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		<title><![CDATA[Teeworlds Forum — [MOD] OpenFNG (updated and maintained again)]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=7868</link>
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		<description><![CDATA[The most recent posts in [MOD] OpenFNG (updated and maintained again).]]></description>
		<lastBuildDate>Tue, 10 Mar 2020 09:59:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=124521#p124521</link>
			<description><![CDATA[<p>hey fisted <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /> !! What do you think about Jupey port to 0.7 ? <a href="https://github.com/Jupeyy/teeworlds-fng2-mod">https://github.com/Jupeyy/teeworlds-fng2-mod</a></p>]]></description>
			<author><![CDATA[null@example.com (Inlakech)]]></author>
			<pubDate>Tue, 10 Mar 2020 09:59:31 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=124521#p124521</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123911#p123911</link>
			<description><![CDATA[<div class="quotebox"><cite>mishko wrote:</cite><blockquote><p>I don&#039;t think, that i can host a server, all i could do is rent one on the internet.</p></blockquote></div><p>If you rent a server and provide me with access to it, I could host an OpenFNG server on it for you, sure.&nbsp; (Don&#039;t rent a Windows server though).</p><p>It will be 0.6 though as there&#039;s no 0.7 version of OpenFNG yet.</p>]]></description>
			<author><![CDATA[null@example.com (fisted)]]></author>
			<pubDate>Fri, 10 Jan 2020 09:27:11 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123911#p123911</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123910#p123910</link>
			<description><![CDATA[<p>Hi, i wanted to ask what happened to openfng. It&#039;s been a while since I played tw and i loved this mod.<br />All servers i can find are bolofng and solofng, but i really miss the teamplay.<br />I guess, it is due to the new 0.7 version and i also heard that there were a lot of attacks on the servers.</p><p>I don&#039;t think, that i can host a server, all i could do is rent one on the internet. </p><p>thanks for rewriting this awesome mod.</p>]]></description>
			<author><![CDATA[null@example.com (mishko)]]></author>
			<pubDate>Fri, 10 Jan 2020 09:07:06 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123910#p123910</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=118379#p118379</link>
			<description><![CDATA[<p>Hi, I have a query...<br />How I can make that the duration of the freeze does not see below the tee?</p>]]></description>
			<author><![CDATA[null@example.com (matiah)]]></author>
			<pubDate>Thu, 26 May 2016 15:56:34 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=118379#p118379</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=117098#p117098</link>
			<description><![CDATA[<p>^ I concur with Salty Balls. Might as well say Riot will be doing some mapping soon <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Mile)]]></author>
			<pubDate>Wed, 23 Dec 2015 20:04:28 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=117098#p117098</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=117078#p117078</link>
			<description><![CDATA[<p>^ this would be amazing. It should also apply when someone switches teams (including to spec) - that way auto-balance and team-swap won&#039;t instantly ban some unfortunate frozen tee.</p><p>I&#039;m currently working on a ctf2-based FNG map incorporating some of the ideas mentioned on the previous page. Its &#039;golden&#039; shrines will only act as normal shrines until the special shrines are implemented into FNG.</p>]]></description>
			<author><![CDATA[null@example.com (Deku / mint-pi)]]></author>
			<pubDate>Wed, 23 Dec 2015 04:28:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=117078#p117078</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=117050#p117050</link>
			<description><![CDATA[<div class="quotebox"><cite>Salty Balls wrote:</cite><blockquote><p>-snip-Will the map be on Riot servers?</p></blockquote></div><p>Yep, as soon as golden spikes are added to openFng.</p><p>@fstd Here&#039;s an idea, if someone is frozen and disconnects, their tee be replaced by a dummy with the same seconds left in the freeze. when it unfreezes, it dies and doesnt respawn. thoughts?</p>]]></description>
			<author><![CDATA[null@example.com ([pieLover])]]></author>
			<pubDate>Mon, 21 Dec 2015 15:34:28 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=117050#p117050</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=117043#p117043</link>
			<description><![CDATA[<div class="quotebox"><cite>pielover88888 wrote:</cite><blockquote><div class="quotebox"><cite>Salty Balls wrote:</cite><blockquote><p>--snip--</p></blockquote></div><p>I agree with everything you said completely. @Deku if you&#039;re reading this, I think it&#039;s map making time</p></blockquote></div><p>That&#039;s great, dude. Will the map be on Riot servers? <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Salty Balls)]]></author>
			<pubDate>Mon, 21 Dec 2015 11:59:15 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=117043#p117043</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=117028#p117028</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>And playing 8x8 wont be so tight.</p></blockquote></div><p> <br />There is actually a beta 16on16 branch. But I agree</p>]]></description>
			<author><![CDATA[null@example.com (Schwertspize)]]></author>
			<pubDate>Sun, 20 Dec 2015 07:59:14 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=117028#p117028</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=117026#p117026</link>
			<description><![CDATA[<div class="quotebox"><cite>Salty Balls wrote:</cite><blockquote><p>--snip--</p></blockquote></div><p>I agree with everything you said completely. @Deku if you&#039;re reading this, I think it&#039;s map making time</p>]]></description>
			<author><![CDATA[null@example.com ([pieLover])]]></author>
			<pubDate>Sat, 19 Dec 2015 23:11:37 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=117026#p117026</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=117024#p117024</link>
			<description><![CDATA[<p>Hi fellows. I&#039;ve been playing FNG a lot in this year, and i&#039;ve got a few ideas, how to make this mod better.</p><p>First idea - golden spikes. Now we have white spikes +3 (+5) for everybody and red/blue spikes +5 (+10) for red/blue team. I offer to make golden spikes +10 (+15) for both teams, and place them in very hard-to-reach parts of the map. The idea comes from observing very high-skilled players, who moving frozen tees on crazy path, but dont get for that any rewards, except an esthetic pleasure. With well-placed golden spikes players with such skill will be able to get serious advantage, based on their high-skill.</p><p>Also, spikes can be placed very high, for exmpl, so u will need to hammerfly with your teammate to get an extra point from sacrificing. This can be very helpful to increase teamplay and interaction skills at all.</p><br /><p>Then I want to talk about the main principle of spikes placing, on examle of most popular fng map - openfng5_beat. Now we have red spikes near red base and blue spikes near blue base. It looks logical, but after long time of gaming an analyzing I decided, that it&#039;s completely unfair.</p><p>When red team is shooting better and playing more strong, the battlefront line moves closer to blue base. Obviously, this happens due to better skill of red team. But since there&#039;s no red spikes close to blue base, the blue team can make even more points, then red, despite of their current disadvantage. </p><p>I think, blue and red spikes must me swithed. Maybe, not completely, maybe, red spikes on red base are still needed. But whole my point is basing on simple idea - i u play better and lock enemy on their base, u must make more points, then enemy. It will stimulate agressive and offensive playing, we must give it a try.</p><p>I understand, that I literraly offer to promote basecamping, so my next idea is to give a few-second freeze-protection after respawn. After that killing basecamper depends only on your own skill. I always said, and keep saying, that there&#039;s nothing wrong with basecamping, it&#039;s just another playing style.</p><p>And the very last idea is again about openfng5_beat. I&#039;ve played on a couple versions of this map, including exodusfng, version by games-in-evolution and some other. My favourite one is used on f3ar servers, but ABSOLUTELY all versions have a big fat minus. Nobody plays at the top of the map. Middle level and low level are playable, but nodoby actually plays on the top. What we need to do is to get rid of unhookable walls to the top. Now the only way up is right from base, and through the middle in some versions. If everyone can easily reach the top lvl, the will be fights. And playing 8x8 wont be so tight.</p><p>I hope anyone can finish reading that post <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /> gl&amp;hf everyone</p>]]></description>
			<author><![CDATA[null@example.com (Salty Balls)]]></author>
			<pubDate>Sat, 19 Dec 2015 22:31:12 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=117024#p117024</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=116815#p116815</link>
			<description><![CDATA[<p>new score setting makes noobs feel super noobier which isnt good, so I&#039;ll just opt out of that ;D otherwise nice+nice updates <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com ([pieLover])]]></author>
			<pubDate>Mon, 07 Dec 2015 22:20:22 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=116815#p116815</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=116813#p116813</link>
			<description><![CDATA[<p>I like the new score setting <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> But utf8 names aren&#039;t work on the new &quot;official&quot; OpenFNG server. Is it normal ?</p><p>And if you want to add some news maps, I will be happy to share <a href="https://www.teeworlds.com/forum/viewtopic.php?id=11376"> mine </a> .</p>]]></description>
			<author><![CDATA[null@example.com (Alpha B)]]></author>
			<pubDate>Mon, 07 Dec 2015 21:37:17 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=116813#p116813</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=116784#p116784</link>
			<description><![CDATA[<p>About the OpenFNG Reference. The config is nice perhaps just activate the utf8_names_char 1. Cause this feature missing.<br />The new score setting is really fun to play <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Inlakech)]]></author>
			<pubDate>Sat, 05 Dec 2015 00:41:11 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=116784#p116784</guid>
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			<title><![CDATA[Re: [MOD] OpenFNG (updated and maintained again)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=116615#p116615</link>
			<description><![CDATA[<p>A new &quot;official&quot; OpenFNG server is up and running at 81.169.239.112:8303 (Name: OpenFNG Reference Server)</p>]]></description>
			<author><![CDATA[null@example.com (fisted)]]></author>
			<pubDate>Thu, 19 Nov 2015 23:59:14 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=116615#p116615</guid>
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