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		<title><![CDATA[Teeworlds Forum — New map editor]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=385</link>
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		<description><![CDATA[The most recent posts in New map editor.]]></description>
		<lastBuildDate>Mon, 25 Feb 2008 15:52:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=6239#p6239</link>
			<description><![CDATA[<p>It&#039;s included in the latest stable build of teewars. Just open teewars up and hit CONTROL+SHIFT+E to bring it up.</p>]]></description>
			<author><![CDATA[null@example.com (nikoPSK)]]></author>
			<pubDate>Mon, 25 Feb 2008 15:52:40 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=6239#p6239</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=6158#p6158</link>
			<description><![CDATA[<p>Hey can everyone give me the URL please</p>]]></description>
			<author><![CDATA[null@example.com (Kartoffel)]]></author>
			<pubDate>Sun, 24 Feb 2008 18:10:12 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=6158#p6158</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=5549#p5549</link>
			<description><![CDATA[<div class="quotebox"><cite>ShootMe wrote:</cite><blockquote><p>*loads of text*</p></blockquote></div><p>Well, I won&#039;t say that it&#039;s bad but it affects so very very much to remake now. The whole tilemap structure needs to be redone. However, automatic flattening of layers could be fixed.</p>]]></description>
			<author><![CDATA[null@example.com (matricks)]]></author>
			<pubDate>Wed, 20 Feb 2008 21:38:26 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=5549#p5549</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=5388#p5388</link>
			<description><![CDATA[<p>Matricks:<br />Since playing around with the map editor in v3.x the one thing I noticed that could make it easyier to work with and could make it more efficient with the layers is having a checkbox type option to have the next placed tile(s) be placed by either the normal replacement method or by an overlaying method. If that doesn&#039;t make sense then for example you have a tile that is fully colored and you place that tile on the map and then you have another tile that is half transparent half colored and you place that tile in the same place but with the overlay method then the half that was transperent becomes blended to what was originally there and the other half gets overwritten by the new tile. More of what I am saying <a href="http://en.wikipedia.org/wiki/Alpha_compositing">http://en.wikipedia.org/wiki/Alpha_compositing</a> with the A over B.</p><p>This additional placement method could also help reduce the amount of total needed bg/fg layers in the map and therefore reduce computer proccessing in the finsihed map while playing.</p><p>Or another way of doing something similar could be to have an option to export the selected map to be 3 layered(bg/main/fg). So while creating a map you can use as many layers as you feel, but when you save the playable map you export it to be 3 layers where all bg layers get &quot;flattened&quot; and the same goes for the fg layers this way you only need 3 layers maximum.</p><p>And I just remembered you were going to add special tiles to the editor, then it could be reduced to 4 maximum layers (bg/main/main-special/fg) where main-special would be where you specify regions that belong to those special land types for the main layer. So in the main-special layer you could specifiy regions where you would recieve damage, or where you cant use the hook, or if you guys ever implement other features like regions that specify low gravity/high gravity, water, etc. So the main-special layer isnt really an image layer but just a layer specifying specific regions. This way you dont actually need special land tiles in the editor just the ability to specify regions on the map that belong to those special features.</p>]]></description>
			<author><![CDATA[null@example.com (ShootMe)]]></author>
			<pubDate>Tue, 19 Feb 2008 23:40:29 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=5388#p5388</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=5384#p5384</link>
			<description><![CDATA[<p>Any ideas of when 4.0 is coming out? not nessisarily a date, like &quot;in a month or two&quot; or somthing.</p>]]></description>
			<author><![CDATA[null@example.com (Drick)]]></author>
			<pubDate>Tue, 19 Feb 2008 22:13:00 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=5384#p5384</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=3030#p3030</link>
			<description><![CDATA[<p>/me puts on a partyhat<br />Cheers matricks! Cant...wait..much..longer</p>]]></description>
			<author><![CDATA[null@example.com (zach)]]></author>
			<pubDate>Mon, 21 Jan 2008 17:25:15 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=3030#p3030</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2930#p2930</link>
			<description><![CDATA[<div class="quotebox"><cite>Bones wrote:</cite><blockquote><p>the screenshot looks very cool.<br />will it be also possible to create your own vector graphics in illustrator and import them into your own map?</p></blockquote></div><p>Nope.</p>]]></description>
			<author><![CDATA[null@example.com (matricks)]]></author>
			<pubDate>Sat, 19 Jan 2008 18:53:38 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2930#p2930</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2927#p2927</link>
			<description><![CDATA[<p>the screenshot looks very cool.<br />will it be also possible to create your own vector graphics in illustrator and import them into your own map?</p>]]></description>
			<author><![CDATA[null@example.com (Bones)]]></author>
			<pubDate>Sat, 19 Jan 2008 18:29:44 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2927#p2927</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2848#p2848</link>
			<description><![CDATA[<p>dm1 dm2 dm6 ctf1 ctf2 is pretty consistent imo o.O</p>]]></description>
			<author><![CDATA[null@example.com (Chi11y)]]></author>
			<pubDate>Fri, 18 Jan 2008 19:07:58 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2848#p2848</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2666#p2666</link>
			<description><![CDATA[<p>how about a consistent naming scheme for TW maps? tdm1, tdm6, tctf2, etc..</p>]]></description>
			<author><![CDATA[null@example.com (raph)]]></author>
			<pubDate>Tue, 15 Jan 2008 00:25:17 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2666#p2666</guid>
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		<item>
			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2648#p2648</link>
			<description><![CDATA[<p>now u just gotta release <img src="https://www.teeworlds.com/forum/img/smilies/tongue.png" alt="tongue" /><br />So we&#039;re waiting for 0.4</p>]]></description>
			<author><![CDATA[null@example.com (kan³ix)]]></author>
			<pubDate>Mon, 14 Jan 2008 20:02:57 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2648#p2648</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2618#p2618</link>
			<description><![CDATA[<div class="quotebox"><cite>FireArrow wrote:</cite><blockquote><p>Be careful with the animated stuff though. A little movement would be great, but too much will only be disturbing. (Don&#039;t get me wrong now, I love the idea, but be careful)</p></blockquote></div><p><strong>+1</strong></p><p>Nice work, the editor look cool and simple. <img src="https://www.teeworlds.com/forum/img/smilies/cool.png" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (DrakaN)]]></author>
			<pubDate>Mon, 14 Jan 2008 10:53:00 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2618#p2618</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2593#p2593</link>
			<description><![CDATA[<p>Damnit is beautiful!</p>]]></description>
			<author><![CDATA[null@example.com (V34)]]></author>
			<pubDate>Mon, 14 Jan 2008 07:59:04 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2593#p2593</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2592#p2592</link>
			<description><![CDATA[<p>nice nice nice<br />waiting impatient for 0.4</p>]]></description>
			<author><![CDATA[null@example.com (jeppo)]]></author>
			<pubDate>Mon, 14 Jan 2008 07:52:23 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2592#p2592</guid>
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			<title><![CDATA[Re: New map editor]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2588#p2588</link>
			<description><![CDATA[<div class="quotebox"><cite>raph wrote:</cite><blockquote><p>some more maps released with 0.4? <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p></blockquote></div><p>0.5 would sound better too me, cause then there´s a chance that it´s our maps <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (Dreamy)]]></author>
			<pubDate>Mon, 14 Jan 2008 07:12:32 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2588#p2588</guid>
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