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		<title><![CDATA[Teeworlds Forum — [MOD][0.7] Flagball]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=12899</link>
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		<description><![CDATA[The most recent posts in [MOD][0.7] Flagball.]]></description>
		<lastBuildDate>Sat, 17 Aug 2019 18:58:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123258#p123258</link>
			<description><![CDATA[<p>i tried to compile flagball for mac ... and it worked!, here&#039;s the binary:</p><p><a href="https://drive.google.com/uc?authuser=0&amp;id=1o08DvGlrHxMEwBl5T6g4bhRAaSwYBo6L&amp;export=download">MacOS executable</a></p><p>the binary works correctly</p><p>I had never managed to compile a teeworlds server before :D</p>]]></description>
			<author><![CDATA[null@example.com (+KZ)]]></author>
			<pubDate>Sat, 17 Aug 2019 18:58:01 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123258#p123258</guid>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123249#p123249</link>
			<description><![CDATA[<div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>I&#039;m uploading the fb_ctf5.map again here. I tested it and it seems all fine</p></blockquote></div><p>Thank you. I think the tool didn&#039;t for me because I have too many client versions installed, and it picked the wrong one.</p>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Wed, 14 Aug 2019 10:07:44 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123249#p123249</guid>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123248#p123248</link>
			<description><![CDATA[<p>Great to see flagball in 0.7 <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Oy)]]></author>
			<pubDate>Tue, 13 Aug 2019 20:37:31 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123248#p123248</guid>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123246#p123246</link>
			<description><![CDATA[<div class="quotebox"><cite>Jini wrote:</cite><blockquote><p>Thank you very much for the maps. I uploaded them to my server. fb_ctf5 wasn&#039;t updated though. I downloaded the tool you provided and used it to update fb_ctf5, but the trees still look cut. Hopefully someone will do it manually.</p></blockquote></div><p>I initially forgot to parse fb_ctf5, must be why. I thought I had it fixed.<br />The way the map_update tool works, is that you use<br /></p><div class="codebox"><pre><code>map_update old_name new_name with </code></pre></div><p>in the teeworlds folder (data folder must be nearby). The new map will be in the appdata (.config/teeworlds I believe on Linux)</p><p>I&#039;m uploading the fb_ctf5.map again here. I tested it and it seems all fine<br /></p><div class="quotebox"><cite>Jini wrote:</cite><blockquote><div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>There is also an issue that causes the game to crash, presumably when *not* in a flagball gamemode</p></blockquote></div><p>I fixed it. By quick glance, dm and ctf gamemodes work. My current policy is not to break server compatibility with vanilla, but if there will be many issues like this, I will make it flagball only.</p><div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>- It feels like the flag sounds are swapped?</p></blockquote></div><p>They could be swapped relative to the older flagball. Previously the sounds were generated manually by server for each player, now it is a single packet, GAMEMSG_CTF_GRAB parameterized by the team, sent to everyone. I think I will leave it as it is now.</p><div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>Respawn (kill) doesn&#039;t work</p></blockquote></div><p>This is intended :). Self-killing brings advantage in flagball.</p></blockquote></div><p>Cool, thanks :)</p><p>We had a pretty nice game today, I forgot how fun Flagball can be. The no-respawn makes sense.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Mon, 12 Aug 2019 22:48:00 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123246#p123246</guid>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123245#p123245</link>
			<description><![CDATA[<p>Thank you very much for the maps. I uploaded them to my server. fb_ctf5 wasn&#039;t updated though. I downloaded the tool you provided and used it to update fb_ctf5, but the trees still look cut. Hopefully someone will do it manually.</p><div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>There is also an issue that causes the game to crash, presumably when *not* in a flagball gamemode</p></blockquote></div><p>I fixed it. By quick glance, dm and ctf gamemodes work. My current policy is not to break server compatibility with vanilla, but if there will be many issues like this, I will make it flagball only.</p><div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>- It feels like the flag sounds are swapped?</p></blockquote></div><p>They could be swapped relative to the older flagball. Previously the sounds were generated manually by server for each player, now it is a single packet, GAMEMSG_CTF_GRAB parameterized by the team, sent to everyone. I think I will leave it as it is now.</p><div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>Respawn (kill) doesn&#039;t work</p></blockquote></div><p>This is intended <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" />. Self-killing brings advantage in flagball.</p>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Mon, 12 Aug 2019 21:07:16 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123245#p123245</guid>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123244#p123244</link>
			<description><![CDATA[<p>Two remarks:</p><p>- It feels like the flag sounds are swapped?<br />- Respawn (kill) doesn&#039;t work</p><p>PS: it&#039;s a ton of fun <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Mon, 12 Aug 2019 16:19:28 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123244#p123244</guid>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123243#p123243</link>
			<description><![CDATA[<p>Sent two PRs on github.<br />I put windows x86_64 binaries as an attached file.</p><br /><br /><br /><p>----<br />There is also an issue that causes the game to crash, presumably when *not* in a flagball gamemode<br />This is where it crashes:<br /></p><div class="codebox"><pre><code>            CBall *b = static_cast&lt;CGameControllerFB *&gt;(GameServer()-&gt;m_pController)-&gt;m_apBalls[i];
            if(b &amp;&amp; !b-&gt;GetCarrier())</code></pre></div><p>b is not 0 but b-&gt;GetCarrier() is an access violation somehow. Probably because m_apBalls was not a thing in the first place.<br />---</p><br /><br /><p>Probably very minor since it&#039;s not happening in flagball gametypes though <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Mon, 12 Aug 2019 01:10:25 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123243#p123243</guid>
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			<title><![CDATA[Re: [MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123241#p123241</link>
			<description><![CDATA[<p>Oh, that is really cool and unexpected :)<br />It&#039;s probably been 10 years I haven&#039;t touched that.<br />Thanks for the detailed description. I will take care of updating the maps. Maybe pull request them directly on github? un-doing the datasrc/maps submodule.</p><p>Maybe you should come on IRC/discord to ask for people to test with you</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Mon, 12 Aug 2019 00:27:08 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123241#p123241</guid>
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			<title><![CDATA[[MOD][0.7] Flagball]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=123238#p123238</link>
			<description><![CDATA[<p>I have ported flagball to teeworlds 0.7.0.1. Unfortunately, I couldn&#039;t test it thoroughly since no one plays at my server. Expect bugs.</p><p>The mod is now available at <a href="https://github.com/jini-zh/flagball">github</a>. This is a fork of the teeworlds repository. The branch <em>flagball</em> (default) is the mod branch, while the branch <em>teeworlds</em> is the teeworlds <em>master</em> branch with the latest changes merged into <em>flagball</em>.</p><p>The new version is <a href="https://github.com/jini-zh/flagball/releases/tag/0.3.0">0.3.0</a>. Changelog against the previous version, 0.2.0:<br /></p><ul><li><p>[gameplay change] When sv_fb_laser_momentum is set to nonzero value and a ball is shot at, it no longer changes the team it belongs to. Previously a defender could shoot the ball to &quot;own&quot; it and, depending on sv_fb_owngoal value, either avoid the goal or risk making an own goal. Now the ball always belongs to the team that last touched it.</p></li><li><p>[gameplay change] The ball no longer changes colors (swaps with the inactive flag). This ability was lost during the porting, but might be restored in the future.</p></li><li><p>[enhancement] New configuration variable: sv_fb_ball_friction controls the amount of velocity the ball loses while moving. When set to zero, the ball never stops!</p></li><li><p>[deprecation] Configuration variables sv_fb_ball_offset_x and sv_fb_ball_offset_y were deprecated. The ball hookable center is fixed at (0, 38) which corresponds to the visible center of the flag image.</p></li><li><p>[deprecation] Configuration variable sv_fb_welcome_message was deprecated.</p></li></ul><p>I also have set up two flagball servers, one instagib, one vanilla-like. You are welcome to play there.</p><p>Unfortunately, I have lost the newer versions of the maps, and only my backup from the ancient era remains. The following maps use wrong images and require update:</p><ul><li><p>fb_crossing</p></li><li><p>fb_ctf5</p></li><li><p>fb_skyways</p></li><li><p>fb_summer</p></li><li><p>fb_swingin</p></li><li><p>fb_teamplay</p></li></ul><p>I will be grateful for links to the updated versions.<br />You may download all maps <a href="http://jini-zh.org/teeworlds/flagball/maps/">here</a>.<br /><a href="http://jini-zh.org/teeworlds/flagball/commands.html">Here</a> is the list of configuration variables and rcon commands available at a flagball server.<br /><a href="http://jini-zh.org/teeworlds/flagball/flagball.cfg">Here</a> is a sample configuration file used at my instagib server.</p><p>The credits for the flagball creation should go to datag. Oy and Nilaya helped porting the mod to previous teeworlds versions. See the older threads:<br /></p><ul><li><p><a href="https://www.teeworlds.com/forum/viewtopic.php?id=1843">[MOD] FlagBall</a></p></li><li><p><a href="https://www.teeworlds.com/forum/viewtopic.php?id=7622">[MOD] Flagball for Teeworlds 0.6</a></p></li></ul>]]></description>
			<author><![CDATA[null@example.com (Jini)]]></author>
			<pubDate>Sun, 11 Aug 2019 21:46:15 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=123238#p123238</guid>
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