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		<title><![CDATA[Teeworlds Forum — #93 Add slopes]]></title>
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		<description><![CDATA[The most recent posts in #93 Add slopes.]]></description>
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			<title><![CDATA[Re: #93 Add slopes]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122695#p122695</link>
			<description><![CDATA[<p>pls add</p>]]></description>
			<author><![CDATA[null@example.com (ZombieToad)]]></author>
			<pubDate>Sat, 16 Feb 2019 18:04:50 +0000</pubDate>
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			<title><![CDATA[Re: #93 Add slopes]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122262#p122262</link>
			<description><![CDATA[<p>Hello, I am the &quot;ghost&quot; in this discussion!<br />I was in my firsts times of using GitHub, one day I erased my account thinking that I will never more use GitHub,<br />instead now, after many years, my interest for programming is grown :-) and I am back also in that wonderful place like GitHub<br />with my actual nickname: AltGen<br />I changed again, now I am &quot;tempral&quot;</p>]]></description>
			<author><![CDATA[null@example.com (CarmineZ)]]></author>
			<pubDate>Sun, 23 Dec 2018 08:56:27 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=122262#p122262</guid>
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			<title><![CDATA[#93 Add slopes]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=122244#p122244</link>
			<description><![CDATA[<p><a href="https://github.com/teeworlds/teeworlds/issues/93">#93 Issue</a>: Add slopes<br /><strong>Labels</strong>: <em>code-related</em>, <em>feature</em>, <em>gameplay</em></p><br /><h5> <a href="https://github.com/oy">oy</a> opened issue at <a href="https://github.com/teeworlds/teeworlds/issues/93">2010-09-03 00:18</a>:</h5><p>It seems it was planned to add slopes in tw: <a href="http://www.teeworlds.com/forum/viewtopic.php?pid=4063#p4063">http://www.teeworlds.com/forum/viewtopi … 4063#p4063</a></p><p>Is there still a plan to add them? I think it would be a great feature.</p><br /><h5> <a href="https://github.com/Sworddragon">Sworddragon</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-461839">2010-10-11 20:50</a>:</h5><p>Haven&#039;t matricks said he don&#039;t want slopes? Well, in my opinion this is a good feature.</p><h5> <a href="https://github.com/Ubu-">Ubu-</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-466232">2010-10-13 15:39</a>:</h5><p>&quot;We will experiment with slopes etc in the future.&quot;<br />&quot;Slopes has been discussed and will probelby be added at some point but nothing decided yet.&quot;<br />matricks in 2008</p><h5> <a href="https://github.com/heinrich5991">heinrich5991</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-478964">2010-10-19 18:22</a>:</h5><p>how do you want to display tees on slopes? and the walkspeed?</p><h5> <a href="https://github.com/Fisico">Fisico</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-480675">2010-10-20 09:26</a>:</h5><p>i think slopes should be for sliding down not to run up</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-679560">2011-01-15 07:31</a>:</h5><p>I think slopes is a good idea, and even if there arent slopes, atleast somthing too make entities only over the sides : example of the glitch : <a href="http://b.imagehost.org/0035/diagonal.png">http://b.imagehost.org/0035/diagonal.png</a></p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-716286">2011-01-27 21:59</a>:</h5><p>i found a simple solution to create the slope in 45°&nbsp; 135°&nbsp; 225°&nbsp; 315°.<br />We just need 2 new tile in entities.png, 1 for hookable slope &amp; 1 for unhookable.<br />For have 4 directions just use rotation or mirror(flip) in the map editor.<br />When collisions will be initialized, we must check also tile&#039;s flags, for interpretate in which type rotation the slope is drawed.<br />Will be easy on mapping, because we can use flip Vertical, Horizontal &amp; rotation, and direction shown will corrispond to the effective.<br />I already thinked also how it should work, well integrated and calculated respecting Physic&#039;s laws, like gravity influence on climbs or descents....<br />i need some day to prepare a preview</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-756402">2011-02-09 22:27</a>:</h5><p>i done my idea, not perfect yet, but work enough well, if someone want to adjust my small error, or would optimize my code, ask me, that i will put a.patch file to download</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-758254">2011-02-10 07:08</a>:</h5><p>CarmineZ, Send the patch my way, Ill look for any bugs :-)</p><h5> <a href="https://github.com/fstd">van fstd</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-758397">2011-02-10 08:19</a>:</h5><p>disregard that troll. i PM you</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-758741">2011-02-10 10:42</a>:</h5><p>Kid, Shut up.</p><p>at carminez, I&#039;ll test it with some friends, Is it bad if more than 2 people see it? ( like for testing )</p><h5> <a href="https://github.com/Tsin">Tsin</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-759496">2011-02-10 15:51</a>:</h5><p>&quot;Kid, Shut up.&quot; </p><p>said 13 year old troll to&nbsp; 20+ year old guy</p><p>just hilarious</p><p>Demonul, Josh, Julian, Flamin&nbsp; &nbsp;or who ever you are you fucken FAKE stop wasting all our time&nbsp; </p><p>and get a life</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-760260">2011-02-10 19:10</a>:</h5><p><a href="http://solidfiles.com/d/abee/">http://solidfiles.com/d/abee/</a>&nbsp; &nbsp; &nbsp; &lt;---------&nbsp; try<br /> most important is to correct movebox, because not very good</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-761197">2011-02-10 23:33</a>:</h5><p>wtf u talking abou tsin? fake?? lol</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-761217">2011-02-10 23:43</a>:</h5><p>@CarmineZ, Found 1 bug: You know somtimes you can be at the corner of a collision tile and u get stuck? well this happens alot on slopes.</p><p>EDIT1: I think going down should be faster than going up.</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-762055">2011-02-11 08:00</a>:</h5><p>i know, i tried &amp; search a simple solution with minor stress for cpu, but will be better a stable solution.... going down is already more fast than going up!!! Main problem is the round(Position) that don&#039;t collide correct with slopes.....<br />i already thought too much for slopes creation (i don&#039;t sleeped the night for them!!!), so i hope someone will be able to create them correctly, i&#039;m going in a reflection pause</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-762777">2011-02-11 13:43</a>:</h5><p>other than the 2 things i posted, i really like it ^.^</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-764773">2011-02-12 01:19</a>:</h5><p>I think mabye also you should &quot;stick&quot; too the ground, Like if ur going down hill, u somtimes just jump off... same thing happens with going up.</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-765227">2011-02-12 08:56</a>:</h5><p>i know that problem, than, have you thought a bit how to solve?</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-765337">2011-02-12 10:56</a>:</h5><p>im not really a coder oll... just saying a glitch i found, plz list all the things u know about so i dont re-post them.</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-766220">2011-02-12 19:39</a>:</h5><p>i created a branch --&gt; <a href="https://github.com/CarmineZ/teeworlds/tree/slope">https://github.com/CarmineZ/teeworlds/tree/slope</a><br />so will be more simple to communicate and to find a solution,<br />and i explained better what i edited, now entities.png with a sample map &amp; slope.png are included into repository!</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-790199">2011-02-20 11:05</a>:</h5><p>i have found a my little error, now slopes are very better</p><h5> <a href="https://github.com/fstd">van fstd</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-810767">2011-02-25 19:40</a>:</h5><p>oops this was supposed to be a PM :S</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-811080">2011-02-25 21:07</a>:</h5><p>asi said on his commit, currently there is a really weird bug with walking on them.. u dont see urself moving until u stop, and it looks like you&#039;ve teleported away!</p><h5> <a href="https://github.com/heinrich5991">heinrich5991</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-811095">2011-02-25 21:10</a>:</h5><p>looks like you didnt download the latest client, you havent got the newest version, or CarmineZ updated privately</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-811141">2011-02-25 21:21</a>:</h5><p>my public branch is up-to-date, obviously need build/complile Server and also Client for a correct test</p><h5> <a href="https://github.com/heinrich5991">heinrich5991</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-811163">2011-02-25 21:27</a>:</h5><p>flamin -.-&quot;</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-813111">2011-02-26 17:27</a>:</h5><p>what hein? and also oo... ok gotta build new client..</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-863588">2011-03-12 13:44</a>:</h5><p><a href="http://www.teeworlds.com/forum/viewtopic.php?id=7447">http://www.teeworlds.com/forum/viewtopic.php?id=7447</a><br />opened a server for massive testing, and a topic forum for opinions</p><h5> <a href="https://github.com/heinrich5991">heinrich5991</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-863614">2011-03-12 14:08</a>:</h5><p>Found a little bug. <a href="http://min.us/mvj1sxo">http://min.us/mvj1sxo</a></p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-863644">2011-03-12 14:28</a>:</h5><p>i know, because tee haven&#039;t his feet on ground, so can&#039;t jump, isn&#039;t a bug, i leaved it as is....normally you can use only one air-jump without retouch ground, so i though that a corner, can&#039;t be considered a stable ground to can jump from it, but my is only a suggestion to interpretate slopes, i hope official staff can make slopes for 0.6, based on my code or without my code</p><h5> <a href="https://github.com/Sworddragon">Sworddragon</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-863840">2011-03-12 16:17</a>:</h5><p>I haven&#039;t tested your version but why don&#039;t we make it simple? Let&#039;s just &quot;emulate&quot; the slopes. This means the slope is just like a normal tile. There are no special physics for it. The only difference is that the height of the Tee changes on the slope.</p><p>For example: You can run hills up and down without jumping and without any speed changes or falling effects from fast downhill running.</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-864018">2011-03-12 17:55</a>:</h5><p>you haven&#039;t tested..., but have you read the code at least? My slope is already very simple, it is already a normal tile without any special physics or tuning..., so, test it before, could your help be very usefull to improve it, since i know here ther are many good programmers</p><h5> <a href="https://github.com/Sworddragon">Sworddragon</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-864170">2011-03-12 19:29</a>:</h5><p>I haven&#039;t tested it because I read already in your thread that there are physics implemented. That&#039;s why I said we should keep it simple.</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-864353">2011-03-12 20:59</a>:</h5><p>it&#039;s only the standard physic of teeworlds rotated for the slope.....<br />... there isn&#039;t a way more simple, i tryed many ways before find this one,<br />now i thank &quot;God&quot;, because i had lost the hope to be able creating slopes</p><p>but well, i am very happy if someone or we, will improve this feature</p><h5> <a href="https://github.com/ghost">ghost</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-1199327">2011-05-18 19:57</a>:</h5><p>slope HOPE is dead</p><h5> <a href="https://github.com/JulianAssange">JulianAssange</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-1214075">2011-05-21 10:17</a>:</h5><p>Why is it dead, CarmineZ?</p><h5> <a href="https://github.com/AltGen">AltGen</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-87646573">2015-03-30 11:50</a>:</h5><p>i think needs do better the movebox, testbox and related functions</p><h5> <a href="https://github.com/pielover88888">pielover88888</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-87894639">2015-03-31 01:32</a>:</h5><p>Since the published binaries are Windows only, and the source seems to be gone/missing, here&#039;s a video of the slopes from CarmineZ&#039;s mod: <a href="http://piecode.tk/video/uploads/?search=teeworlds%20slopes">http://piecode.tk/video/uploads/?search … s%20slopes</a></p><p>&quot;so i thought that a corner, can&#039;t be considered a stable ground to be able jump from it&quot; ~_CarmineZ (grammar tweaked)_<br />I personally think this is a bad idea, because if you land on the corner of a normal tile (in 0.6, not sure about 0.7) you get your jump back, and corners are corners. Corners should be consistent with eachother regardless of how they are produced, because to the player..corners are corners.</p><h5> <a href="https://github.com/MegaManSec">Joshua Rogers</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-87894926">2015-03-31 01:34</a>:</h5><p>I have the source code of carminez final creation on a hard drive<br />somewhere.&nbsp; I&#039;ll attempt to find it some time, so people can see the code.</p><p>Sent from my phone.<br />On 31/03/2015 12:32 PM, &quot;Jeffrey&quot; notifications@github.com wrote:</p><p> Since the published binaries are windows only, and the source seems to be<br /> gone, here&#039;s a video of the slopes:<br /> <a href="http://piecode.tk/video/uploads/?search=teeworlds%20slopes">http://piecode.tk/video/uploads/?search … s%20slopes</a></p><p> &quot;so i thought that a corner, can&#039;t be considered a stable ground to be<br /> able jump from it&quot; ~CarmineZ<br /> I personally think this is a bad idea, because if you land on the corner<br /> of a normal tile (in 0.6, not sure about 0.7) you get your jump back, and<br /> corners are corners. Corners should be consistent with eachother regardless<br /> of how they are produced, because to the player..corners are corners.</p><p> —<br /> Reply to this email directly or view it on GitHub<br /> <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-87894639.">https://github.com/teeworlds/teeworlds/ … -87894639.</a></p><h5> <a href="https://github.com/Henningstone">Henningstone</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-88007959">2015-03-31 09:12</a>:</h5><p>Arent&#039;t this his sources?: <a href="https://www.teeworlds.com/forum/viewtopic.php?id=7447">Teeworlds Forum</a><br />Or is that wrong?</p><h5> <a href="https://github.com/oy">oy</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-88141024">2015-03-31 15:54</a>:</h5><p>CarmineZ&#039;s slope mod isn&#039;t the one mentioned here <a href="https://www.teeworlds.com/forum/viewtopic.php?pid=110876#p110876">https://www.teeworlds.com/forum/viewtop … 76#p110876</a></p><h5> <a href="https://github.com/AltGen">AltGen</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-88169875">2015-03-31 16:52</a>:</h5><p>In fact, I wanted to download your version to compare with mine, but I have not found... have you the source or the windows version (corresponding to Landil topic)?</p><h5> <a href="https://github.com/oy">oy</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-88177989">2015-03-31 17:24</a>:</h5><p>Didn&#039;t code the version in Landil&#039;s topic and unfortunately don&#039;t have a copy of that source.</p><h5> <a href="https://github.com/pielover88888">pielover88888</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-88238357">2015-03-31 20:43</a>:</h5><p>@Henningstone those source links are dead/404 now, though. EDIT: CarmineZ updated the links, nevermind :).<br />I think it&#039;s time we make the landil/inherited slopes source public for review, extensive testing and polishing.&nbsp; _Once it&#039;s made as well as it can be made_, we should discuss the possibility of merging it with 0.7.<br />Teetime apparently had a copy of Landil/Inherited&#039;s slopes source and uploaded it <a href="http://www.file-upload.net/download-10492579/slopetest.7z.html">here</a> _(edit: link down, use mirror)_ and I&#039;m mirroring it <a href="http://piecode.tk/video/uploads/slopetest.7z">here.</a> Thanks Teetime :)</p><h5> <a href="https://github.com/MegaManSec">Joshua Rogers</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-125183110">2015-07-27 12:11</a>:</h5><p>Here&#039;s the source code for CarmineZ&#039; slopes: <a href="https://github.com/MegaManSec/CarmineZ-Teeworlds-Slope">https://github.com/MegaManSec/CarmineZ-Teeworlds-Slope</a></p><h5> <a href="https://github.com/H-M-H">H-M-H</a> commented at <a href="https://github.com/teeworlds/teeworlds/issues/93#issuecomment-152822496">2015-11-01 12:24</a>:</h5><p>In case you are still interested in slopes I put this here <a href="https://www.teeworlds.com/forum/viewtopic.php?id=10476">https://www.teeworlds.com/forum/viewtopic.php?id=10476</a> to github and merged it with current 0.7: <a href="https://github.com/H-M-H/teeworlds/tree/slopes_merge_try">https://github.com/H-M-H/teeworlds/tree … _merge_try</a><br />(without merge: <a href="https://github.com/H-M-H/teeworlds/tree/slopes)">https://github.com/H-M-H/teeworlds/tree/slopes)</a><br />Binaries: <a href="https://github.com/H-M-H/teeworlds/releases/tag/slopes-0.7">https://github.com/H-M-H/teeworlds/rele … slopes-0.7</a><br />(you need to add data folder manually atm as make_release.py does not work properly)</p>]]></description>
			<author><![CDATA[null@example.com (Dune)]]></author>
			<pubDate>Fri, 21 Dec 2018 22:19:37 +0000</pubDate>
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