<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Teeworlds Forum — [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=5967</link>
		<atom:link href="https://www.teeworlds.com/forum/extern.php?action=feed&amp;tid=5967&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in [SUGGESTION] New ways of using dynamic camera / docking camera.]]></description>
		<lastBuildDate>Fri, 20 Sep 2013 12:10:17 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=108326#p108326</link>
			<description><![CDATA[<div class="quotebox"><cite>siimon wrote:</cite><blockquote><p>I dont have any problems with close combat and dyn cam, and I actually dont understand why you shouldnt let dyn cam on always</p></blockquote></div><p>I personally can&#039;t play with dynamic cam on, I feel like throwing up after a couple of minutes.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Fri, 20 Sep 2013 12:10:17 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=108326#p108326</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=108325#p108325</link>
			<description><![CDATA[<p>I dont have any problems with close combat and dyn cam, and I actually dont understand why you shouldnt let dyn cam on always</p>]]></description>
			<author><![CDATA[null@example.com (siimon)]]></author>
			<pubDate>Fri, 20 Sep 2013 11:19:02 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=108325#p108325</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=107100#p107100</link>
			<description><![CDATA[<p>I could use this, but there&#039;s no way to get it.</p>]]></description>
			<author><![CDATA[null@example.com (IcyPRO)]]></author>
			<pubDate>Sat, 13 Jul 2013 16:36:08 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=107100#p107100</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64144#p64144</link>
			<description><![CDATA[<p>mhm, i didnt worked by me.</p>]]></description>
			<author><![CDATA[null@example.com (Safiroth)]]></author>
			<pubDate>Thu, 29 Apr 2010 14:16:30 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64144#p64144</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64139#p64139</link>
			<description><![CDATA[<div class="quotebox"><cite>ghost91 wrote:</cite><blockquote><p>some of the functions (like docking, which i believe is not possible in the vanilla client) might be considered cheating.</p></blockquote></div><p>Yep, i&#039;m not sure too. I&#039;ve tried to play with docking camera and that wasn&#039;t so easy. Some field reports:<br />1. swiching docking mode is a long time operation. You have no time to do that during the fight. You need a safe place and some time to do that.<br />2. docking mode gives an advantage on the long distance, but if you will be hooked or enemy will attack you from your back, you will die very fast and easy.</p><p>I believe it needs to consider more field reports from different players to be sure is it cheat or not, do we need it or not. In my opinion docking camera could be a very nice part of the game and I would prefer to consider it as not cheating. </p><p>PS I posted sources here, becouse some players may need it to test in their operating systems and client-mods. Even if we will accept this as a cheat, it is easy to recognize players with enabled docking camera. And that isn&#039;t so useful for real cheaters, they will rather use zoom hack, which is much more powerfull and invisible for spectators.</p>]]></description>
			<author><![CDATA[null@example.com (Tigra)]]></author>
			<pubDate>Thu, 29 Apr 2010 12:07:27 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64139#p64139</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64137#p64137</link>
			<description><![CDATA[<p><strong>I don&#039;t think that a mod is needed for this. I got it working with two config files!</strong><br />Simply make the files put the text in it - or change it to your values -&nbsp; and execute the command in the console with &quot;exec dynacam_enable.cfg&quot;.</p><br /><p><strong>Enable Config:</strong> (dynacam_enable.cfg)<br /></p><div class="quotebox"><blockquote><p>cl_mouse_max_distance 400<br />cl_mouse_deadzone 0<br />cl_mouse_followfactor 60<br />bind mouse3 &quot;exec dynacam_disable.cfg&quot;</p></blockquote></div><p><strong>Disable Config:</strong> (dynacam_disable.cfg)<br /></p><div class="quotebox"><blockquote><p>cl_mouse_max_distance 400<br />cl_mouse_deadzone 0<br />cl_mouse_followfactor 0<br />bind mouse3 &quot;exec dynacam_enable.cfg&quot;</p></blockquote></div><br /><p><strong>Only one thing can&#039;t be done with config files: </strong><br />You have to press the mousebutton to enable and to disable you can&#039;t hold it.</p>]]></description>
			<author><![CDATA[null@example.com (KillaBilla)]]></author>
			<pubDate>Thu, 29 Apr 2010 11:33:11 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64137#p64137</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64136#p64136</link>
			<description><![CDATA[<div class="quotebox"><cite>ghost91 wrote:</cite><blockquote><p>That&#039;s a very interesting thing, it might need some time to get used to it, but i believe it can make a huge difference for deffers. But I am not sure if the right way to do it is to create a mod, because some of the functions (like docking, which i believe is not possible in the vanilla client) might be considered cheating. I have not made up my mind about that so much, thus I am not that sure here.<br />But even without a mod, you can bind 2 buttons to switch on/off dyn cam. This can be really usefull, I think, I&#039;ll probably try it out when I have some time. It would be nice to have some field reports about this thing.</p></blockquote></div><p>I can&#039;t do nothing more useful that quoting this post. By the way, I think the first 2 functions could be integrated in the official client in the next version, they seems to be really useful and well-done.</p>]]></description>
			<author><![CDATA[null@example.com (Lanta)]]></author>
			<pubDate>Thu, 29 Apr 2010 11:17:29 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64136#p64136</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64134#p64134</link>
			<description><![CDATA[<p>That&#039;s a very interesting thing, it might need some time to get used to it, but i believe it can make a huge difference for deffers. But I am not sure if the right way to do it is to create a mod, because some of the functions (like docking, which i believe is not possible in the vanilla client) might be considered cheating. I have not made up my mind about that so much, thus I am not that sure here.<br />But even without a mod, you can bind 2 buttons to switch on/off dyn cam. This can be really usefull, I think, I&#039;ll probably try it out when I have some time. It would be nice to have some field reports about this thing.</p>]]></description>
			<author><![CDATA[null@example.com (ghost)]]></author>
			<pubDate>Thu, 29 Apr 2010 11:09:33 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64134#p64134</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64127#p64127</link>
			<description><![CDATA[<p>Hm.. yes I do. It could be helpful for deffers for example.</p>]]></description>
			<author><![CDATA[null@example.com (Tigra)]]></author>
			<pubDate>Thu, 29 Apr 2010 10:22:37 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64127#p64127</guid>
		</item>
		<item>
			<title><![CDATA[Re: [SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64122#p64122</link>
			<description><![CDATA[<p>Indeed... do you really think we&#039;ve got time to switch camera ingame ?</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Thu, 29 Apr 2010 09:55:49 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64122#p64122</guid>
		</item>
		<item>
			<title><![CDATA[[SUGGESTION] New ways of using dynamic camera / docking camera]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=64114#p64114</link>
			<description><![CDATA[<p>Hello my friends. ^)</p><p>All we know that dynamic camera is a very useful thing. But most of us do not use it, because it creates problems for movement and for close combat. Yesterday I&#039;ve tried to do something with it and realized some new ways of using dynamic camera. Here they are:</p><p>1. Dynamic camera by click - <a href="http://www.youtube.com/watch?v=fz_HRt0yUtU">http://www.youtube.com/watch?v=fz_HRt0yUtU</a><br />Camera moves only when linked button is pressed.</p><p>First, press F1 and type: <br />bind mouse3 &quot;+camera_click&quot;<br />This will bind dynamic camera for mouse&#039;s middle button.</p><p>Next, set some settings (type in the F1 menu):<br />cl_dynamic_camera_by_click 1<br />cl_mouse_max_distance 400<br />cl_mouse_deadzone 0<br />cl_mouse_followfactor 60</p><p>2. Jumping mode of dynamic camera - <a href="http://www.youtube.com/watch?v=e3XGlTd6R90">http://www.youtube.com/watch?v=e3XGlTd6R90</a><br />Camera moves to the max position at once.</p><p>Settings (type in the F1 menu):<br />cl_dynamic_camera_jumping_mode 1<br />cl_mouse_max_distance 400<br />cl_mouse_deadzone 0<br />cl_mouse_followfactor 60</p><p>3. Docking camera - <a href="http://www.youtube.com/watch?v=UBuEeCRtHB0">http://www.youtube.com/watch?v=UBuEeCRtHB0</a><br />Camera docks to the sides.</p><p>Settings (type in the F1 menu):<br />cl_docking_camera 1<br />cl_mouse_max_distance 400<br />cl_mouse_deadzone 200<br />cl_mouse_followfactor 100</p><p>Binaries for Windows and sources - <a href="http://www.sendspace.com/file/9q22ze">http://www.sendspace.com/file/9q22ze</a></p><p>Let&#039;s discuss it. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Tigra)]]></author>
			<pubDate>Wed, 28 Apr 2010 21:59:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=64114#p64114</guid>
		</item>
	</channel>
</rss>
