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		<title><![CDATA[Teeworlds Forum — 0.5.0 progress]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=2157</link>
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		<description><![CDATA[The most recent posts in 0.5.0 progress.]]></description>
		<lastBuildDate>Wed, 10 Dec 2008 16:22:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=28592#p28592</link>
			<description><![CDATA[<p>This thread has done its, stop asking about release dates, you&#039;ll notice when 0.5 is released.</p>]]></description>
			<author><![CDATA[null@example.com (Chi11y)]]></author>
			<pubDate>Wed, 10 Dec 2008 16:22:48 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=28592#p28592</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27653#p27653</link>
			<description><![CDATA[<p>What do u think about a gosme weapon</p><p>Like a mix of granade launch and laser</p><p><img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /> <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p><p>Thx</p>]]></description>
			<author><![CDATA[null@example.com (rafaolisan)]]></author>
			<pubDate>Thu, 27 Nov 2008 12:08:22 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27653#p27653</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27652#p27652</link>
			<description><![CDATA[<p>this is turning to be offtop:)<br />ok, two years ago i decided to see, how looks this new game. Through many of locations from physics there was only &quot;gravity&quot; and no falling barrels with collisions(for example). As i tried to see something really good in that game, teeworlds is best ^^, but have places for adding interactivity, because even in flag mode, gameplay sometimes looks... monotonous. Altough, as a good game, it should leave time for work:) <br />ps: anyway, something like counter-strike 1.6 could be more casual for example... and (please) dont say about powerfull physics in this game )))) or compare with havok...</p>]]></description>
			<author><![CDATA[null@example.com (warstorm)]]></author>
			<pubDate>Thu, 27 Nov 2008 11:56:10 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27652#p27652</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27579#p27579</link>
			<description><![CDATA[<div class="quotebox"><cite>warstorm wrote:</cite><blockquote><p>ouch, yes)</p></blockquote></div><p>What game were you talking about then? Link please <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (gordzo70@hotmail.com)]]></author>
			<pubDate>Tue, 25 Nov 2008 11:08:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27579#p27579</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27575#p27575</link>
			<description><![CDATA[<p>ouch, yes)</p>]]></description>
			<author><![CDATA[null@example.com (warstorm)]]></author>
			<pubDate>Tue, 25 Nov 2008 08:03:45 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27575#p27575</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27572#p27572</link>
			<description><![CDATA[<div class="quotebox"><cite>warstorm wrote:</cite><blockquote><div class="quotebox"><cite>gordzo70@hotmail.com wrote:</cite><blockquote><p>And are you saying that the physics capabilities of the STALKER engine are bad/poor? You&#039;re dreamin&#039;.</p></blockquote></div><p>and stalker hasnt any physics at all.</p></blockquote></div><p>Not at all you say? Then what is this: <a href="http://au.youtube.com/watch?v=hqfgs4iBRHE">http://au.youtube.com/watch?v=hqfgs4iBRHE</a></p><p>However, we might be talking about different STALKERs.</p>]]></description>
			<author><![CDATA[null@example.com (gordzo70@hotmail.com)]]></author>
			<pubDate>Tue, 25 Nov 2008 03:33:57 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27572#p27572</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27557#p27557</link>
			<description><![CDATA[<p>good physics is not extensive graphics:)<br />there is nothing impossible for really good young heads! and this is more cute(and complex) than teleports, which could be source of many problems. landscape of map will be changing interactively, more and more funny situations will happen. Various natural effects such as friction, collision, (gravity, of course:), Archimed&#039;s force, airwaves, [rain and snow(graphics)]... mmmm... It&#039;s that i&#039;ll ready to pay for. To be honest, i tried to create a clone of teewars on top of the HGE 2D-engine, but it really needs about eternity of time:)</p><div class="quotebox"><cite>gordzo70@hotmail.com wrote:</cite><blockquote><p>What do you mean improve the physics? There aren&#039;t any to start off with really.</p></blockquote></div><p>i know:)<br /></p><div class="quotebox"><cite>gordzo70@hotmail.com wrote:</cite><blockquote><p>And are you saying that the physics capabilities of the STALKER engine are bad/poor? You&#039;re dreamin&#039;.</p></blockquote></div><p>and stalker hasnt any physics at all.<br /></p><div class="quotebox"><cite>gordzo70@hotmail.com wrote:</cite><blockquote><p>What will a barrel add to Teeworlds? Nothing?</p></blockquote></div><p>its just example!)</p>]]></description>
			<author><![CDATA[null@example.com (warstorm)]]></author>
			<pubDate>Mon, 24 Nov 2008 14:48:50 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27557#p27557</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27555#p27555</link>
			<description><![CDATA[<p>You can have all the shiny cpu extensive graphics in your game, but if your idea is poor ie. not original, just another fps, etc etc then your game wont make it to the top.</p>]]></description>
			<author><![CDATA[null@example.com (torch)]]></author>
			<pubDate>Mon, 24 Nov 2008 13:47:31 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27555#p27555</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27549#p27549</link>
			<description><![CDATA[<div class="quotebox"><cite>warstorm wrote:</cite><blockquote><p>Hi2all! If i were on developers place, first of all i&#039;ll try to improve physics in this game, because now it looks like physics in Stalker or HL-one - nothing(sorry me:) Please, add more interactivity with objects without anchor, such as barrels, ... ) and objects with scripts (there is a test for your imagination:8). Graphically, there is some place to use shaders(i&#039;m newbie in CG&amp;game-dev, but what about motion blur?), but with HDR...oO this effect should be used very-very-very accurately! It would be funny to see a gun, shooting with little balls, on which we could skating/sliding... I&#039;m not one, not first with these ideas(all my searches fault)? Please, answer. Sorry4my English:)</p></blockquote></div><p>If you were developer, you wouldn&#039;t be able to do this <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" /></p><p>And just by the way, teeworlds is just a little project of some young people with a good head, so relax, think about feautures we really need now (like death and teleport tiles) and watch how teeworlds evolves <img src="https://www.teeworlds.com/forum/img/smilies/lol.png" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (Hooker)]]></author>
			<pubDate>Mon, 24 Nov 2008 12:29:15 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27549#p27549</guid>
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		<item>
			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27547#p27547</link>
			<description><![CDATA[<div class="quotebox"><cite>warstorm wrote:</cite><blockquote><p>Hi2all! If i were on developers place, first of all i&#039;ll try to improve physics in this game, because now it looks like physics in Stalker or HL-one - nothing(sorry me:) Please, add more interactivity with objects without anchor, such as barrels, ... ) and objects with scripts (there is a test for your imagination:8). Graphically, there is some place to use shaders(i&#039;m newbie in CG&amp;game-dev, but what about motion blur?), but with HDR...oO this effect should be used very-very-very accurately! It would be funny to see a gun, shooting with little balls, on which we could skating/sliding... I&#039;m not one, not first with these ideas(all my searches fault)? Please, answer. Sorry4my English:)</p></blockquote></div><p>Refreshing post <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><p>What do you mean improve the physics? There aren&#039;t any to start off with really. And are you saying that the physics capabilities of the STALKER engine are bad/poor? You&#039;re dreamin&#039;.</p><p>What will a barrel add to Teeworlds? Nothing?</p><p>A HDR-like effect has been kind of brought up in one of the blogs.</p>]]></description>
			<author><![CDATA[null@example.com (gordzo70@hotmail.com)]]></author>
			<pubDate>Mon, 24 Nov 2008 12:12:11 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27547#p27547</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27545#p27545</link>
			<description><![CDATA[<p>Uh... shiny HDR effects don&#039;t fit Teeworlds at all.</p>]]></description>
			<author><![CDATA[null@example.com (shmafoozius)]]></author>
			<pubDate>Mon, 24 Nov 2008 07:19:34 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27545#p27545</guid>
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		<item>
			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=27544#p27544</link>
			<description><![CDATA[<p>Hi2all! If i were on developers place, first of all i&#039;ll try to improve physics in this game, because now it looks like physics in Stalker or HL-one - nothing(sorry me:) Please, add more interactivity with objects without anchor, such as barrels, ... ) and objects with scripts (there is a test for your imagination:8). Graphically, there is some place to use shaders(i&#039;m newbie in CG&amp;game-dev, but what about motion blur?), but with HDR...oO this effect should be used very-very-very accurately! It would be funny to see a gun, shooting with little balls, on which we could skating/sliding... I&#039;m not one, not first with these ideas(all my searches fault)? Please, answer. Sorry4my English:)</p>]]></description>
			<author><![CDATA[null@example.com (warstorm)]]></author>
			<pubDate>Mon, 24 Nov 2008 07:11:46 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=27544#p27544</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=26942#p26942</link>
			<description><![CDATA[<div class="quotebox"><cite>teetow wrote:</cite><blockquote><p>Damn straight, Mecha-Kirby. We are, as you all know, aging men with a sadistic streak who can crush binary data with our bare hands.</p></blockquote></div><p>It was just an example... (btw: The Card Crusher was a good thing to show it.)</p>]]></description>
			<author><![CDATA[null@example.com (Mecha-Kirby)]]></author>
			<pubDate>Sat, 15 Nov 2008 11:31:51 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=26942#p26942</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=26938#p26938</link>
			<description><![CDATA[<p>Damn straight, Mecha-Kirby. We are, as you all know, aging men with a sadistic streak who can crush binary data with our bare hands.</p>]]></description>
			<author><![CDATA[null@example.com (teetow)]]></author>
			<pubDate>Sat, 15 Nov 2008 10:47:53 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=26938#p26938</guid>
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			<title><![CDATA[Re: 0.5.0 progress]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=26924#p26924</link>
			<description><![CDATA[<p>btw: If you kiddies still asking &quot;when it does come out&quot;, <a href="http://i239.photobucket.com/albums/ff304/RT-13/teeworlds.gif">this might be happen.</a></p>]]></description>
			<author><![CDATA[null@example.com (Mecha-Kirby)]]></author>
			<pubDate>Sat, 15 Nov 2008 08:35:42 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=26924#p26924</guid>
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