Topic: [MOD] homing + spam protection
Here is the homing mod together with my spamprotection.
spamprotection commands
sv_startmessage (message that appears at the beginning of a round, normal there is no message)
sv_endroundmessage (message that appears at the end of a round, normal there is no message)
sv_teamchanges 0 (allowed teamchanges in 30 seconds, '0' = disabled)
sv_teamchangeskick 0 (allowed teamchanges, after the user tried to change team more often, before the player will be kicked, '0' = disabled)
sv_time_blocked 180 (how much seconds the player can't change team)
sv_messagesnum 0 (allowed messages in 30 seconds, '0' = disabled)
sv_messageskick 0 (allowed messages, after the user tried to send messages more often, before the player will be kicked, '0' = disabled)
sv_time_muted 180 (how much seconds the player is muted)
homing mod commands
sv_hook # (# is a float>=0.0 representing delay of damage delt by hook. #=1.0 is a delay of 0.6 sec per dmg) (default: off)
sv_armor # (# is an int>=0 representing starting armor on spawn) (default: 0)
sv_health # (# is an int>0 representing starting health on spawn) (default: 10)
sv_dist # (# is a float>0.0 representing how fast a homing projectile will catch up to its target) (default: 13.0)
sv_maxspeed # (# is a float>=0.0 representing the maximum speed a homing projectile can go) (default: 25.0)
sv_minspeed # (# is a float>=0.0 representing the minimum speed a homing projectile can go) (default: 8.0)
sv_bunch 1 (toggles if force is applied to nearby homing projectiles) (default: on)
sv_seperation # (# is a float>=0.0 representing how much force is applied to nearby projectiles) (default: 4.0)
sv_range # (# is an int>0 representing the range of view for homing projectiles) (default: 250)
sv_regen # (# is an int>=0 representing how fast tee's regen health. #=1 will regen health at 50hp per second, #=50 will regen 1hp per second) (default: 0)
sv_hammer # # # (dmg rate semi/auto) (default: 4 150 0)
sv_pistol # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 1 100 35 0 300 100 0)
sv_shotgun # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 1 500 35 1 0 20 0)
sv_grenade # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 6 600 16 1 0 100 0)
sv_rifle # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 5 800 20 1 0 800 0)
sv_ninja # # # (dmg rate semi/auto) (default:9 800 0)
sv_reset 1 (will reset all modded values to normal)
sv_strip 1 (toggles if tee's will have their weapons stripped except for hammer on teleport tiles of odd number 1,3,5,7,9 and get their weapons back on even tiles 2,4,6,8)
sv_damage 1 (toggles if damage tiles will kill tee's) (default: off)
sv_teleport 1 (toggles if tee's can teleport through teleport tiles) (default: off)
sv_respawn 1 (toggles if health/armor/weapons will spawn on map) (default: on)
sv_ninjamod 1 (toggles if everyone has ninja) (default: off)
sv_unlimammo 1 (toggles if every weapons has unlimited ammo) (default: off)
sv_jump 1 (toggles if you can double jump unlimited amount of times) (default: off)
sv_start 0/1 0/1 0/1 0/1 0/1 (toggles what weapons tee's start with on spawn hammer/pistol/shotgun/grenade/rifle) (default: 1 1 0 0 0)%
Download
Linux binary x86
Linux binary x86_64
Windows binary 32bit
Patch file
Thanks to
ShootMe for the homing mod
Dani for compiling the windows binary

mod works great .. thank you scosu for the really useful spam protection


