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		<title><![CDATA[Teeworlds Forum — [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
		<link>https://www.teeworlds.com/forum/viewtopic.php?id=10400</link>
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		<description><![CDATA[The most recent posts in [MOD/CLINET] New Nodes [In Progress?10%].]]></description>
		<lastBuildDate>Wed, 13 Apr 2016 14:13:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=118125#p118125</link>
			<description><![CDATA[<p>In the first post you can find the original topic with all information about the mod: <a href="https://www.teeworlds.com/forum/viewtopic.php?id=7477">https://www.teeworlds.com/forum/viewtopic.php?id=7477</a></p>]]></description>
			<author><![CDATA[null@example.com (FruchtiHD)]]></author>
			<pubDate>Wed, 13 Apr 2016 14:13:51 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=118125#p118125</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=118124#p118124</link>
			<description><![CDATA[<div class="quotebox"><cite>MertenNor wrote:</cite><blockquote><p>em..what even is this mod about??<br />Anyone care to explain? xD</p></blockquote></div><p>Yah even the readme file on the github page doesn&#039;t really say anything about this mod.</p>]]></description>
			<author><![CDATA[null@example.com (android272)]]></author>
			<pubDate>Wed, 13 Apr 2016 14:01:31 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=118124#p118124</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=118123#p118123</link>
			<description><![CDATA[<p>em..what even is this mod about??<br />Anyone care to explain? xD</p>]]></description>
			<author><![CDATA[null@example.com (MertenNor)]]></author>
			<pubDate>Wed, 13 Apr 2016 09:16:56 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=118123#p118123</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=118121#p118121</link>
			<description><![CDATA[<p>For the need of a custom client. Have you thought of using modapi for it, wouldn&#039;t that be possible?</p>]]></description>
			<author><![CDATA[null@example.com (Schwertspize)]]></author>
			<pubDate>Wed, 13 Apr 2016 04:47:17 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=118121#p118121</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=118119#p118119</link>
			<description><![CDATA[<p><a href="https://github.com/FruchtiHD/nodesRemake">https://github.com/FruchtiHD/nodesRemake</a></p><p>I&#039;ve ported it to 0.7 a thew days ago. It&#039;s not finished but playable.</p>]]></description>
			<author><![CDATA[null@example.com (FruchtiHD)]]></author>
			<pubDate>Tue, 12 Apr 2016 21:33:45 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=118119#p118119</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=113316#p113316</link>
			<description><![CDATA[<p>iam really love this mod , you can work on it&nbsp; <br />add more weapen systems , new defend systems<br />i can give you idea too if you need<br />make it for new versions too...<br />if you work open source&nbsp; i can add some funny things to your mod<br />i will glad to see it for new versions of tee <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Alirezakaj)]]></author>
			<pubDate>Tue, 31 Mar 2015 20:38:33 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=113316#p113316</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=112274#p112274</link>
			<description><![CDATA[<p>the mod is far more better than tw itselft (alot of my frieds back me up on this one), the problem is there should be some way to balance the teams and the gameplay, it&#039;s more like monopoly the&nbsp; players know who is going to win before the end of the game and most of the times there is no way to change that, so they lose interest, maybe if there was some way to add bots to balance or make the players spectate until another one is available, or even make a score system that would keep people feeling like they are making progress even if they are losing( i don&#039;t have any particular suggestions considering this one) but apart from that i think the game is awesome <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" />, thank you guys for your hard work i spent so many years playing this game i hope it keeps on developing.</p>]]></description>
			<author><![CDATA[null@example.com (speedoXunil)]]></author>
			<pubDate>Mon, 13 Oct 2014 20:26:39 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=112274#p112274</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=112272#p112272</link>
			<description><![CDATA[<p>Friend,</p><p>When the project it&#039;s ok,</p><p>I put on my server for play all friends....&nbsp; &nbsp;very good</p><p>I have a 200mbps symetric server</p><br /><br /><br /><br /><div class="quotebox"><cite>TsFreddie wrote:</cite><blockquote><p><span class="postimg"><img src="http://teeworlds.cn/data/attachment/forum/201303/22/084102aefv9w50fhe3w6ss.png" alt="http://teeworlds.cn/data/attachment/forum/201303/22/084102aefv9w50fhe3w6ss.png" /></span></p><p><strong>Nodes 1.1.1 Porting on 0.6</strong></p><p>It&#039;s still in progress.<br />I must say the Nodes Author is really skillful.</p><p>It&#039;s a HUGE PROJECT!!</p><p>So, may be you can help me to finish the project on 0.6<br /><strong><span style="color: red">AND IT WILL BE ON 0.7 TOO!!!</span></strong></p><p>I try to made every line and every var write rightly in 0.6 code format!</p><p>Some class are already done, but there are still tons of things to do!</p><br /><p><span style="color: blue">If you have interest in the project, please view the Github and help:</span><br /><a href="https://github.com/TsFreddie/New-Nodes">https://github.com/TsFreddie/New-Nodes</a><br /><span style="color: blue">The original Nodes source code (0.5):</span><br /><a href="http://adf.ly/Pto4C">http://adf.ly/Pto4C</a><br /><span style="color: blue">The original Nodes&#039;s topic:</span><br /><a href="https://www.teeworlds.com/forum/viewtopic.php?id=7477">https://www.teeworlds.com/forum/viewtopic.php?id=7477</a></p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (fiambrera)]]></author>
			<pubDate>Mon, 13 Oct 2014 18:29:58 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=112272#p112272</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=111787#p111787</link>
			<description><![CDATA[<p>Nodes (based on 0.5) is still available (even the source). 0.5 to 0.6 moved more parts of the code from C to C++ but which player cares regarding that step? It is just nice for developers. As far I remember I&#039;ve even put already tilesets from 0.6 into 1.0.4 nodes. There was an event to get even more maps and so on. The problem is not the 0.5 based code or the maps or the gameplay. The mod is fun there was enough dedicated servers with good connection and enough maps. Just players where missing after the first hype (where we got more than 16 players into server which caused issues to normal TW-clients).</p><p>In my opinion one main problem of Nodes is Teeworlds. Nodes is not compatible with Teeworlds but is not advertised as it&#039;s own game. It seems even hard for some to find the latest client if they already found the right thread in this forum. I finished the 1.0.4 version a long time ago and still saw many servers was running on the old 1.0.1 version (that contained a hard-coded password). It was necessary to fiddle around the 16 player limit because Nodes used the same master-servers as Teeworlds did. In a moment where a lot of players where testing and had fun playing the new mod it was necessary to shut down servers (not because of Nodes but because of Teeworlds that got issues with that unexpected servers with more than 16 players). Afterwards the advertisement stopped. So I think there are 3 ways: Include Nodes into Teeworlds so nobody needs a different client (I don&#039;t think this would ever happen) or make Teeworlds more client-modfriendly so no further client is required (which means the port from 0.5 to 0.6 would be obsolet) or spilt up Nodes fully from Teeworlds and advertise it independet for new players (0.5 or 0.6 does not matter... because it&#039;s not TW). Nodody would wait in an empty server to play with -one- other player afterwards waiting hours for a third player - even if the game with 16 players would make huge fun.</p>]]></description>
			<author><![CDATA[null@example.com (Mo2)]]></author>
			<pubDate>Sat, 16 Aug 2014 10:09:48 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=111787#p111787</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=111651#p111651</link>
			<description><![CDATA[<p><a href="https://github.com/TsFreddie/New-Nodes">https://github.com/TsFreddie/New-Nodes</a></p><p>error in Compile<br />Please edit the source... its wrong</p>]]></description>
			<author><![CDATA[null@example.com (Hamid Jigool)]]></author>
			<pubDate>Mon, 04 Aug 2014 14:32:50 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=111651#p111651</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=111404#p111404</link>
			<description><![CDATA[<p>Hey TsFreddie!</p><p>I&#039;d love to help you with your project! I came back to teeworlds after a 2 month break, and it&#039;s not as active as it was before. I decided to make videos about teeworlds coding, because noone else did before, which meight be the reason there are not too many coders in teeworlds, which results in less variety. </p><p>That&#039;s why i think we need more major mods like this one. If you could use any of my help as a programmer or just as somebody porting some functions to 0.6, i have some experience there.<br />If you are intrested, you can add me in skype and send me a tasklist or something: marie.epvp</p><p>Greetz, Kompl.exe</p>]]></description>
			<author><![CDATA[null@example.com (Kompl.exe)]]></author>
			<pubDate>Mon, 07 Jul 2014 18:38:40 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=111404#p111404</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=111341#p111341</link>
			<description><![CDATA[<p>can u Give me a &quot;Nodes_svr.exe&quot; File for run in 0.6 Version?<br />u forget that<br />im waiting for u... <img src="https://www.teeworlds.com/forum/img/smilies/smile.png" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Hamid Jigool)]]></author>
			<pubDate>Sun, 29 Jun 2014 10:09:24 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=111341#p111341</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=106772#p106772</link>
			<description><![CDATA[<div class="quotebox"><cite>unsigned char* wrote:</cite><blockquote><p>TsFreddie, ppl don&#039;t play servers mods that needs special client...</p><p>But.. Good luck! <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" /></p></blockquote></div><p>I just like the mod Nodes when 0.5.<br />Though it must have a special client. (Buildings you know..)</p>]]></description>
			<author><![CDATA[null@example.com (TsFreddie)]]></author>
			<pubDate>Wed, 19 Jun 2013 13:18:13 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=106772#p106772</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=106771#p106771</link>
			<description><![CDATA[<div class="quotebox"><cite>unsigned char* wrote:</cite><blockquote><p>TsFreddie, ppl don&#039;t play servers mods that needs special client...</p><p>But.. Good luck! <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" /></p></blockquote></div><p>true, even if these mods are really good made (like the teecraft)</p><p>Good luck.</p>]]></description>
			<author><![CDATA[null@example.com (Neox)]]></author>
			<pubDate>Wed, 19 Jun 2013 12:56:59 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=106771#p106771</guid>
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			<title><![CDATA[Re: [MOD/CLINET] New Nodes [In Progress?10%]]]></title>
			<link>https://www.teeworlds.com/forum/viewtopic.php?pid=106770#p106770</link>
			<description><![CDATA[<p>TsFreddie, ppl don&#039;t play servers mods that needs special client...</p><p>But.. Good luck! <img src="https://www.teeworlds.com/forum/img/smilies/wink.png" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (unsigned char*)]]></author>
			<pubDate>Wed, 19 Jun 2013 12:27:56 +0000</pubDate>
			<guid>https://www.teeworlds.com/forum/viewtopic.php?pid=106770#p106770</guid>
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