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		<title><![CDATA[Teeworlds Forum — [TeeUniverse] Devlog]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=11710</link>
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		<description><![CDATA[The most recent posts in [TeeUniverse] Devlog.]]></description>
		<lastBuildDate>Sun, 24 Jun 2018 08:21:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=121442#p121442</link>
			<description><![CDATA[<div class="quotebox"><cite>android272 wrote:</cite><blockquote><div class="quotebox"><cite>necropotame wrote:</cite><blockquote><p>We changed the name of the default channel in Discord. The new link is this one: <a href="https://discord.gg/uhVBENr">https://discord.gg/uhVBENr</a></p></blockquote></div><p>What? what is discord?</p></blockquote></div><p>hi necropotame, pls give me your discord Login#number, i have a few questions, pls.</p>]]></description>
			<author><![CDATA[null@example.com (najvlad)]]></author>
			<pubDate>Sun, 24 Jun 2018 08:21:19 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=121442#p121442</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120972#p120972</link>
			<description><![CDATA[<p>Hello, I couldnt be able to place my custom tileset:</p><p><a href="https://imgur.com/a/PUYUh">https://imgur.com/a/PUYUh</a></p><p>As you can see in the picture, it is on the editor, but the name is gray and I cant select it. Any help?</p>]]></description>
			<author><![CDATA[null@example.com (EuSouAFazenda)]]></author>
			<pubDate>Thu, 23 Nov 2017 23:40:37 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120972#p120972</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120904#p120904</link>
			<description><![CDATA[<p>Can I use existing custom. rules for TeeUniverse? I haven&#039;t found any way to do this without completely rewriting the. rules.</p>]]></description>
			<author><![CDATA[null@example.com (Kero FUK)]]></author>
			<pubDate>Mon, 23 Oct 2017 19:14:45 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120904#p120904</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120319#p120319</link>
			<description><![CDATA[<p>Discord is a chat/voice system that is used a lot by gamers. You can found more informations here: <a href="https://discordapp.com/">https://discordapp.com/</a><br />For TeeUniverse, the discord channel is more active than the IRC one. And in general, Discord is much better and easy to use than IRC. The only problem is that it&#039;s not OpenSource, so I keep both. However, most of devlog and announces for TeeUniverse are now in Discord.</p>]]></description>
			<author><![CDATA[null@example.com (necropotame)]]></author>
			<pubDate>Fri, 31 Mar 2017 13:02:00 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120319#p120319</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120318#p120318</link>
			<description><![CDATA[<div class="quotebox"><cite>necropotame wrote:</cite><blockquote><p>We changed the name of the default channel in Discord. The new link is this one: <a href="https://discord.gg/uhVBENr">https://discord.gg/uhVBENr</a></p></blockquote></div><p>What? what is discord?</p>]]></description>
			<author><![CDATA[null@example.com (android272)]]></author>
			<pubDate>Fri, 31 Mar 2017 12:58:24 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120318#p120318</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120315#p120315</link>
			<description><![CDATA[<p>We changed the name of the default channel in Discord. The new link is this one: <a href="https://discord.gg/uhVBENr">https://discord.gg/uhVBENr</a></p>]]></description>
			<author><![CDATA[null@example.com (necropotame)]]></author>
			<pubDate>Thu, 30 Mar 2017 20:22:46 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120315#p120315</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120233#p120233</link>
			<description><![CDATA[<h5>TeeUniverse 0.2.5 is available</h5><p><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.5/teeuniverse-0.2.5-linux_x86_64.tar.gz">Linux 64-bit binaries</a></strong><br /><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.5/teeuniverse-0.2.5-win32.zip">Windows 32-bit binaries</a></strong></p><p><strong>Important note</strong><br />There is no more a default directory for your packages. You can move all your TUP files out of the teeuniverse directory if you want. On Linux, your files was saved in &quot;~/.teeuniverse/assets&quot;. On windows, they was saved in &quot;Application Data\Teeuniverse\assers&quot;.</p><p><strong>Added</strong><br />- Transform and stamp tools for object layers<br />- Spacebar to open or close the stamp palette<br />- Desktop integration for Linux<br />- About dialog</p><p><strong>Changed</strong><br />- Package dependencies are searched in all directories where a package is opened<br />- File dialog list all directories where a package have been opened in current or previous sessions<br />- Zoom in map view is now relative to cursor position<br />- Default layer size set to the global size of all zones<br />- Context menu to create new element for map sections (background layers, zones, ...)<br />- Default license set to CC-BY-SA 4.0</p><p><strong>Fixed</strong><br />- Crash after right clicking on a package<br />- Wrong map export when a zone layer position is negative<br />- Moving an element in the asset inspector change the current selection<br />- No vertices are shown when the vertex editor is used on an object layer for the first time<br />- Some debug message stay visible in the terminal</p>]]></description>
			<author><![CDATA[null@example.com (necropotame)]]></author>
			<pubDate>Fri, 17 Mar 2017 18:04:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120233#p120233</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120135#p120135</link>
			<description><![CDATA[<p>The support of DDNet is almost done, I&#039;ve just to add the speedup layer. There is a thread about TeeUniverse in <a href="https://forum.ddnet.tw/viewtopic.php?f=44&amp;t=4831">official DDNet forum</a> <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (necropotame)]]></author>
			<pubDate>Sun, 26 Feb 2017 07:30:04 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120135#p120135</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120132#p120132</link>
			<description><![CDATA[<div class="quotebox"><cite>Pathos wrote:</cite><blockquote><p>Thank you for the answers. This seems like this can finally replace the in-game editor of DDNet and vanilla client for me. Seriously, they have UI/UX from many of the 90s software that I remember.</p><p>So basically, every map maker should know about this mod, correct? You didn&#039;t mention anything about DDNet, but my guess is that you can edit DDNet maps as well. Is that right? I think that&#039;s important, because DDNet is the dominant part of Teeworlds.</p></blockquote></div><p>Yes you can edit DDNet maps and other mod maps as well. Eveything you do can be converted into a vanilla map if you would like or you can make mods that use TeeUniverse maps.</p>]]></description>
			<author><![CDATA[null@example.com (android272)]]></author>
			<pubDate>Sun, 26 Feb 2017 05:49:36 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120132#p120132</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120128#p120128</link>
			<description><![CDATA[<p>Thank you for the answers. This seems like this can finally replace the in-game editor of DDNet and vanilla client for me. Seriously, they have UI/UX from many of the 90s software that I remember.</p><p>So basically, every map maker should know about this mod, correct? You didn&#039;t mention anything about DDNet, but my guess is that you can edit DDNet maps as well. Is that right? I think that&#039;s important, because DDNet is the dominant part of Teeworlds.</p>]]></description>
			<author><![CDATA[null@example.com (Pathos)]]></author>
			<pubDate>Sat, 25 Feb 2017 14:55:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120128#p120128</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120125#p120125</link>
			<description><![CDATA[<p>thanks you for making a better teeWorld <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (CarmineZ)]]></author>
			<pubDate>Sat, 25 Feb 2017 11:18:10 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120125#p120125</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120121#p120121</link>
			<description><![CDATA[<h5>TeeUniverse 0.2.4 is available</h5><p><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.4/teeuniverse-0.2.4-linux_x86.tar.gz">Linux 32-bit binaries</a></strong><br /><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.4/teeuniverse-0.2.4-linux_x86_64.tar.gz">Linux 64-bit binaries</a></strong><br /><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.4/teeuniverse-0.2.4-win32.zip">Windows 32-bit binaries</a></strong></p><p><strong>Added</strong><br />- Position parameter for zone layers<br />- Seed parameter for layers that use a material<br />- Pressing shift with the stamp tool fill the selection with the first tile<br />- Filling tool<br />- Multiple items can be selected and edited together in the asset inspector<br />- Shortcuts for tools</p><p><strong>Changed</strong><br />- Faster update of tiles for layers that use materials<br />- Crop tool can resize zone layers in all directions<br />- New quads are two times smaller to keep the same size than tiles<br />- New maps contain a background with caves and a playground with grass and unhookable ready</p><p><strong>Fixed</strong><br />- Wrong TeleID in exported maps<br />- Alpha channel in env_infclass is not dilated<br />- Inversed diagonal in imported and exported quads<br />- Lost color change when the focus is released outside the color popup<br />- Better parsing of hexadecimal color code<br />- Inserting &quot;0&quot;, &quot;-&quot; or &quot;+&quot; in a text field trigger the zoom change</p>]]></description>
			<author><![CDATA[null@example.com (necropotame)]]></author>
			<pubDate>Thu, 23 Feb 2017 19:51:26 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120121#p120121</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120111#p120111</link>
			<description><![CDATA[<h5>TeeUniverse 0.2.3 is available</h5><p><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.3/teeuniverse-0.2.3-linux_x86.tar.gz">Linux 32-bit binaries</a></strong><br /><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.3/teeuniverse-0.2.3-linux_x86_64.tar.gz">Linux 64-bit binaries</a></strong><br /><strong><a href="https://github.com/teeuniverse/teeuniverse/releases/download/v0.2.3/teeuniverse-0.2.3-win32.zip">Windows 32-bit binaries</a></strong></p><p><strong>Added</strong><br />- Automatic tiling<br />- Level of detail parameter for map layers (similar to &quot;detail&quot; option in TeeWorlds)</p><p><strong>Fixed</strong><br />- Click on a quad doesn&#039;t change the rotation/scaling mode<br />- The stamp tool doesn’t select the correct tiles in negative coordinates</p>]]></description>
			<author><![CDATA[null@example.com (necropotame)]]></author>
			<pubDate>Tue, 21 Feb 2017 13:04:55 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120111#p120111</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120053#p120053</link>
			<description><![CDATA[<div class="quotebox"><cite>necropotame wrote:</cite><blockquote><p>I will fix the windows binary for the version 0.2.3 (I will release it soon).</p><p><a href="https://www.youtube.com/watch?v=kKH7io4ouJU&amp;feature=youtu.be">You can see here a preview of the auto-tiling system in 0.2.3 (YouTube)</a>.</p></blockquote></div><p>You need my new tilesets <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> saw some small oddities that would not have happened with my tileset. I will have to look for them but I don&#039;t know which drive they are on.</p>]]></description>
			<author><![CDATA[null@example.com (android272)]]></author>
			<pubDate>Wed, 15 Feb 2017 18:33:56 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120053#p120053</guid>
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			<title><![CDATA[Re: [TeeUniverse] Devlog]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=120047#p120047</link>
			<description><![CDATA[<p>I will fix the windows binary for the version 0.2.3 (I will release it soon).</p><p><a href="https://www.youtube.com/watch?v=kKH7io4ouJU&amp;feature=youtu.be">You can see here a preview of the auto-tiling system in 0.2.3 (YouTube)</a>.</p>]]></description>
			<author><![CDATA[null@example.com (necropotame)]]></author>
			<pubDate>Wed, 15 Feb 2017 13:08:19 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=120047#p120047</guid>
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