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		<title><![CDATA[Teeworlds Forum — [HELP] Simulating user fire.]]></title>
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			<title><![CDATA[[HELP] Simulating user fire.]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=96174#p96174</link>
			<description><![CDATA[<p>Hello,<br />I have CNetObj_PlayerInput object and Its properly passed to OnPredictedInput();<br />The only thing I can&#039;t get is how to set the m_Fire value to fire weapon... 1 doesn&#039;t work... Rest like movement, aiming is ok, but Cant fire. I looked at my input when playing and m_Fire starts at 0 and on key press its incrased by 1 (so its unpairable (m_Fire%2==1)) and on release it increases too (So when not pressing its m_Fire%2==0), but It didnt helped. Any Ideas?</p><p>PS. Its server modification, dont ask how do I pass and what do I simulate just lemme know how to set m_Fire to fire actually.</p>]]></description>
			<author><![CDATA[null@example.com (kittyPL)]]></author>
			<pubDate>Sun, 01 Apr 2012 16:19:04 +0000</pubDate>
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