<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Teeworlds Forum — [MAP] ctf_desert2 - CTF]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=1049</link>
		<atom:link href="https://www.teeworlds.com/forum/extern.php?action=feed&amp;tid=1049&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in [MAP] ctf_desert2 - CTF.]]></description>
		<lastBuildDate>Mon, 31 Mar 2008 19:44:16 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: [MAP] ctf_desert2 - CTF]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=9178#p9178</link>
			<description><![CDATA[<p>Not a favourite, but yea, this map works out ok. Gets very crowded around the flags and on the upper route, sort of like dm1 chaos but with a purose, did you intend for it to be that way? Maybe I just played it with too many players <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (Dreamy)]]></author>
			<pubDate>Mon, 31 Mar 2008 19:44:16 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=9178#p9178</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MAP] ctf_desert2 - CTF]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=8956#p8956</link>
			<description><![CDATA[<p>good map</p>]]></description>
			<author><![CDATA[null@example.com (Y3K)]]></author>
			<pubDate>Fri, 28 Mar 2008 20:08:10 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=8956#p8956</guid>
		</item>
		<item>
			<title><![CDATA[Re: [MAP] ctf_desert2 - CTF]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=8926#p8926</link>
			<description><![CDATA[<p>Excellent map, probably my favourite 0.4.x CTF so far. Works really well with 4 and 6 people and can handle 8 as well.</p><p>Is that central spawn point really necessary, though? I think it could be a bit of a problem in games with less players, since it&#039;s so close to the middle [and the katana].</p><p>Other than that, the balance between the top and bottom paths seems spot on. G&#039;job.</p>]]></description>
			<author><![CDATA[null@example.com (KRD)]]></author>
			<pubDate>Fri, 28 Mar 2008 17:07:03 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=8926#p8926</guid>
		</item>
		<item>
			<title><![CDATA[[MAP] ctf_desert2 - CTF]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=8758#p8758</link>
			<description><![CDATA[<p>Hi.</p><p>I&#039;ve created a new map with the desert theme, which I call ctf_desert2. It&#039;s a CTF for 2v2-4v4 and contains all the weapons. Thanks to chi11y for testing and commenting.</p><p><strong>Name:</strong> ctf_desert2</p><p><strong>Gametype:</strong> ctf</p><p><strong>Players:</strong> 4-8</p><p><strong>Teeworlds ver.:</strong> 0.4.x</p><p><strong>Style:</strong> desert</p><p><strong>Screenshot:</strong> <a href="http://imagebin.ca/view/igBoLkH.html">http://imagebin.ca/view/igBoLkH.html</a></p><p><strong>Download:</strong> <a href="http://filebin.ca/jrfqmn/ctf_desert2.map">http://filebin.ca/jrfqmn/ctf_desert2.map</a></p><p>Remember to have fun!</p><p>- Somerunce / [PD4] Some</p><p>I AM HOSTING A SERVER WITH THE MAP FOR AS LONG AS MY CONNECTION IS ON. JOIN Someserver: ctf_desert2 TO PLAY</p>]]></description>
			<author><![CDATA[null@example.com (Somerunce)]]></author>
			<pubDate>Wed, 26 Mar 2008 19:35:59 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=8758#p8758</guid>
		</item>
	</channel>
</rss>
