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		<title><![CDATA[Teeworlds Forum — Teeworlds in UE4]]></title>
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			<title><![CDATA[Re: Teeworlds in UE4]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122750#p122750</link>
			<description><![CDATA[<p>First of all, using UE4 for a simple side scrolling comic style game is outright madness.</p><p>Anway, why not just use Google? <a href="https://wiki.unrealengine.com/Grappling_Hook_Tutorial">https://wiki.unrealengine.com/Grappling_Hook_Tutorial</a></p>]]></description>
			<author><![CDATA[null@example.com (Schwertspize)]]></author>
			<pubDate>Sun, 03 Mar 2019 08:54:30 +0000</pubDate>
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			<title><![CDATA[Teeworlds in UE4]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122722#p122722</link>
			<description><![CDATA[<p>Hi all, </p><p>So I&#039;m working on a 2D vertical side scroller and I want to implement a grapple hook. The grapple hook from Teeworlds would be perfect. </p><p>Now, I&#039;m just a designer and new to blueprinting. Does anyone know how the Teeworlds grapple hook works in blueprinting or in programming terms? <br />If only in programming terms, that wouldn&#039;t be a problem, while UE4 should be able to transfer code into blueprints. </p><p>Kind regards,</p><p>Jesse Hoogerman</p>]]></description>
			<author><![CDATA[null@example.com (Jesse Hoogerman)]]></author>
			<pubDate>Mon, 25 Feb 2019 09:24:53 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122722#p122722</guid>
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