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		<title><![CDATA[Teeworlds Forum — [MAP] Maps by Mo(2)]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=6181</link>
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		<description><![CDATA[The most recent posts in [MAP] Maps by Mo(2).]]></description>
		<lastBuildDate>Sat, 27 Aug 2011 11:41:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=88572#p88572</link>
			<description><![CDATA[<p>I&#039;ve updated the background and did some minor changes in ctf_2moons and put the downloads and some small description together in the first post.</p><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Sat, 27 Aug 2011 11:41:27 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=88572#p88572</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=88291#p88291</link>
			<description><![CDATA[<p>@Skorpion... I would not convert my first maps to 0.6 because I&#039;ve ported them already as _ng versions (which got some further additions as well) - and fixed them afterwards a few times cause of various modifications in DDRace.</p><p>Probably I would merge my maps into the first post. But after my first post a discussion regarding bad DDrace started and I&#039;ve made maps for other mods in meanwhile as well.</p><br /><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Sun, 21 Aug 2011 09:40:06 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=88291#p88291</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=88275#p88275</link>
			<description><![CDATA[<p>Mo2, if you edit your the start maps to 0.6 version, you should will be use <a href="http://ddrace.info/forum/content.php?r=172-DDRace-Map-Converters">DDRace Map Converter</a> <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (UnoSkorpion)]]></author>
			<pubDate>Sun, 21 Aug 2011 05:51:20 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=88275#p88275</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=88265#p88265</link>
			<description><![CDATA[<p>You should edit all maps into your first post...</p>]]></description>
			<author><![CDATA[null@example.com (Slayer *gV*)]]></author>
			<pubDate>Sat, 20 Aug 2011 21:01:43 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=88265#p88265</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=88259#p88259</link>
			<description><![CDATA[<p>I&#039;ve created a new map called ctf_2moons (it&#039;s not the 2moons map like I&#039;ve created for DDRace but fully different - except there are again 2moons).</p><p>Type: CTF<br />Players: 8v8<br />Size: 380x160<br />Theme: Desert (+ embedded moon)</p><br /><br /><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Sat, 20 Aug 2011 19:42:15 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=88259#p88259</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=87781#p87781</link>
			<description><![CDATA[<p>Since my last post I&#039;ve created 3 new maps. </p><p>1st map - ddr_lonepath:</p><p>Type: DDRace <br />Min Players: 1<br />Difficulty: 6<br />Info: It&#039;s yet another &quot;one way&quot; map that you can play alone. It contains 9 floors with different barriers. As already known in other maps of this type you would increase your chance to reach the finish if you move in the team (but even your time would drop cause you have to wait together all the time). </p><br /><br /><p>2nd map - 2moons:</p><p>Type: FRace / DDRace<br />Min Players: 2<br />Difficlulty: 7<br />Info: This map includes no freeze-tiles, no lasers, no buttons, no speeders, ... but a lot of death tiles. In theory it should even be possible to run this map on other Servertypes. But I don&#039;t know any type that supports collisions Tee-to-Tee and still count your time except DDRace or Frace (Race does not support Tee to Tee collision and since you need at least 2 Tees for 2moons it does not work on that type even it should know all used tiles). Compared to many DDRace maps this map is rather short. But since it does not forgive any failure that&#039;s good in that case. There is a real chance to reach the finish (if you pass successfully the noob-massacre at the entrance <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" />). </p><br /><br /><p>3rd map - 3moons:<br />Type: FRace / DDRace<br />Min Players: 2<br />Difficulty: 7<br />Info: 3moons is the successor of 2moons. Yes... there are 3 moons now (trust me) <img src="https://www.teeworlds.com/forum/img/smilies/tongue.png" alt="tongue" /> - It&#039;s the same gameplay like 2moons. It&#039;s a bit longer. You can pass more spikes alone (even I would not recommend to do so cause even this map does not forgive any failures) but would still need a second tee to reach the finish. The noob-massacre at the entrance is not that heavy. </p><br /><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Thu, 11 Aug 2011 21:31:13 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=87781#p87781</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=86516#p86516</link>
			<description><![CDATA[<p>Mo(2) is back.<br />That&#039;s great. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><p>And in terms of your map I have to agree with CuBe, they&#039;re awesome and always use the latest features of ddrace. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (heinrich5991)]]></author>
			<pubDate>Tue, 26 Jul 2011 16:45:22 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=86516#p86516</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=86512#p86512</link>
			<description><![CDATA[<p>It&#039;s a shame.. Your maps often use &quot;new&quot; ddrace features in a good way. Only your maps stand out and make fun gameplay =j. It are the only maps I enjoy lately <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (CuBe)]]></author>
			<pubDate>Tue, 26 Jul 2011 16:17:07 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=86512#p86512</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=86511#p86511</link>
			<description><![CDATA[<div class="quotebox"><cite>CuBe wrote:</cite><blockquote><p>Looks nice Mo(2)! , I like your maps <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p></blockquote></div><p>Thanks CuBe... from you that&#039;s a honor. I&#039;m afraid none of my maps was played that often as your hardcore2 (which is in my opinion the reference to good hardcore maps). <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><br /><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Tue, 26 Jul 2011 16:07:45 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=86511#p86511</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=86509#p86509</link>
			<description><![CDATA[<p>Looks nice Mo(2)! , I like your maps <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (CuBe)]]></author>
			<pubDate>Tue, 26 Jul 2011 16:02:29 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=86509#p86509</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=86503#p86503</link>
			<description><![CDATA[<p>I&#039;ve created again a map called ddr_storm</p><p>Type: DDRace<br />Compatible with 1.08 (I guess even some older 1.06 should work). <br />Min players: 2<br />Difficluty: 7 <br />Length: Should be possible in about 15 minutes (probably lower)</p><br /><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Tue, 26 Jul 2011 15:45:35 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=86503#p86503</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=75595#p75595</link>
			<description><![CDATA[<p>I&#039;ve made a quick map for FRace (which would even run with DDRace-Trunk) called fr_drop:</p><p>You can finish the map in different ways (and even fail on different places <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" />). It&#039;s not as long as the neutronium series (you should be able to finish in 10 minutes or less).</p><p>I&#039;ve even already finished neutronium2 after about a month of work. It&#039;s full with traps, got one shooting arena in the mid and came in two versions that differs only at the end (one button opens finish, one button... is not good for your health).&nbsp; </p><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Mon, 20 Dec 2010 23:58:42 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=75595#p75595</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=73363#p73363</link>
			<description><![CDATA[<div class="quotebox"><cite>heinrich5991 wrote:</cite><blockquote><p>its actually not compatible in all cases: you reported the rotating tiles bug yourself</p></blockquote></div><p>If you don&#039;t use that feature it&#039;s compatible. It took some hours to fix this in my map after I&#039;ve found out that issue.</p><p>Greetings,<br />Mo(2)</p><br /><p>@Forum-mod - sorry for reporting the previous post by mistake. Please ignore, I thought I used &quot;quote&quot; but clicked on wrong place.</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Fri, 29 Oct 2010 15:31:20 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=73363#p73363</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=73361#p73361</link>
			<description><![CDATA[<div class="quotebox"><cite>Mo2 wrote:</cite><blockquote><p>But the &quot;trunk&quot; version IS compatible with current client (and I&#039;m not happy to run 0.5.2 without the small packet fix).</p></blockquote></div><p>its actually not compatible in all cases: you reported the rotating tiles bug yourself</p>]]></description>
			<author><![CDATA[null@example.com (heinrich5991)]]></author>
			<pubDate>Fri, 29 Oct 2010 15:13:45 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=73361#p73361</guid>
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			<title><![CDATA[Re: [MAP] Maps by Mo(2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=73328#p73328</link>
			<description><![CDATA[<p>I&#039;ve created again a Map for DDRace (needs current DDRace development version):</p><p><a href="http://188.40.154.46/teeworlds/maps/neutronium.map">neutronium v1.2 map (needs development/trunk version of DDRace)</a><br /><a href="http://188.40.154.46/teeworlds/maps/neutronium_screenshot1.png">screenshot 1</a><br /><a href="http://188.40.154.46/teeworlds/maps/neutronium_screenshot2.png">screenshot 2</a><br /><a href="http://188.40.154.46/teeworlds/maps/neutronium_screenshot3.png">screenshot 3</a><br /><a href="http://188.40.154.46/teeworlds/maps/neutronium_screenshot4.png">screenshot 4</a><br /><a href="http://188.40.154.46/teeworlds/maps/neutronium_screenshot5.png">screenshot 5</a><br /><a href="http://188.40.154.46/teeworlds/maps/neutronium_overview.png">screenshot overview</a></p><p>Warning, it&#039;s not really a noob-map. First highscores after release of version 1.0 started at about 2 hours (with cheating) <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> - Version 1.2 reduced difficult-level and download-size (it&#039;s still ~380 kb) and give more chances to retry without using the /r mod (which I dislike). You should still be carefull. 2 Tees are required, more tees are recommended (that wait together).</p><p>You can get and use the tileset from <a href="http://188.40.154.46/teeworlds/tilesets/mo_neutronium_tileset.png">here</a><br />or Gimp version (to get just a few tiles for example) from <a href="http://188.40.154.46/teeworlds/tilesets/mo_neutronium_tileset.xcf">here</a></p><p>The map is currently hosted on the &quot;Krautsalat - DDRace Testserver&quot;.</p><br /><p>Greetings,<br />Mo(2)</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Thu, 28 Oct 2010 22:41:49 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=73328#p73328</guid>
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