<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Teeworlds Forum — [MOD] Survival CTF - No respawn]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=11515</link>
		<atom:link href="https://www.teeworlds.com/forum/extern.php?action=feed&amp;tid=11515&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in [MOD] Survival CTF - No respawn.]]></description>
		<lastBuildDate>Sat, 03 Oct 2015 21:36:14 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115941#p115941</link>
			<description><![CDATA[<p>I suggest EL/TEL for &quot;Elimination&quot; and &quot;Team Elimination&quot;. It has the advantage that the mode names are related and is the same sort of naming convention as DM/TDM. &quot;LMS&quot; and &quot;SUR&quot; look nothing related, and &quot;SUR&quot; is a little bit too vague.</p>]]></description>
			<author><![CDATA[null@example.com (Deku / mint-pi)]]></author>
			<pubDate>Sat, 03 Oct 2015 21:36:14 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115941#p115941</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115928#p115928</link>
			<description><![CDATA[<p>LMS=Last Man Standing<br />SUR=Team LMS</p>]]></description>
			<author><![CDATA[null@example.com (rand())]]></author>
			<pubDate>Thu, 01 Oct 2015 09:10:59 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115928#p115928</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115926#p115926</link>
			<description><![CDATA[<div class="quotebox"><cite>Oblique. wrote:</cite><blockquote><p>You could try removing the flags, so that it&#039;s just two teams against another, each trying to kill all the opposing team members first.</p></blockquote></div><p>Good idea! I think we will have that gametype in 0.7 as a standard gametype, named SUR or LMS.</p>]]></description>
			<author><![CDATA[null@example.com (heinrich5991)]]></author>
			<pubDate>Wed, 30 Sep 2015 09:13:46 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115926#p115926</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115925#p115925</link>
			<description><![CDATA[<p>You could try removing the flags, so that it&#039;s just two teams against another, each trying to kill all the opposing team members first.</p>]]></description>
			<author><![CDATA[null@example.com (Oblique.)]]></author>
			<pubDate>Wed, 30 Sep 2015 00:31:04 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115925#p115925</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115924#p115924</link>
			<description><![CDATA[<div class="quotebox"><cite>Oblique. wrote:</cite><blockquote><p>I wonder if this could be made into a TDM gametype. This would solve the awkwardness mentioned by Deku, I think.</p></blockquote></div><p>Can you elaborate? What semantics would you change?</p>]]></description>
			<author><![CDATA[null@example.com (heinrich5991)]]></author>
			<pubDate>Tue, 29 Sep 2015 22:58:46 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115924#p115924</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115909#p115909</link>
			<description><![CDATA[<p>I wonder if this could be made into a TDM gametype. This would solve the awkwardness mentioned by Deku, I think.</p>]]></description>
			<author><![CDATA[null@example.com (Oblique.)]]></author>
			<pubDate>Mon, 28 Sep 2015 22:29:11 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115909#p115909</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115844#p115844</link>
			<description><![CDATA[<div class="quotebox"><cite>Deku / mint-pi wrote:</cite><blockquote><p>It seems weird to me that killing everyone on the other team counts as a full flag capture. I was playing on a server with 4 of rand()&#039;s bots, and most of the team points were just from all the bots killing one another.</p></blockquote></div><p>Yea, that does indeed count as flag capture – the reasoning was: if all enemies are dead, surely it&#039;s no problem to capture the flag once, as the enemies won&#039;t respawn until you do that.</p>]]></description>
			<author><![CDATA[null@example.com (heinrich5991)]]></author>
			<pubDate>Mon, 21 Sep 2015 06:25:25 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115844#p115844</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115841#p115841</link>
			<description><![CDATA[<p>It seems weird to me that killing everyone on the other team counts as a full flag capture. I was playing on a server with 4 of rand()&#039;s bots, and most of the team points were just from all the bots killing one another.</p>]]></description>
			<author><![CDATA[null@example.com (Deku / mint-pi)]]></author>
			<pubDate>Mon, 21 Sep 2015 02:59:50 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115841#p115841</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115688#p115688</link>
			<description><![CDATA[<p>I think it be solved by no starts next round when everybody in one team be beaten - if last player have flag - it returns to base after 3 sec or if player capute the flag - next round automatically starts. And I think delay should be include only when one team be defeated.</p>]]></description>
			<author><![CDATA[null@example.com (SandSnake)]]></author>
			<pubDate>Mon, 07 Sep 2015 07:35:46 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115688#p115688</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115682#p115682</link>
			<description><![CDATA[<div class="quotebox"><cite>Theolol wrote:</cite><blockquote><p>In addition you should have some seconds to move back to your base when you are the last player alive. Happend several times that I was the last one standing but couldn&#039;t make it back to our base because of the instant respawn of 3 persons, which leads to spectating the entire new round <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p></blockquote></div><p>You have to be careful with that though, because you might be able to capture the flag if the respawn takes too long...</p>]]></description>
			<author><![CDATA[null@example.com (heinrich5991)]]></author>
			<pubDate>Sun, 06 Sep 2015 23:45:11 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115682#p115682</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115673#p115673</link>
			<description><![CDATA[<p>Theolol that&#039;s good idea, I&#039;ve also thought about this problem - player intentionally wants fight in its base to immediately kill enemy during other players respawn. I&#039;ll write to heinrich5991 - author of the mod in this matter. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (SandSnake)]]></author>
			<pubDate>Sun, 06 Sep 2015 17:16:09 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115673#p115673</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115672#p115672</link>
			<description><![CDATA[<p>In addition you should have some seconds to move back to your base when you are the last player alive. Happend several times that I was the last one standing but couldn&#039;t make it back to our base because of the instant respawn of 3 persons, which leads to spectating the entire new round <img src="https://www.teeworlds.com/forum/img/smilies/big_smile.png" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Theolol)]]></author>
			<pubDate>Sun, 06 Sep 2015 16:32:56 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115672#p115672</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115665#p115665</link>
			<description><![CDATA[<p>SandSnake requested that you don&#039;t get the kill delay if you were the last player alive.</p>]]></description>
			<author><![CDATA[null@example.com (heinrich5991)]]></author>
			<pubDate>Sun, 06 Sep 2015 12:01:47 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115665#p115665</guid>
		</item>
		<item>
			<title><![CDATA[[MOD] Survival CTF - No respawn]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=115415#p115415</link>
			<description><![CDATA[<h5><strong>Survival CTF</strong></h5><p><strong>Hi Tees! <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /> </strong><br /><strong>STOP run thoughtlessly like mad monkey in classic CTF and START playing like silent snake in Survival CTF . In classic CTF you are immortal. In Survival CTF you must be careful, change tactic and plan according to situation.<br /></strong></p><p><strong>Rules of the mod:</strong><br /><strong><em>-No respawn before capute the flag or one team destruction.</em></strong></p><p>A little while ago I wrote <a href="http://www.teeworlds.com/forum/viewtopic.php?id=11495">a topic with idea for mod.</a> As I&#039;m a snake it would be very hard for me to write this mod so I asked for help. On my hiss respond <em>heinrich5991</em> and <em>xush</em>. <em>heinrich5991</em> version is already done and hosted. Just put <em>&quot;Survival CTF&quot;</em> in server search, but remember to turn off <em>&quot;Standard game type&quot;</em> and <em>&quot;Has a players&quot;</em> options.</p><p><strong>Here is link for <a href="http://github.com/heinrich5991/teeworlds/tree/cft">source</a> heinrich5991 version - ready to host and play. </strong><br /><strong>Here is link for <a href="http://github.com/xushTW/CTFRespawn">source</a> xush version - paused. </strong></p><p>Im very happy because I spoke with someone who want make another version. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p><p>Maybe in future somebody will make version with lives - for example 5 lifes for whole game. <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (SandSnake)]]></author>
			<pubDate>Tue, 25 Aug 2015 10:37:07 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=115415#p115415</guid>
		</item>
	</channel>
</rss>
