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		<title><![CDATA[Teeworlds Forum — [MOD] Flagball for Teeworlds 0.6]]></title>
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		<description><![CDATA[The most recent posts in [MOD] Flagball for Teeworlds 0.6.]]></description>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=112483#p112483</link>
			<description><![CDATA[<p>is there just laser? grenade woudl be awesome! and how to diseable anti camp?</p>]]></description>
			<author><![CDATA[null@example.com (ChillerDragon)]]></author>
			<pubDate>Mon, 17 Nov 2014 18:09:58 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=112483#p112483</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=103673#p103673</link>
			<description><![CDATA[<p>Flagball 0.1.17.2 for Linux x64 - <a href="https://downloads.teeworlds.com/solidfiles.com/ab461dfd42/fb_01172_x64">https://downloads.teeworlds.com/solidfi … _01172_x64</a></p>]]></description>
			<author><![CDATA[null@example.com (UnoSkorpion)]]></author>
			<pubDate>Tue, 15 Jan 2013 18:37:56 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=103673#p103673</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=91130#p91130</link>
			<description><![CDATA[<div class="quotebox"><cite>Jini wrote:</cite><blockquote><div class="quotebox"><cite>Hip-Hop_BLOND wrote:</cite><blockquote><p>Could you please release the source code for flagball-0.2.0</p></blockquote></div><p><a href="http://jini-zh.org/teeworlds/flagball/flagball-0.2.0.tar.bz2">Here</a> it is.</p></blockquote></div><p>And here it&#039;s compiled for Linux x86: <a href="https://downloads.teeworlds.com/solidfiles.com/83b3c/flagball_0_2_0_linux32">https://downloads.teeworlds.com/solidfi … _0_linux32</a></p>]]></description>
			<author><![CDATA[null@example.com (Teelevision)]]></author>
			<pubDate>Sun, 06 Nov 2011 09:11:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=91130#p91130</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=83121#p83121</link>
			<description><![CDATA[<p>Hip-Hop, editing your messages days after the time when they were written with including additional valuable information isn&#039;t a good idea. The topic doesn&#039;t get bumped, and no one sees your edit. Strictly speaking, it might be against forum rules, but rules should be designed to suit people, not vice versa...</p><p>Sorry for these compilation errors, I don&#039;t have a lot of programming experience for the Windows platform. I&#039;ll try to make a cross-platform version of the maprotation and release it in 0.2.1.</p><div class="quotebox"><cite>Hip-Hop_BLOND wrote:</cite><blockquote><p><strong>EDIT2:</strong> Listen, when someone hooks an enemy with the flag, he automatically passes the flag to him, I believe we should be able to pass the flag only to our team mates, cuz otherwise we&#039;re just blocking the enemy making it easier to shoot him, and honestly most of the time all I wanna do is hook him out of my way... can&#039;t really do that without passing the flag to him (which is pointless nobody wants to pass the flag to the enemy). So my suggestion is to remove the hook enemy automatically pass the flag to him and leave it only for team mates so we can hook the enemy without passing the flag to him first. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p></blockquote></div><div class="quotebox"><cite>Hip-Hop_BLOND wrote:</cite><blockquote><p><strong>EDIT4:</strong> When you &quot;dunk&quot; (score while holding the flag) you get killed and restart at your base, if you throw the flag and hit the goal zone you score but you don&#039;t get killed, leaving your goal unprotected in the next game (scoring is ok don&#039;t get me wrong) but I think when a goal is done the game should kill all tees making the next score chance equal for both sides. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p></blockquote></div><p>Both these features are part of the gameplay. You may use flag passing to force the enemy to get the flag and thus become harmless until he gets rid of the flag plus, in the case of throwing, a considerable amount of time. Since you get your weapon fully charged, by means of a quick direct pass-shoot combination you can burst through the enemy and keep attacking. As for scoring by throwing, experienced players realize all its implications and take them into account in their strategy. It shouldn&#039;t be too easy to score, and in my opinion it is good that you also have to think past the scoring itself.</p><p>On the other hand they should be easy to implement, so if you really really want to, I may introduce a couple of options. But I believe that they alter the gameplay not in a good way.</p><div class="quotebox"><cite>Hip-Hop_BLOND wrote:</cite><blockquote><p><strong>EDIT3:</strong> I see players that when they can&#039;t kill they press a button to join specs then to join team again which takes 1.5 seconds and they are back at their base again, mb you cold add a protection against that, &quot;can&#039;t join back game, until one of the team scores&quot; <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> Then let&#039;s see who&#039;ll join specs <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" /></p></blockquote></div><p>Nasty. I&#039;ll think about that. AFAIR, there were some sort of spamprotection which didn&#039;t allow people to change teams too often. I&#039;ll probably increase the delay.</p>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Thu, 05 May 2011 00:07:39 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=83121#p83121</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=82707#p82707</link>
			<description><![CDATA[<div class="quotebox"><cite>Jini wrote:</cite><blockquote><p>What error?</p></blockquote></div><p>I can&#039;t really remember quite well, it had something to do with Bosnian language file line 234 or something like that, but you should ignore that, cuz I was trying to patch it on windows...</p><p>Thx for the source, will build it for windows in a minute, btw I&#039;ve been playing in your server last week, it&#039;s awesome <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><p><strong>EDIT:</strong> So check it out, I tried compiling it, but I got this error:</p><div class="codebox"><pre><code>D:\Microsoft Visual Studio 2010\VC\INCLUDE\xlocale(323) : warning C4530: C++ exc
eption handler used, but unwind semantics are not enabled. Specify /EHsc
src/game/server/maprotation.cpp(9) : fatal error C1083: Cannot open include file
: &#039;unistd.h&#039;: No such file or directory
bam: &#039;objs/game/server/maprotation.obj&#039; error 2
bam: error: a build step failed</code></pre></div><p>So I removed the &quot;include unistd.h file&quot; line from maproation.cpp since I guess you forgot to add it <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /> and it resulted in:</p><div class="codebox"><pre><code>D:\bam\flag&gt;D:\bam\bam server_release
[1/2] #1 c++ src/game/server/maprotation.cpp
D:\Microsoft Visual Studio 2010\VC\INCLUDE\xlocale(323) : warning C4530: C++ exc
eption handler used, but unwind semantics are not enabled. Specify /EHsc
[2/2] #1 link teeworlds_srv.exe
bam: done (0:10)</code></pre></div><p>Aaand I guess... Congratulations <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p><p><strong><span class="bbu"><a href="https://downloads.teeworlds.com/solidfiles.com/86e39/Flagball_0.2.0_Windows32.rar">**&gt;Download Windows Version&lt;**</a></span></strong> <strong>(TESTED)</strong></p><p><strong><span class="bbu"><a href="http://www.teeworlds.com/forum/viewtopic.php?pid=82001#p82001">For all Clients, Servers and almost everything about TeeWorlds 0.6.0 up-to-date</a></span></strong> <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><p><strong>EDIT2:</strong> Listen, when someone hooks an enemy with the flag, he automatically passes the flag to him, I believe we should be able to pass the flag only to our team mates, cuz otherwise we&#039;re just blocking the enemy making it easier to shoot him, and honestly most of the time all I wanna do is hook him out of my way... can&#039;t really do that without passing the flag to him (which is pointless nobody wants to pass the flag to the enemy). So my suggestion is to remove the hook enemy automatically pass the flag to him and leave it only for team mates so we can hook the enemy without passing the flag to him first. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><p><strong>EDIT3:</strong> I see players that when they can&#039;t kill they press a button to join specs then to join team again which takes 1.5 seconds and they are back at their base again, mb you cold add a protection against that, &quot;can&#039;t join back game, until one of the team scores&quot; <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> Then let&#039;s see who&#039;ll join specs <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" /></p><p><strong>EDIT4:</strong> When you &quot;dunk&quot; (score while holding the flag) you get killed and restart at your base, if you throw the flag and hit the goal zone you score but you don&#039;t get killed, leaving your goal unprotected in the next game (scoring is ok don&#039;t get me wrong) but I think when a goal is done the game should kill all tees making the next score chance equal for both sides. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><p>Hope you look through my suggestions I really like your (Nilaya and Jini&#039;s) mod very much and mb we should play again sometime <img src="https://www.teeworlds.com/forum/img/smilies/tongue.png" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (HipHopBlond)]]></author>
			<pubDate>Tue, 26 Apr 2011 19:53:51 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=82707#p82707</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=82676#p82676</link>
			<description><![CDATA[<div class="quotebox"><cite>Hip-Hop_BLOND wrote:</cite><blockquote><p>Could you please release the source code for flagball-0.2.0</p></blockquote></div><p><a href="http://jini-zh.org/teeworlds/flagball/flagball-0.2.0.tar.bz2">Here</a> it is.</p><div class="quotebox"><cite>Hip-Hop_BLOND wrote:</cite><blockquote><p>cuz I can&#039;t really patch it, it gives me an error, thx.</p></blockquote></div><p>What error?</p>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Tue, 26 Apr 2011 07:22:30 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=82676#p82676</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=82649#p82649</link>
			<description><![CDATA[<p>@Jini or Nilaya:</p><p>Could you please release the source code for flagball-0.2.0, cuz I can&#039;t really patch it, it gives me an error, thx.</p>]]></description>
			<author><![CDATA[null@example.com (HipHopBlond)]]></author>
			<pubDate>Mon, 25 Apr 2011 18:08:51 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=82649#p82649</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=82634#p82634</link>
			<description><![CDATA[<p>Thank you so much Jini! East Coast Tees will soon be running 0.2.0. </p><br /><p><img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Nilaya)]]></author>
			<pubDate>Mon, 25 Apr 2011 12:36:53 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=82634#p82634</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=82604#p82604</link>
			<description><![CDATA[<p>The server has been running stable for a week, so I think version 0.2.0 is ready. Download links:</p><p><a href="http://jini-zh.org/teeworlds/flagball/flagball-0.2.0.patch">flagball-0.2.0</a></p><p><a href="http://jini-zh.org/teeworlds/flagball/flagball-0.2.0-beta--0.2.0.patch">Delta against 0.2.0-beta</a></p><p><a href="http://jini-zh.org/teeworlds/flagball/flagball-0.1.17.2--0.2.0.patch">Delta against 0.1.17.2</a></p><p>Changelog against 0.2.0-beta:</p><ul><li><p>[bugfix] Provide the hit sound in instagib mode too.</p></li><li><p>[bugfix] Finally fix flag lags related to color switching. As is in beta, two flags cannot have the same color simultaneously and not lag while being carried, so my previous notes are still applicable.</p></li><li><p>[enhancement] Direct pass to a player already holding a ball is denied. Together with other fixes introduced by Nilaya this should make games with two balls playable. It hasn&#039;t been tested much though.</p></li><li><p>[enhancement] Random maprotation has been implemented; see below for the description.</p></li><li><p>[bugfix] Do not allow players to spawn in goals or on the enemy base (highly unlikely) when all spawn points are occupied.</p></li><li><p>[enhancement] New server option implemented: sv_fb_spawn_weapon_discharge. It controls the amount of time a player cannot shoot after respawn. There were complains about accurate random shots occuring on respawn, this option probably doesn&#039;t fix the source, but makes them irrelevant, and, I hope, makes life a bit easier for attackers. It ranges from 0 to 100% of the laser recharging time, and is set to 50% by default. Consider setting it to 100%.</p></li><li><p>[enhancement] Another option: sv_fb_self_kill. When zero (default), self kill is disabled.</p></li><li><p>[deprecation] Option sv_fb_direct_pass_distance was deprecated a long time ago and has been removed.</p></li></ul><p>Random maprotation is a hack I made to make maps appear in a random sequence on my server. It is activated by assigning the following value to sv_maprotation:<br /></p><div class="codebox"><pre><code> sv_maprotation &quot;!random flagball.mrt&quot;</code></pre></div><p>Where flagball.mrt is a plain text file made of two columns: map name and map <a href="http://en.wikipedia.org/wiki/Weighting">weight</a>, for example:<br /></p><div class="codebox"><pre><code>fb_sandstorm 0.4
fb_skyways   0.35
fb_sol       0.22
fb_jungle    0.17</code></pre></div><p>Weights are normalized to obtain probabilities.</p><p>Here is <a href="http://jini-zh.org/teeworlds/flagball/commands.html">a complete list of commands</a> available in flagball rcon. For those interested, the list is generated by scripts commands.pl and multimarkdown you may find in scripts directory, just feed the output of the former to the latter (you need Text::MultiMarkdown Perl package for the latter to work, but the intermediate result looks nice too).</p>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Sun, 24 Apr 2011 22:40:00 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=82604#p82604</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=81823#p81823</link>
			<description><![CDATA[<p>Yeah, I have talked to Skadi and adopted his versions of these maps. They are already on my server. The bug is weird indeed, I think I have broken it elsewhere too. I&#039;ll sort it out later.</p>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Thu, 14 Apr 2011 22:01:21 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=81823#p81823</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=81817#p81817</link>
			<description><![CDATA[<div class="quotebox"><cite>Jini wrote:</cite><blockquote><p>Edit: okay, the very few seconds playing with a partner has shown that lags are not gone. Also, I broke the nice hitting sound...</p></blockquote></div><p>It is a weird bug isn&#039;t it? I can&#039;t even figure out what might be causing it. Obviously they do flags differently in 0.6 but it&#039;s still strange. Oh, and when you get the time, Skadi redid the incompatible maps without embedding old tilesets and they are available <a href="http://eiskoenigin.redio.de/wordpress/">here</a>. Also, I have an updated version of <a href="http://dl.dropbox.com/u/19925349/fb_sol.map">fb_sol</a> for you. <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Nilaya)]]></author>
			<pubDate>Thu, 14 Apr 2011 21:28:37 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=81817#p81817</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=81812#p81812</link>
			<description><![CDATA[<div class="quotebox"><cite>Hip-Hop_BLOND wrote:</cite><blockquote><div class="quotebox"><cite>Nilaya wrote:</cite><blockquote><p>The config setting is sv_fb_instagib and the default is 1 so you don&#039;t have to add this to your config files</p></blockquote></div><p>How about providing us with one?</p></blockquote></div><p>It&#039;s not difficult to figure out how to configure it. <img src="https://www.teeworlds.com/forum/img/smilies/tongue.png" alt="tongue" /></p><p>But here you go...</p><div class="codebox"><pre><code>sv_name Flagball Server
sv_map fb_sandstorm
sv_scorelimit 500
sv_gametype fb</code></pre></div><p>That&#039;s pretty much the most basic config. Check out configurations for teeworlds and if you are really curious about flagball settings check out the previous thread I linked to where most of the useful settings can be found.</p>]]></description>
			<author><![CDATA[null@example.com (Nilaya)]]></author>
			<pubDate>Thu, 14 Apr 2011 21:16:34 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=81812#p81812</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=81800#p81800</link>
			<description><![CDATA[<p>I&#039;m releasing flagball-0.2.0-beta. Here is the changelog against version 0.1.17.2:<br /></p><ol class="decimal"><li><p>Removed options:<br /></p><ul><li><p>sv_fb_on_idle and sv_fb_idle_time. Their functionality is now handled by teeworlds-0.6.0 options sv_inactivekick and sv_inactivekick_time.</p></li><li><p>sv_fb_ball_deathtile_idle. Since the ability to hook the flag is now inherent to flagball, I thought it shouldn&#039;t disappear that soon while lying on a death tile. Death tiles are no longer special. The case when flag flies out of the map is handled separately.</p></li></ul></li><li><p>Fix wrong scoring when someone grabs the flag from the stand. This bug was there from the ancient era, but the scoring has always been disabled anyway.</p></li><li><p>Fix aforementioned lags with flag color switching. Unfortunately, it cannot really be fixed due to the way teeworlds client renders flags. In particular, it seems that two flags of the same color won&#039;t play nice. Hence the color switching of the inactive flag you may spot while picking the active one. Don&#039;t bugreport me that :&gt; Also, it&#039;s the reason the color switching turns off when both flags are in game.</p></li></ol><p>Sorry, it seems that I <a href="http://longair.net/blog/2011/02/27/an-asymmetry-between-git-pull-and-git-push/">messed up</a> my git repository during the setup, but it should work now. For those who have no git available, <a href="http://jini-zh.org/teeworlds/flagball/flagball-0.2.0-beta.patch">here</a> is the full patch against teeworlds-0.6.0 release and <a href="http://jini-zh.org/teeworlds/flagball/flagball-0.1.17.2--0.2.0-beta.patch">here</a> is the delta patch against version 0.1.17.2.</p><p>I have setup a server, everyone is welcome for the testing. Unfortunately, I cannot provide as flexible configuration as before, because it&#039;s the other mod, I haven&#039;t worked on it yet and I&#039;m not sure if I will. So, no random maprotation, no votes with arguments, no whatsoever. Maybe I&#039;ll hack something later. Anyway, testers and regular players are welcome!</p><p>Also, I updated the maps that had the graphics broken. The problem was that the standard images the maps referred to have been changed incompatibly. I embedded old images into the maps, it greately increased their size but at least they work. Here is the list of maps I updated:<br /></p><ul><li><p>fb_aperture3</p></li><li><p>fb_blizzard</p></li><li><p>fb_eldesierto</p></li><li><p>fb_interstice</p></li><li><p>fb_jungle</p></li><li><p>fb_lake</p></li><li><p>fb_nightfight</p></li><li><p>fb_twilight</p></li></ul><p>All are available <a href="http://jini-zh.org/teeworlds/flagball/maps">on my server</a>, as they used to be.</p><p>Edit: okay, the very few seconds playing with a partner has shown that lags are not gone. Also, I broke the nice hitting sound...</p>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Thu, 14 Apr 2011 20:07:18 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=81800#p81800</guid>
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			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=81797#p81797</link>
			<description><![CDATA[<div class="quotebox"><cite>Nilaya wrote:</cite><blockquote><p>The config setting is sv_fb_instagib and the default is 1 so you don&#039;t have to add this to your config files</p></blockquote></div><p>How about providing us with one?</p>]]></description>
			<author><![CDATA[null@example.com (HipHopBlond)]]></author>
			<pubDate>Thu, 14 Apr 2011 19:54:22 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=81797#p81797</guid>
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		<item>
			<title><![CDATA[Re: [MOD] Flagball for Teeworlds 0.6]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=81795#p81795</link>
			<description><![CDATA[<p>Yeah! Great work <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /><br />Will host a server<br />[+1]</p>]]></description>
			<author><![CDATA[null@example.com (BotoX)]]></author>
			<pubDate>Thu, 14 Apr 2011 19:45:49 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=81795#p81795</guid>
		</item>
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