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		<title><![CDATA[Teeworlds Forum — [MOD] Simple DDRace (0.7.2)]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=12658</link>
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		<description><![CDATA[The most recent posts in [MOD] Simple DDRace (0.7.2).]]></description>
		<lastBuildDate>Wed, 13 Mar 2019 14:17:39 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122789#p122789</link>
			<description><![CDATA[<p>Hi,<br />They are most likely using a modification of this modification.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Wed, 13 Mar 2019 14:17:39 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122789#p122789</guid>
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			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122783#p122783</link>
			<description><![CDATA[<p>Hi,<br />Thank you for your awesome mod. I&#039;ve seen some other server using the /pause command, but it doesn&#039;t work for my server. Are they using a different modification or am I using the wrong command?</p>]]></description>
			<author><![CDATA[null@example.com (Brot)]]></author>
			<pubDate>Mon, 11 Mar 2019 16:26:16 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122783#p122783</guid>
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		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122614#p122614</link>
			<description><![CDATA[<div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>Those entities don&#039;t exactly match that that are used in this mod.&nbsp; The &quot;S&quot; tile is not used.<br />As for the teleports, you need to make a #tele layer in the #race group. Look at any functional race in the editor to see what I&#039;m talking about.</p></blockquote></div><p>ok thanks</p>]]></description>
			<author><![CDATA[null@example.com (PatrykP)]]></author>
			<pubDate>Mon, 28 Jan 2019 22:00:38 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122614#p122614</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122613#p122613</link>
			<description><![CDATA[<p>Those entities don&#039;t exactly match that that are used in this mod.&nbsp; The &quot;S&quot; tile is not used.<br />As for the teleports, you need to make a #tele layer in the #race group. Look at any functional race in the editor to see what I&#039;m talking about.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Mon, 28 Jan 2019 21:03:23 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122613#p122613</guid>
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			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122612#p122612</link>
			<description><![CDATA[<p>How to create teleport in map editor? I searched in forum and google but without any answer <img src="https://www.teeworlds.com/forum/img/smilies/hmm.png" alt="hmm" /><br />I have entities with this stuff, all works expect teleport<br />And what is &quot;s block&quot;? (red arrow on image)<br /><span class="postimg"><img src="https://imgur.com/a/cI0lQNl" alt="https://imgur.com/a/cI0lQNl" /></span></p><p>Sorry if i post in wrong thread</p>]]></description>
			<author><![CDATA[null@example.com (PatrykP)]]></author>
			<pubDate>Mon, 28 Jan 2019 19:40:57 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122612#p122612</guid>
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			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122507#p122507</link>
			<description><![CDATA[<div class="quotebox"><cite>pcjones wrote:</cite><blockquote><p>Well, when I upgraded maps from 0.5 to 0.7 via the upgrade tool you linked the setting seemed to be on 0 because it definitely didn&#039;t default to it.</p></blockquote></div><p>It&#039;s possible that the map_update.exe tool defaults to sv_infinite_ammo to 0, yeah.<br />In that case I&#039;m adding sv_infinite_ammo as a server command too: <a href="https://github.com/Dune-jr/teeworlds/commit/9665d89fb54e5b386206053b81bad555dc627ed6">https://github.com/Dune-jr/teeworlds/co … 55dc627ed6</a></p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Fri, 11 Jan 2019 18:30:49 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122507#p122507</guid>
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			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122505#p122505</link>
			<description><![CDATA[<div class="quotebox"><cite>Dune wrote:</cite><blockquote><p>It is indeed a map setting but it defaults to 1: <a href="https://github.com/Dune-jr/teeworlds/blob/e7742306268967c2c90ece970987fb241917a92d/src/game/variables.h#L141">https://github.com/Dune-jr/teeworlds/bl … les.h#L141</a><br />Is that an issue somehow? I mean, if a map specifies sv_infinite_ammo 0, there is probably a good reason for that.</p></blockquote></div><p>Well, when I upgraded maps from 0.5 to 0.7 via the upgrade tool you linked the setting seemed to be on 0 because it definitely didn&#039;t default to it.</p>]]></description>
			<author><![CDATA[null@example.com (pcjones)]]></author>
			<pubDate>Fri, 11 Jan 2019 16:57:22 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122505#p122505</guid>
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		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122504#p122504</link>
			<description><![CDATA[<div class="quotebox"><cite>Dune wrote:</cite><blockquote><p><a href="https://www.teeworlds.com/?page=docs&amp;wiki=server_setup_2">Documentation: Server Setup</a><br />No special configuration is necessary.</p></blockquote></div><p>but im talking about this server with ddrace modification, i cant run it</p>]]></description>
			<author><![CDATA[null@example.com (CrazyKolya)]]></author>
			<pubDate>Fri, 11 Jan 2019 13:49:35 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122504#p122504</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122503#p122503</link>
			<description><![CDATA[<p><a href="https://www.teeworlds.com/?page=docs&amp;wiki=server_setup_2">Documentation: Server Setup</a><br />No special configuration is necessary.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Fri, 11 Jan 2019 13:02:43 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122503#p122503</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122502#p122502</link>
			<description><![CDATA[<p>Hello, can anyone help me with setup of this server?</p>]]></description>
			<author><![CDATA[null@example.com (CrazyKolya)]]></author>
			<pubDate>Fri, 11 Jan 2019 12:33:55 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122502#p122502</guid>
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		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122501#p122501</link>
			<description><![CDATA[<p>It is indeed a map setting but it defaults to 1: <a href="https://github.com/Dune-jr/teeworlds/blob/e7742306268967c2c90ece970987fb241917a92d/src/game/variables.h#L141">https://github.com/Dune-jr/teeworlds/bl … les.h#L141</a><br />Is that an issue somehow? I mean, if a map specifies sv_infinite_ammo 0, there is probably a good reason for that.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Fri, 11 Jan 2019 09:53:42 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122501#p122501</guid>
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		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122495#p122495</link>
			<description><![CDATA[<div class="quotebox"><cite>Dune wrote:</cite><blockquote><div class="quotebox"><cite>pcjones wrote:</cite><blockquote><p>Thanks for making this!<br />Is there a way to enable unlimited ammo and to disable the damage sound and effects when you are using the rocket launcher on yourself?</p></blockquote></div><p>1) <a href="https://github.com/axblk/teeworlds/blob/1f2abe145cde3c94d92eedc484d032868936cf17/src/game/variables.h#L141">https://github.com/axblk/teeworlds/blob … les.h#L141</a><br /></p><div class="codebox"><pre><code>sv_infinite_ammo 1</code></pre></div></blockquote></div><p>Thanks, but that only works when the map has the setting, you can&#039;t change that via config or console.<br />I changed the line and put it in config_variables.h to make it work:</p><div class="codebox"><pre><code>MACRO_CONFIG_INT(SvInfiniteAmmo, sv_infinite_ammo, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, &quot;Enable or disable infinite ammo&quot;)</code></pre></div><p>Maybe you can add the CFGFLAG_MAPSETTINGS flag in the config_variables.h too and it will either choose from the config/console or from the map, but I don&#039;t enough about the source code so I just left the MapSettings flag out.</p>]]></description>
			<author><![CDATA[null@example.com (pcjones)]]></author>
			<pubDate>Fri, 11 Jan 2019 01:01:36 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122495#p122495</guid>
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		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122486#p122486</link>
			<description><![CDATA[<p>As far as I know, redix&#039;s race supports more than one game layer, so that shouldn&#039;t be a problem.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Thu, 10 Jan 2019 10:18:12 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122486#p122486</guid>
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		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122485#p122485</link>
			<description><![CDATA[<p>I have not checked if your mod does support more than one gamelayer. If it does not, it will probably be a mess to implement hook-through. If it does, its relative simple. Almost every change that needs to be done would be in collision.cpp but without a server-side cheat it will break the client-side prediction (I have done hook-through in TW 0.5.2 with both multiple layers and without them, and ofc with the prediction cheat).</p>]]></description>
			<author><![CDATA[null@example.com (Stitch626)]]></author>
			<pubDate>Thu, 10 Jan 2019 06:44:57 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122485#p122485</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Simple DDRace (0.7.2)]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122481#p122481</link>
			<description><![CDATA[<div class="quotebox"><cite>pcjones wrote:</cite><blockquote><p>Thanks for making this!<br />Is there a way to enable unlimited ammo and to disable the damage sound and effects when you are using the rocket launcher on yourself?</p></blockquote></div><p>1) <a href="https://github.com/axblk/teeworlds/blob/1f2abe145cde3c94d92eedc484d032868936cf17/src/game/variables.h#L141">https://github.com/axblk/teeworlds/blob … les.h#L141</a><br /></p><div class="codebox"><pre><code>sv_infinite_ammo 1</code></pre></div><p>2) There isn&#039;t, but that&#039;s a nice idea. This feature has already been implemented for the laserjumps in <a href="https://www.teeworlds.com/forum/viewtopic.php?id=12618">0.7 instagib</a>, I should port it as an option.</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Thu, 10 Jan 2019 01:05:34 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122481#p122481</guid>
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