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		<title><![CDATA[Teeworlds Forum — Regarding the double jump]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=161</link>
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		<description><![CDATA[The most recent posts in Regarding the double jump.]]></description>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=2878#p2878</link>
			<description><![CDATA[<p>From my understanding of game design and theory, it seems that the developers are doing a good job. Teewars is very stylized, which is key. Additionally, the fact that ideas are being argued for flaws is a beneficial thing.</p><p>Do what you need to. I haven&#039;t played 0.2, but 0.3 is enjoyable (except for lag).</p>]]></description>
			<author><![CDATA[null@example.com (slythfox)]]></author>
			<pubDate>Sat, 19 Jan 2008 06:35:55 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=2878#p2878</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1204#p1204</link>
			<description><![CDATA[<div class="quotebox"><cite>V34 wrote:</cite><blockquote><p>Oh thanks. I think this might be one of the secret to a good game.<br />I kind of know it from Web-Developing.</p></blockquote></div><p>The coding stable?</p>]]></description>
			<author><![CDATA[null@example.com (Slayer)]]></author>
			<pubDate>Sun, 16 Dec 2007 23:48:31 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1204#p1204</guid>
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		<item>
			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1107#p1107</link>
			<description><![CDATA[<div class="quotebox"><cite>red com wrote:</cite><blockquote><p>void: haha, made me laugh out loud <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p></blockquote></div><p>Hahahaha! Mee too! <img src="https://www.teeworlds.com/forum/img/smilies/lol.png" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (RallyHagge!)]]></author>
			<pubDate>Thu, 13 Dec 2007 22:42:35 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1107#p1107</guid>
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		<item>
			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1104#p1104</link>
			<description><![CDATA[<p>Oh thanks. I think this might be one of the secret to a good game.<br />I kind of know it from Web-Developing.</p>]]></description>
			<author><![CDATA[null@example.com (V34)]]></author>
			<pubDate>Thu, 13 Dec 2007 14:44:14 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1104#p1104</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1103#p1103</link>
			<description><![CDATA[<div class="quotebox"><cite>V34 wrote:</cite><blockquote><p>Haha, nice one.</p><div class="quotebox"><blockquote><p>Teewars has been a R&amp;D project</p></blockquote></div><p>What does this exactly mean?</p></blockquote></div><p>R&amp;D = Research and Development</p><p>I&#039;ve written about 4-5 completely different versions of Teewars, sharing no code what so every, trying out different things.</p>]]></description>
			<author><![CDATA[null@example.com (matricks)]]></author>
			<pubDate>Thu, 13 Dec 2007 14:26:00 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1103#p1103</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1102#p1102</link>
			<description><![CDATA[<p>Haha, nice one.</p><div class="quotebox"><blockquote><p>Teewars has been a R&amp;D project</p></blockquote></div><p>What does this exactly mean?</p>]]></description>
			<author><![CDATA[null@example.com (V34)]]></author>
			<pubDate>Thu, 13 Dec 2007 14:13:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1102#p1102</guid>
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		<item>
			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1101#p1101</link>
			<description><![CDATA[<p>What booth is yours?</p>]]></description>
			<author><![CDATA[null@example.com (FireArrow)]]></author>
			<pubDate>Thu, 13 Dec 2007 13:13:46 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1101#p1101</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1100#p1100</link>
			<description><![CDATA[<p>void: haha, made me laugh out loud <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (red com)]]></author>
			<pubDate>Thu, 13 Dec 2007 12:03:22 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1100#p1100</guid>
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		<item>
			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1099#p1099</link>
			<description><![CDATA[<p><span class="postimg"><img src="http://stalverk80.se/stable.jpg" alt="http://stalverk80.se/stable.jpg" /></span></p>]]></description>
			<author><![CDATA[null@example.com (void)]]></author>
			<pubDate>Thu, 13 Dec 2007 09:00:36 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1099#p1099</guid>
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		<item>
			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1097#p1097</link>
			<description><![CDATA[<p>It&#039;s going to be fun with the double jump, gives players a whole new way to dodge bullets.</p><p>I must say I have the deepest respect for your game, and design, and sound, and stable programming.</p>]]></description>
			<author><![CDATA[null@example.com (V34)]]></author>
			<pubDate>Thu, 13 Dec 2007 00:29:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1097#p1097</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1072#p1072</link>
			<description><![CDATA[<p>Yepp. Newbies got to have a chance too. <img src="https://www.teeworlds.com/forum/img/smilies/lol.png" alt="lol" /><br />I&#039;m convinced.</p><p>...more words of wisdom:<br /></p><div class="quotebox"><cite>teetow wrote:</cite><blockquote><p>Well... You will always have new, eager players who are trying to pick up on the mechanics and improve their skill. If a game is too noob-unfriendly, the playerbase will quickly dwindle into a dark, tiny clusterfuck of competing egos <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (RallyHagge!)]]></author>
			<pubDate>Mon, 10 Dec 2007 23:00:11 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1072#p1072</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1067#p1067</link>
			<description><![CDATA[<p>Amen. :]</p>]]></description>
			<author><![CDATA[null@example.com (Grumly)]]></author>
			<pubDate>Mon, 10 Dec 2007 19:56:45 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1067#p1067</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1065#p1065</link>
			<description><![CDATA[<p>I agree with above, nice to hear why you do the changings/(addings? <img src="https://www.teeworlds.com/forum/img/smilies/tongue.png" alt="tongue" /> ) that you do <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (jangs)]]></author>
			<pubDate>Mon, 10 Dec 2007 19:27:00 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1065#p1065</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1063#p1063</link>
			<description><![CDATA[<p>Only negative thing I see with this is that I´ll have too redesign my map too fit the new jumping distances <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" />.</p><p>Good thinking, as always.</p>]]></description>
			<author><![CDATA[null@example.com (Dreamy)]]></author>
			<pubDate>Mon, 10 Dec 2007 19:16:18 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1063#p1063</guid>
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			<title><![CDATA[Re: Regarding the double jump]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=1058#p1058</link>
			<description><![CDATA[<p>thanks for giving a glimpse behind the scenes <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /><br />I&#039;m sure you know best what might destroy the teewars-feeling and what doesn&#039;t so I am confident that teewars will only get better</p>]]></description>
			<author><![CDATA[null@example.com (MepH)]]></author>
			<pubDate>Mon, 10 Dec 2007 16:43:18 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=1058#p1058</guid>
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