm'
/net/etd2/erivard/Desktop/teewars-0.3.4-src/teewars/src/engine/external/portaudio/pa_linux_alsa.c:3287: attention : passing argument 3 of 'PaUtil_SetLastHostErrorInfo' makes pointer from integer without a castbam: compile_c returned error number 256
bam: error during build
erivard@saturn:~/Desktop/teewars-0.3.4-src/teewars$

I use debian etch...

86

(20 replies, posted in Support)

What was thoses packages ?

87

(7 replies, posted in Development)

Hello world
To begin, I'm french so excuse my bad English, some words of this topic are directly coming from google translation smile
I have three suggestions :
Why don't make water in the game ? Areas would be under water and the tees could swim, but slower than they run, and where guns would not work.
Why don't make iced areas where the tees would slide ?
Why don't make bouncing floor (wall, ceil...), such as rubber ?

I hope thoses ideas will please you, and won't be to hard to make.